Tabletop discussion

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Tabletop discussion

Postby crime0edge » Sat Nov 24, 2018 5:19 pm

Hello to anyone reading this.

This is just me doing a bit of rambling about some tabletop ideas I came up with. I just want to gauge peoples opinions and listen to what other ideas people can think of.

I have only recently got into Pathfinder, causing me to get quite addicted to the concept of tabletop games.
Naturally, I started thinking of a porn variant which led to me thinking about Monster Girl Quest.
However, doing a tabletop game based loosely on MGQ would take more than just taking a regular campaign book and making the monsters sexy.
So here are just some random ideas that I feel would make doing this possible.

Limiting player choices:
While this may seem like a harsh way to put it, we have to accept that nearly all the protagonists in these kind of games are human male adventurers.
While you can potentially have female adventurers, it would force the GM to get creative with his monsters or make a number of monsters hermaphrodites.
Classes may also need to be limited if you plan to include angels as enemies (ruling out clerics)
To play it safe, I think classes like Fighter, Rouge, Ranger, Wizard, Sorcerer and Monk would be best.

The Pleasure System:
This is a made-up concept I came up with which I feel will make sexual attacks carry a bit more weight than doing HP damage.
Essentially, I propose that players have a second health bar called Pleasure Points.
The value of your pleasure points is 0 out of half your maximum health
For example, if your max health from hit dice and constitution modifier is 20/20, your PP is 0/10
When you are at 0, you are considered un-aroused.
However enemies are capable of hitting you with pleasure attacks. These attacks only deal PP damage. I therefore see it that a CR 1 monster will get one regular attack and one pleasure attack a round (or a spell instead of these two attacks). For example, a succubus slaps the player for regular damage (1D6 plus strength modifier), but also kisses him for pleasure damage (1D4 plus Charisma modifier). Tougher monsters will have multiple attacks.
Pleasure attacks must still beat an opponents AC, afterwards they can make a will save to half the damage upon succeeding.
If you are over half your max PP (5/10 in this case) you are considered Horny, giving you minus 2 to your attack rolls.
If however you reach your max value (10/10 or higher) you Climax. This will lead to Climactic Climax which varies from monster to monster (see below).
Ways to remove pleasure points can include a short rest, taking certain potions or status removing spells.

Climactic Climax:
Each monster/angel a player fights will have a specific Climactic Climax listed should they succeed in making the opponent climax.
Some of these might be quite specific for boss level monsters, such as shrinking the opponent down then unbirthing them.
However here are some good general examples I cam up with.

Drain - If in melee range, the target is either grappled or vored by the monster (Scylla, Plant girls, slime girls). At the start of their turn they take a high amount of HP damage which also heals the monster. The player can only be saved if another player reduces the monster to 0 HP or forces them to release him (successful strength check for example).

Knockout - The orgasm is so strong, the player is immediately brought down to 0 HP and is unconscious (Ogres, Oni, giantess). The monster however will then focus on the other players, as they will most likely want to keep the knocked out player alive as a permanent sex slave.

Seduced - The player falls head over heels in love with the monster (low level succubus and angels). They follow the monster around like love struck puppies while obeying their every command. The effect is however not complete mind control. The monster cannot order the seduced player to hurt his allies. She can however ask him to cast buff spells on her, use himself as a human shield or give him her potions. Requires a rejuvenation spell to remove or kill the monster.

Dominate - Those who know of the Dominate Person spell know where this is going (high level succubus and Archangels). This one is full blown mind control which can only be removed by Greater Rejuvenation spells.

Death. - Exactly what it says on the tin (boss monsters mainly)

Turn on's and Turn off's:
Lastly I am throwing in this fun little mechanic to go with the PP.
Each player must decide for their character which body part is a turn on and a turn off for their character.
If a player is hit with a pleasure attack that involves the body part they are turned on by, they have disadvantage on the will save.
This works vice a versa for the turn off by giving advantage to the will save.
For example, you are a ranger who loves hair but can't quite see the appeal of breasts. Upon fighting a spider girl, she rubs her breasts against you in a pleasure attack but is surprised to find you resisting it so easily. Her next pleasure attack though involves throwing her long hair at you and she notices how much you enjoy it.
All monsters have a list of types of pleasure attacks they have, all of which do the same damage.
For example a mermaid might have breasts, ass, mouth, hair, hands and tail (therefore lacking feet, tentacles, wings etc)
Vagina doesn't get included only because that can only be used in successful grapple checks.
To stop players thinking the GM is cheating by only having monsters with feet, he can roll a random dice to determine which body part the monster uses in an attack.
There however might be circumstances where a monster knows already, be it through learning it from another monster or perhaps a skill that monster possess (a succubus might be able to tell there turn on just by looking at them).



Well, that's my rambling over with. Let me know what you guys think.
Obviously this is all hypothetical as running an actual game of this would be near impossible (unless people were cool being in a room filled with horny nerds)
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Re: Tabletop discussion

Postby AcevisElecion » Sat Nov 24, 2018 8:05 pm

crime0edge wrote:.
I have only recently got into Pathfinder, causing me to get quite addicted to the concept of tabletop games.
Naturally, I started thinking of a porn variant which led to me thinking about Monster Girl Quest.
However, doing a tabletop game based loosely on MGQ would take more than just taking a regular campaign book and making the monsters sexy.
So here are just some random ideas that I feel would make doing this possible.


Welcome to our wonderful little big world of Tabletop OP. I started with D&D proper myself(Late 2e, Early 3.x), moved onto pathfinder a few years after its release and have since branched out to the likes of Call of Cthulhu, Runequest, Rolemaster(still heavy WIP), WEG Star Wars/OpenD6 and Genesys to name a few. You're far from the only to give this a particular thought and are in quite the good company in the forums I imagine.

Though, a question I ask everyone in general in brainstorming sessions like these to start off with is what kind of Tone one is looking to set? I love playing Pathfinder, but just because it has support for certain genres such as horror for example doesn't necessarily mean that support is good at what it does. If I want to set an atmosphere of dread or genuine suspense with fragility, I'd probably run Call of Cthulhu or most D100 systems for example. Pathfinder Horror can be a blast, but really is in a bit of its own league in that sense. Running a gritty realistic space opera? I'm sure Starfinder or StarJammer can do a decent enough job, but Stars without Number and Traveller do a much better job with fewer tweaks needed. So what kind of power levels are we hoping to achieve so to speak? What themes to explore and so on so forth.

crime0edge wrote:Limiting player choices:
While this may seem like a harsh way to put it, we have to accept that nearly all the protagonists in these kind of games are human male adventurers.
While you can potentially have female adventurers, it would force the GM to get creative with his monsters or make a number of monsters hermaphrodites.


Now, understandably in a video game this is a much more reasonable statement. Every choice added to a game can increase the workload exponentially when trying to account for the multitude of new interactions that may need to be programmed to be possible. However I would be extremely weary of opening statements such as the one above. There ARE times and places for them, such as for example when you are GMing a game. If people don't like your restrictions than they are free to find another table. Though I see no reason why

A) There can't be a healthy population of Female human Adventurers. An organization of widows for example forming to avenge their husbands lost in battle or protect their growing sons from the dangers of the world at large? A mother or daugher searching desperately for a rumored cure for a potential monster affliction within their family? Attempting to stop a transformation maybe?
and
B) Why they must be paired up with hermaphrodites. Plenty of Monster girl preds on the site and even a few games display some F/F interactions of that sort. Again, seems very preference based, which is all said and good at a table run by you but doesn't necessarily mean that all other games of a similar nature need to be bound by it. Forcing a GM to be creative is also not something very many would call undesirable in a tabletop arena. There are exceptions, such as when the rulings are unclear or badly constructed, but for the most part, I very much doubt most people would consider a creative and open GM to be a bad thing.

Now of course this could all be moot if you're presumably talking about MQ Canon by the book, which might be more reinforcing of the original statement.

crime0edge wrote:Classes may also need to be limited if you plan to include angels as enemies (ruling out clerics)
To play it safe, I think classes like Fighter, Rouge, Ranger, Wizard, Sorcerer and Monk would be best.


This one is a bit more open and proper but still ultimately a bit strange if we're factoring pathfinder into the mix. A cleric of a god of war for example would probably not care for the servants of a supposed heaven of sorts. Similarly an Evil cleric could most certainly consider an Angel an enemy and even some of their more chaotic bretheren in demons as well.

I don't necessarily disagree with your original premise though. Almost every game of Pathfinder I've personally participated in limited class selection in one way or another. Mostly warding against 3PP and in some rarer cases anything outside of core. Both are conceptually legitimate.

crime0edge wrote:The Pleasure System:
This is a made-up concept I came up with which I feel will make sexual attacks carry a bit more weight than doing HP damage.
Essentially, I propose that players have a second health bar called Pleasure Points.
The value of your pleasure points is 0 out of half your maximum health
For example, if your max health from hit dice and constitution modifier is 20/20, your PP is 0/10
When you are at 0, you are considered un-aroused.
However enemies are capable of hitting you with pleasure attacks. These attacks only deal PP damage. I therefore see it that a CR 1 monster will get one regular attack and one pleasure attack a round (or a spell instead of these two attacks). For example, a succubus slaps the player for regular damage (1D6 plus strength modifier), but also kisses him for pleasure damage (1D4 plus Charisma modifier). Tougher monsters will have multiple attacks.
Pleasure attacks must still beat an opponents AC, afterwards they can make a will save to half the damage upon succeeding.
If you are over half your max PP (5/10 in this case) you are considered Horny, giving you minus 2 to your attack rolls.
If however you reach your max value (10/10 or higher) you Climax. This will lead to Climactic Climax which varies from monster to monster (see below).
Ways to remove pleasure points can include a short rest, taking certain potions or status removing spells.


Now this, this I LOVE. Though it is a lot closer sounding to 4th Edition D&D and 13th Age than Pathfinder which isn't necessarily a bad thing mind you. Both of the former very specifically enshrine the idea of making different types of attacks against different defense types. Not just for saving purposes but for actual damage and to inflict status effects and such. Not quite sure how I feel about the math portion of it so far but so far the damage relative to limit ratio seems fine. Especially if kinky is a big part of the mechanics.

crime0edge wrote:Turn on's and Turn off's:
Lastly I am throwing in this fun little mechanic to go with the PP.
Each player must decide for their character which body part is a turn on and a turn off for their character.
If a player is hit with a pleasure attack that involves the body part they are turned on by, they have disadvantage on the will save.
This works vice a versa for the turn off by giving advantage to the will save.
For example, you are a ranger who loves hair but can't quite see the appeal of breasts. Upon fighting a spider girl, she rubs her breasts against you in a pleasure attack but is surprised to find you resisting it so easily. Her next pleasure attack though involves throwing her long hair at you and she notices how much you enjoy it.
All monsters have a list of types of pleasure attacks they have, all of which do the same damage.
For example a mermaid might have breasts, ass, mouth, hair, hands and tail (therefore lacking feet, tentacles, wings etc)
Vagina doesn't get included only because that can only be used in successful grapple checks.
To stop players thinking the GM is cheating by only having monsters with feet, he can roll a random dice to determine which body part the monster uses in an attack.
There however might be circumstances where a monster knows already, be it through learning it from another monster or perhaps a skill that monster possess (a succubus might be able to tell there turn on just by looking at them).


Advantage/Disadvantage as it is in 5e exists to curb down the large amount of bookeeping when it came to status effects in higher level 3.X games. Instead you of tracking a dozen or two different status effects between potions, tactical positioning, spells ect...you simply gained advantage or disadvantage. In 3.X PF, given the former, giving "advantage" in the form of a reroll with such frequency might greatly upset the balance of an already fiddly balanced game system. Most feats in PF that allow for rerolls allow it maybe once or twice a day for good reason.

You can give players a flat bonus, or perhaps a very spaced out scaling bonus based on character level, or even a bonus based on their current pleasure level but I would strongly advise against rerolls so trivially considering how easy it is to stack bonuses.

-------------

Other than that I feel there;s been a lot of pretty decent ideas to explore and build upon with what you have drafted. If you ever have the chance OP I would strongly encourage getting your hands on some other games as well with freely or cheaply available rulesets after you grow comfy with pathfinder. There are a ton of different design philosophies out there for table top and they can each bring to the table a cornucopia of thoughts with regards to things like character development, characte progression, social mechanics ect....Don't be shy, its a big world out there!
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Re: Tabletop discussion

Postby Underside » Sun Nov 25, 2018 1:28 am

I feel like I have to mention F.A.T.A.L. here, not a recomendation mind you but I can't let this pass without comment.

Though I think you would be better served using Fate (or Fate Accelerated) rather than trying to tweak a big crunchy system like Pathfinder to your purposes, especially for a relative newcomer to tabletop, but you do you.
Image

You might be able to manage to do this as a play-by-post game, or use a virtual tabletop setup to play with other horny nerds online though. I hear they're usually pretty good at that whole internet thing.
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Re: Tabletop discussion

Postby JustAQuinn » Sun Nov 25, 2018 8:12 pm

You know, the creator of MGQ made an actual sequel where any combination of angels, monsters, robots, and humans can form a party and all use sexual attacks on all other races.

Many tabletops already have appendage rules.

The only two special rules are Puff Puff's damage is based on the character's build, not their stats (Luka will always have a bad Puff Puff because he doesn't have breasts) and Succubi usually are immune to lewd damage.

In fact thanks to the large amount of varied appendages in MGQ there is almost nothing that can't be accomplished in les play.

The only reason a GM has to be creative is if they're trying to get into semantics rather than saying "She does a caress attack." and then rolling damage.
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