Ryonancing Saga Creators' Guide - Commands

Commands

The original documentation splits the commands into several categories. At the moment, this structure is retained in this manual. For further assistance, this index page will be used.

Command Types

  • System commands
  • Variables commands
  • Character commands
  • Object commands
  • Collision Handling commands
  • Alphabetical Command List

    $ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    $

  • <p1>
  • {p1}
  • [End]
  • [MenuSkillEnd]
  • [MenuSkillStart]
  • [SkillEnd]
  • [SkillStart]
  • [Start]
  • A

  • agl
  • agl_tmp
  • Aninum
  • Aninummax
  • Aninummax2_s1
  • Anitim
  • Attachform_x
  • Attachform_y
  • Attribute_s1
  • B

  • btl_loadgraph = s1
  • btleapr
  • btlemax
  • C

  • Captureejnum
  • checkcanmove
  • chgmode
  • chm
  • chm_tmp
  • chr_addCondition = s1
  • chr_adjfield
  • chr_breakFrozen
  • chr_Captureejnum = p1
  • chr_changeState = s1
  • chr_changeState2 = s1
  • chr_clearFrozen
  • chr_clrCondition = s1
  • chr_escape
  • chr_getDamage
  • chr_misshit
  • chr_plsang = p1
  • chr_plsCndtim_s1 = p1
  • chr_plspos = p1,p2
  • chr_plsrat = p1
  • chr_plssklexp_s1 = p1
  • chr_reduceDamage
  • chr_reverse = p1
  • chr_setang = p1
  • chr_setAninum = p1
  • chr_setAnitim = p1
  • chr_setAttachpos = s1,p1
  • chr_setCapturepos = s1,p1
  • chr_setCndtim_s1 = p1
  • chr_setgrd = p1
  • chr_setpos = p1,p2
  • chr_setrat = p1
  • chr_setvib = p1,p2
  • chr_sppon
  • chr_target = s1,p1
  • chr_voice1 = p1
  • chr_voice2 = p1
  • chr_zoomturn = p1
  • chrpos_p1_x
  • chrpos_p1_y
  • chrpos2_s1_p1_x
  • chrpos2_s1_p1_y
  • chrpos3_x
  • chrpos3_y
  • Cndtim_s1
  • con
  • con_tmp
  • Condition_s1
  • E

  • eacnum
  • eajnum
  • eform_p1
  • eLV
  • ename_s1
  • esize_x
  • esize_x
  • etcnum
  • etjnum
  • eve_cn
  • eve_jn
  • eve_party
  • G

  • goto_p1
  • H

  • HP
  • HPmax
  • I

  • if p1 s1 p2
  • if_or p1 s1 p2
  • if_orE p1 s1 p2
  • input <p1> = p2
  • input_{p1} = p2
  • int_anglepos = p1,p2,p3,p4
  • int_attribute_s1 = p1
  • int_calcang = p1,p2,p3,p4
  • int_calccos = p1,p2
  • int_calcsin = p1,p2
  • int_DamageHP = p1
  • int_DamageMP = p1
  • int_sqrt = p1,p2
  • into_p1
  • J

  • jdgCnd_s1
  • jdggrd
  • jdgspp_s1
  • L

  • lastDmgHP
  • lastDmgMP
  • LP
  • LPmax
  • M

  • mgc
  • mgc_tmp
  • min
  • min_tmp
  • minus
  • MP
  • MPmax
  • O

  • obj<p1>
  • obj_draw = p1,p2,p3,p4,p5
  • obj_exist = p1
  • obj_input = p1,p2
  • obj_plsacc = p1,p2
  • obj_plsang = p1
  • obj_plspos = p1,p2
  • obj_plsrat = p1
  • obj_plsspd = p1,p2
  • obj_plstim = p1
  • obj_reverse = p1
  • obj_setacc = p1,p2
  • obj_setang = p1
  • obj_setAninum = p1
  • obj_setAnitim = p1
  • obj_setpos = p1,p2
  • obj_setrat = p1
  • obj_setspd = p1,p2
  • obj_settim = p1
  • obj_target = p1
  • obj_texcopy = p1,p2,p3,p4,p5,p6
  • obj_texturn = p1,p2,p3,p4,p5,p6,p7,p8
  • obj_texturn2 = p1,p2,p3,p4,p5,p6,p7,p8,p9
  • obja_x
  • obja_y
  • objang
  • objp_x
  • objp_y
  • objrat
  • objreverse
  • objtim
  • objv_x
  • objv_y
  • P

  • pacnum
  • pajnum
  • pform_p1
  • pLV
  • pname_s1
  • pow
  • pow_tmp
  • ptcnum
  • ptjnum
  • R

  • random_<p1> = p2,p3
  • repeat = p1
  • rpt_addCnd_s1
  • rpt_angdef = p1
  • rpt_angopt = p1
  • rpt_atkSE1 = s1
  • rpt_atkSE2 = s1
  • rpt_bound_x = p1
  • rpt_bound_y = p1
  • rpt_clrCnd_s1
  • rpt_Cndfrq = p1
  • rpt_crtLight = p1
  • rpt_E_dmgact = p1
  • rpt_E_dmgSE1 = s1
  • rpt_E_dmgSE2 = s1
  • rpt_E_dmgvib = p1
  • rpt_Frozenopt = p1
  • rpt_hitopt1 = p1
  • rpt_hitopt2 = p1
  • rpt_hitopt3 = p1
  • rpt_hitsize = p1
  • rpt_objpop = p1
  • rpt_P_dmgact = p1
  • rpt_P_dmgmov = p1
  • rpt_P_dmgSE1 = s1
  • rpt_P_dmgSE2 = s1
  • rpt_P_dmgvib = p1
  • rpt_P_voice1 = p1,p2
  • rpt_P_voice2 = p1,p2
  • rpt_plsang = p1
  • rpt_plsrat = p1
  • rpt_prbclrCnd_s1 = p1
  • rpt_prbCnd_s1 = p1
  • rpt_ratdef = p1
  • rpt_ratopt = p1
  • rpt_texanim = p1
  • rpt_texarea_p1 = p2,p3,p4,p5
  • rpt_textime = p1
  • rpt_texture = p1
  • rpt_throughopt = p1
  • rst_s1
  • S

  • Skill_s1
  • SkillKind_s1
  • sklLV_s1
  • statang
  • statcos
  • State_s1
  • Statenum
  • statsin
  • status_mul = s1,p1
  • status_pls = s1,p1
  • status_set = s1,p1
  • sys_cpyscrcolor = p1
  • sys_SE1 = s1
  • sys_SE2 = s1
  • sys_setscrcolor = p1,p2,p3
  • sys_settargetchara = p1
  • sys_settargetparty = p1
  • T

  • targetparty
  • turn
  • U

  • useHP
  • useMP
  • V

  • vib_x
  • vib_y
  • W

  • wait = p1
  • wait_BG
  • wait_chr
  • waitE
  • waitS
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