Oops, it's been over two months again since I last remembered to update this.
To be fair RL has been increasingly hectic after the redundancies at work and the increased workload for myself so I've lost a lot of time/energy to such.
In fact I've only spent the time building upon my original simple particle emitting thing to making a full out particle engine that'll be able to do what I want for a few games and potentially more.
My 'quest', as it were, for the last couple of months has been to produce a swirly particle! In particular for a summoning animation in my testbed where the particle spawns on the ground and travels to the height of the thing being summoned whilst moving around it in a circular motion. When the unit has finished being summoned these particles are then flung outward instead in a 'pop'.
Today I managed it!
[img]http://blackgoldbc.dyndns.org/game/091104-SwirlyParticles.png[/img]
Okay, so it doesn't really show in a static screenshot, but those particles are
swirling dammit! I could do with a better graphic for the particle and need to rewrite how I'm doing billboarding (My present method is 'expensive' in terms of processing and doesn't billboard from the centre of the particle like it should) but I'm happy enough with where I've gotten to actually log this for prosperity.
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