0Anesthetic4u wrote:There are tons of people who enjoy grinding.
That is to say there are tons of people who enjoy grinding when it's an important mechanic and not a way to artificially lengthen a game.
Just look at minecraft. The entire game is basically a form of grinding, in which you are mining for resources.
Look at Cookie Clicker a game that is literally NOTHING but grinding with almost no player interaction.
Most games with a leveling system have grinding as a core gameplay aspect.
If it was reviled by MOST players it wouldn't be done because people would shun the games they are in, the problem is when it is a transparrent attempt to make a short game feel long.
As it is, YES, most people enjoy grinding.
For a response to someone who generally agrees with your point, this feels a bit aggressive, but I guess I can attempt to explain my side a little better. I'll go over each point, plus a little bonus.
First off, in my points, I was referring specifically to the JRPG genre of game, which generally consists of the general turn based combat seen in many vore games, as well as exploration aspects by allowing the player with themselves and possibly a party of followers to complete a specific goal. Sure, grinding can be applied to other genres as well, it can be confused, but it consistently presents the biggest problem in the JRPG genre of games.
There are tons of people who enjoy grinding
Look, I'm not going to go to everyone and poll "Do you like grinding in video games" for the sake of the argument, but at least from my personal social circle which comprises mainly of nerdy shut in's such as myself, we seem to agree to the fact that grinding in games is generally a negative aspect unless the grinding can provide a unique aspect to the game that otherwise couldn't be introduced, which mind you Very few games can do well (an example that comes to mind is the EV training of Pokemon based off different encounters, even then only is semi decent.)
Just look at minecraft. The entire game is basically a form of grinding, in which you are mining for resources.
Besides this isn't addressing my point to do with JRPG's, it still stands as an example I guess, but a poor one at that. Yes, I'm not going to defend that Minecraft is a game that is loaded with grinding, however, Minecraft's grinding isn't imposed, which makes the situation a much different story. Yes, looking for diamonds is indeed a grind, but you have the absolute freedom in Minecraft to decide "Hey, actually I might go build for a while" or "I might start looking for the end portal". This, in turn, creates a much different effect than "Kill 5 dire wolves to be powerful enough to kill the first boss", which is more the grinding style you'll find in JRPG's.
Look at Cookie Clicker a game that is literally NOTHING but grinding with almost no player interaction.
Also, again another example that while technically true, it doesn't really further the discussion further. Do we have an infinite clicker vore game? (If there is actually one, sorry for implying you don't exist.) Again, your central issue here is that the game has two differences to the games that seem to be critiqued by OP. First off, when coming into Cookie Clicker, one knows that they will be clicking a cookie, yes a repetitive task, therefore grinding, but the bigger thing here is that the satisfaction and the reward comes out of the gameplay rather than any story. People specifically play cookie clicker to see how high the cookie amount will go, rather than some epic questline about the Grandma's taking over your cookie corporation. In a JRPG, most grinding comes to issue with it not serving as anything more than a gameplay filler to keep a player to a game for longer. Which you also state...
If it was reviled by MOST players it wouldn't be done because people would shun the games they are in, the problem is when it is a transparrent attempt to make a short game feel long.
I disagree with the first bit there, in a sense of RPG's the only real reason that grinding to the game would be to artificially increase the length of time it takes to complete the game, which is why I agree with your second point here, but in a different way. All grinding is purposefully done to elongate a JRPG, but the better games are much better at hiding the transparency behind such tactics, using either new interactions with enemies or by making grinding a much less repetitive chore, to call to example here the game "Bravely Default" where not only could you make grinding faster by boosting the XP rate, but also by making easier battles nearly instant to complete due to the Brave feature, which while it doesn't fix the core issues of grinding, it minimizes the time you have to dedicate to it.
Most games with a leveling system have grinding as a core gameplay aspect.
Yes, but as previously stated, it is not much more than an extension tactic. It may also act as a gating tactic as well, making sure that players do engage in combat so that the game isn't able to be run through at such speeds that the game feels unsubstantial to the product owner. (Them speedrunners though, 10/10 glitches right there.) Look, this also relates to the passage above, but at the end of the day, the mechanic doesn't exist to be beneficial to the player in a gameplay sense, but to make sure that a customer feels satisfied in the completion of the game, because lets face it, do you feel more accomplished beating a 10 hour shooter, or a 200 hour long "epic" of an RPG. But this is the only point that relates back to the fact we are talking about Vore RPG's here. Specifically, these mechanics in a Vore RPG don't need to exist, because The entire gratification of the game comes from the combat results. because us as players are drawn to combat to gain the gratification of playing the game, these games less so need such mechanics.
As it is, YES, most people enjoy grinding.
Look, again, refer to my first point. But overall, the messages you're posting seem to indicate that you have the notion that grinding is a good thing, and you are allowed to have that opinion, however you push that opinion onto others, that most people obviously enjoy grinding because I do. All I want to do is provide an analytical point to a debate here, stating that what the OP is complaining about is indeed a valid complaint he can have and express, but at the same time he has to accept these design choices because he is not putting in the free resources to produce such a thing. Everyone is able to have a myriad of opinions, I'm sure people won't agree with the points I presented here either, but that is the whole point of a discussion, to be able to express a viewpoint regarding a topic, is it not?