Sword art online vorecadia chronicals

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Sword art online vorecadia chronicals

Postby Duskthewolfcub » Wed Dec 07, 2016 6:02 am

the plot for this rp based on the sword art online universe is that a new vrmmo is out and one of the main mechanics is quite unusual for the time the rulings of this mechanic is that people can either be pred or prey by choosing to unlock the vore perk or not. in the world any other player gains the ability to devour a considered prey character whole and digest them then maybe excrete their remains the prey characters exp gets transferred to the pred and the prey loses their armour when they respawn the world is heavily based on many fairytales and myths about characters being eaten theirs no pvp just pve and devourment

there are classes for both prey and pred

possible species: orc,Cait sith,elves,undine,
lupins,half giant,drakelings,nagas,anthros (any other suggestions for species go right ahead)

weapons style {pro} {con}

blunt weapons (staffs,nun chucks,mace ect.) balanced easily broken

short blades (short sword,knives,claws,dual wields ect.) fast attacks weak damage output

ranged weapons (bow and arrows,shurikens,throwing knives,flintlock pistols ect) easier to crit wasted inventory slot for ammo,reload time

large weapons (hammers,great swords,anything to heavy to swing with 2 arms in a fast manner) heavy damage output,high durability very slow attack speed

pole arms (spears,javelins ,harpoons) long melee range,easy to crit breaks easily,2 handed

vore skill unlock condition: obtain a devour's blessing (to do so you have to beat a mini-boss in a fight alone (can have the preds victory rped in their intro to save encounter time))

magic skills: so you wanted to be a wizard larry? theirs some rules i'll have to put up starting mp,mana will be at 100, for basic magic attack 30 mana/mp,for medium magic attack 60 mana/mp for the hard hitting magic or teleport spells 150 mp,want a spell to hit mutiple targets 50 extra to your mana/mp cost every sugessted level up will give 150 mana/mp (i know this isn't supposed to be an actual rpg but we need to nerf magic spam)

abilities are based on what your species can do (free styled

regular skills are based on weapon style and must be trained at a dojo
(free styled)

a level up is every 4 fights to be easy on ya's

rules: no op or godmodding, you can ask me if you want a different character class as long as it can be seen as a pred or prey, after a pred eats a prey their vore skill is on a cool down until they finish digesting their last meal exceptions to nagas (for having more than one stomach) and when someone eats ten preys where they will gain the average pred perk which will let you eat two preys then when the pred eats ten more the perk upgrades to let you eat three preys and so on, if the prey doesn't want to be eaten they can attack the pred in a town as it's considered self defence and is the only time a character can attack another ,if a prey is eaten they can use healing potions to extend their time in the stomach if they want, beware as spawned enemies also like a prey squirming in their stomachs every once in awhile




Bio sheet demo:

Name

Age

Prey class or pred class

your main attack skills,magic skills,abilities

What type of vore you like
Last edited by Duskthewolfcub on Mon Apr 16, 2018 5:30 pm, edited 1 time in total.
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Re: Sword art online vorecadia chronicals

Postby tyromph » Sun Dec 11, 2016 3:15 am

We should try that.



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Last edited by tyromph on Wed Mar 07, 2018 1:42 pm, edited 3 times in total.
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Re: Sword art online vorecadia chronicals

Postby Duskthewolfcub » Sun Dec 11, 2016 4:47 am

Yes finally someone responded to this after several weeks
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Re: Sword art online vorecadia chronicals

Postby Beastmoder » Sat Dec 17, 2016 5:01 pm

Sounds like an OK Idea, if you ask me.
BECAUSE WHY THE FUCK NOT.
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Re: Sword art online vorecadia chronicals

Postby Duskthewolfcub » Sun Jan 21, 2018 7:23 pm

Why thank you beast I thought the idea up when I was playing sword art online lost song
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Re: Sword art online vorecadia chronicals

Postby Potatopocalypse » Mon Jan 22, 2018 7:40 pm

This seems interesting.
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Re: Sword art online vorecadia chronicals

Postby Duskthewolfcub » Mon Jan 22, 2018 7:48 pm

Thanks hoping to actually start it at some point but vore dice session apparently matters more to rpers which is sad to me as rng isnt really rping to me
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Re: Sword art online vorecadia chronicals

Postby Potatopocalypse » Mon Jan 22, 2018 10:35 pm

I think it would work either way for your plan. Would prey classes be more player like characters in towns while preds would take on the role of the monsters or would it just be a free for all with added enemies randomly thrown around?
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Re: Sword art online vorecadia chronicals

Postby Duskthewolfcub » Mon Jan 22, 2018 10:50 pm

Its kinda the latter where players can be pred if they want to and the added enemies are there for grinding but can easily beat a player if they have low health and no way to heal or is unprepared to fight the monster in question
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Re: Sword art online vorecadia chronicals

Postby Potatopocalypse » Mon Jan 22, 2018 11:01 pm

Alrighty then, sounds fun. Any plans regarding the starting area?
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Re: Sword art online vorecadia chronicals

Postby Duskthewolfcub » Mon Apr 02, 2018 12:43 pm

The starting area Would be a forest town where optional resource collecting will be easy if one needs to add bonuses to gear and would have goblins and lesser wolves to grind off of
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Re: Sword art online vorecadia chronicals

Postby SakuraHanaryuu » Mon Apr 16, 2018 1:57 pm

This sounds a tad under developed in my opinion, If you'll hear me I would make a few suggestions.

1) In the description state that anyone can be pred or prey reguardless of their gender or species.

2) Label your 'classes' as 'species' as your actually referring to species when talking of Wolf-folk, Nagas, or Mouse-folk. Classes are your occupation, example rogue, mage, warrior.

3) You'll need to set up a world, or select a world allready in play. I reccomend exploring a region of Alfheim online that hasn't been touched, such as the Salamander or Gnome kingdom, but with your own flair thrown in and the option of alternate races.

4) This is important. Give your players more freedom, this is an RP not a videogame, if they need your help designing their characters they can ask for it. You'll overwork yourself micro-managing things and just wind up scaring off potential players.
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Re: Sword art online vorecadia chronicals

Postby SakuraHanaryuu » Tue Apr 17, 2018 7:25 am

(I'll probably be joining up btw, Watching Accel World to get into the swing. If you haven't seen it, link below. Its the continuation of SAO and provides a more interesting style of Full Dive Reality in which the perception of time accelerates to the point where you can spend hours and hours playing yet only a few minutes pass in reality.)

http://kissanime.ru/Anime/Accel-World-D ... 194&s=beta
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Re: Sword art online vorecadia chronicals

Postby EclipseTheDreamer » Tue Apr 17, 2018 1:51 pm

(Is it ok if I join, having never watched SOA?)
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