Archive > Carreau > Blog > Inside the Pred: Fallout Vore 3.0 [Report]
Carreau

Inside the Pred: Fallout Vore 3.0

Posted by Carreau 4 years ago

 

Where to begin?

I’ve had this idea of merging Voremersion and Fallout Vore 2.0 for a long time now. As much as I love my mod, it’s a major pain in the ass to mod a mod. There are very few records in Fallout Vore that I haven’t completely changed, so modding a mod can be a bit of a balancing act to maintain some stability.

The thing is, is Fallout Vore has been Gat’s baby. I’m just playing inside what he started.

After a ton of deliberation and confiding in Rasati and Rando, I decided to ask Gat if he wouldn’t mind that I combine our mods and make a Fallout Vore 3.0. While I was waiting on an answer, I started combining the mods into one and have a prototype that is basically Voremersion 1.4.2 combined with Fallout Vore 2.0.2. If you want to know why context vore brokenin 1.4.3, that’s the reason why.

This prototype has been sitting on the back burner, but I’ve also stalled development of adding features into Voremersion until I had a confirmation or denial. I found that copying dialogue from one mod to another is very difficult, so it would be easier to manually add. But I don’t want to add dialogue twice. So it’s easier on me to just do it once in the final version of the mod.

Gat reached out to me last night and replied that he doesn’t mind. The reason I really wanted his aproval was that I would be including textures and meshes from Fallout Vore 2.0.2 to make this happen. 3.0 will be entirely dependent from 2.0.2, so that means including his assets.

So what does that mean going forward? Voremersion will be going away. It will be replaced with Fallout Vore 3.0. I’m moving all of the core systems I’ve changed or created into the master file. Things like Bria and the eventual Vicky quest will exist in a plug in file so I can keep using custom armor and hair as dependencies. The features I’ve talked about previously aren’t being scrapped either. A prey overhaul is definitely something I want to add to the mod, and it will be one of the first things I work on.

Now, the downside to this is that any mod that was dependent on Fallout Vore 2.0.2 will be incompatible with 3.0. To make the merge, I had to change the record IDs for everything in 2.0.2 when I combined the mods. And obviosuly any mod that used Voremersion as a master would need updating as well.

As I make more and more progress on rolling out 3.0, I’ll try to do instructional videos on moving off FOVore2 to FOVore3.
Comment on Inside the Pred: Fallout Vore 3.0

Comments
darthkomar

Posted by darthkomar 4 years ago Report

Awesome idea, having it all in a single mod would make getting it setup and working much easier for newbies

[ Reply ]

50000bees

Posted by 50000bees 4 years ago Report

That sounds amazing! I'm looking forward to it!

[ Reply ]