Tobuka Islands OOC (PATHFINDER, CLOSED)

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Tobuka Islands OOC (PATHFINDER, CLOSED)

Postby Zephyr42 » Mon Dec 12, 2016 12:22 am

Off in the Great Western Ocean, there are a series of islands completely disparate in terms of ecosystems. One island might have a desert, while the next might be a tropical rainforest, with a tundra after that. The original settlers could find no answer as to why this was the case, whether it was magical or divine in nature. However, hundreds of years of habitation later, many of them have been settled and no-one really cares why. The islands are in a golden age of peace and prosperity, after all. Travel between each of the islands has never been safer and the islands are bursting with all of the resources they could possibly ask for, from precious metals to rare beasts.

However, that is changing. Strange reports of demon-like beings have come through over all of the islands, as well as disappearances. Ships are going missing, with not a sign of where they could have gone. And strong storms are sprouting up, wrecking what doesn't simply drop out of existence. All through it, the islands are visibly growing. Now, it is abundantly clear that something is happening. The question, though, is what...

<**>

So, yeah, this is a Pathfinder game I'm interested in running. It will be my first, just as a warning. In the interest of keeping the game open for more people, it'll be play-by-post here on the portal. It will use the VSRD 2.2, available here: https://www.dropbox.com/s/p73gowjg33qvcga/VSRD%20v2.2.doc?dl=0 and any pathfinder books you care to include, though I only have a few, first-party books: Advanced Class Guide, Advanced Player's Guide, Advanced Race Guide, Bestiary 1, and Pathfinder Unchained. However, if you see something in another book, let me know what it is and where it's from and I'll look it over. If you think of anything I'm missing, please let me know!

Just a few quick rules: we will posting at least once a week. If you go three weeks without posting or telling me that you need to pass, I will boot you. Decent grammar is REQUIRED. I'll accept a few mistakes in your posts, but you have to show me that, overall, you know how to spell, capitalize, and punctuate, as well as when you need to make new paragraphs. I have no required post length, but a certain level of descriptiveness is a bonus. Characters must be either good or neutral, but not evil. You also get 20 RP points to construct character races and you generate stats either by point buy (15 points) or rolling 4d6, dropping the lowest and rerolling ones. Scores can be assigned wherever you want. Start with the maximum HP for your class and either roll or take the average HP with each level up. We'll be leveling up by milestones. Just as a request, please keep your character sheets up to date, including XP and HP. Otherwise, I'm open to prettymuch anything. Just make sure you get the all-clear from the other players before you try anything with their characters.

Players:
Ula: Abylus, Amalgamite(custom race) Alchemist http://www.myth-weavers.com/sheet.html#id=1038758
Netjak: Taizee, Deep Sea Merfolk(custom race) Fighter http://www.myth-weavers.com/sheet.html#id=1039113
Anime_Chaos: Lang Tuhu-yan, Dragontaur(custom race) Paladin http://www.myth-weavers.com/sheet.html#id=1040142
Razgriz: Lili'fey, Fey-Fox (custom race) Unchained Rogue https://www.myth-weavers.com/sheet.html#id=1519104
EnderDracolich: Scathatch D’endrrah, Razor Angler (custom race) Druid (Kraken Caller) https://www.myth-weavers.com/sheet.html#id=1894768
GoldenKuji: Rune, Human Wizard https://www.myth-weavers.com/sheet.html#id=2313045

Former Players:
Trr9896: Ter'ra Delmar, Drow Sorcerer http://www.myth-weavers.com/sheet.html#id=1038593
HalfTime: Aishe Selara, Tiefling Aberrent Aegis http://www.myth-weavers.com/sheet.html#id=1001338
Voryure: Raffeal, Kopondi(custom race) Unchained Rogue http://www.myth-weavers.com/sheet.html#id=1039452
ambrose_euanthe: Kawaiola Galeocerdo, Sharkperson(custom race) Cleric http://www.myth-weavers.com/sheet.html#id=1042128
Velka: Mika, Aasimar Paladin https://www.myth-weavers.com/sheet.html#id=1124435
zeusthunder: Celara Meridine, Water Half-Elemental Shaman https://www.myth-weavers.com/sheet.html#id=1190852
Gothaman: Mio Clavet, Ratfolk Bard
Phionna: Phionna, Hostaur Conscript https://www.myth-weavers.com/sheet.html#id=1726199
D21Jaydee: Nayeli Xochiquetzal, Human fighter https://www.myth-weavers.com/sheet.html#id=2218112
Last edited by Zephyr42 on Mon Oct 12, 2020 2:15 pm, edited 14 times in total.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby ambrose-euanthe » Mon Dec 12, 2016 1:03 am

Oooh! Definitely a bit interested. What's the situation around vorishness in this setting?
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Zephyr42 » Mon Dec 12, 2016 1:20 am

ambrose-euanthe wrote:Oooh! Definitely a bit interested. What's the situation around vorishness in this setting?


That's a good question! It's actually something that sprouted up in the region in a few of the people. The original colonists had no idea what was going on, but subsequent generations gradually learned to accept it.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby ambrose-euanthe » Mon Dec 12, 2016 1:25 am

Ah! You're on right now!

Then, Also, is creating our own races using the race builder

http://www.d20pfsrd.com/gamemastering/o ... -new-races

An option? E.g. If it is islands I'd be pretty tempted to make a shark girl (with legs and lungs, so she could go on land too).
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Zephyr42 » Mon Dec 12, 2016 2:34 am

ambrose-euanthe wrote:Ah! You're on right now!

Then, Also, is creating our own races using the race builder

http://www.d20pfsrd.com/gamemastering/o ... -new-races

An option? E.g. If it is islands I'd be pretty tempted to make a shark girl (with legs and lungs, so she could go on land too).


Sure, long as the math adds up. I'd say 10 RP should be sufficient, though I'll accept a few points of wiggle room on a case by case basis.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Anime_Chaos » Mon Dec 12, 2016 1:51 pm

I have a decent measure of curiosity here. Though I'm a bit reluctant to commit at such an early stage. I'd like to start by expanding ambrose's question to something a tad more specific. What end of vore are you envisioning the players being on?
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby ambrose-euanthe » Mon Dec 12, 2016 2:17 pm

Hi,

I have in mind a sharkperson cleric (couple of possible images at the bottom), emphasising the divinity of the natural predator-prey relationship. I’d planned to take the Plant (Growth) domain, which has a swift-action size increase for 5-7 rounds per day depending on wisdom modifier. I’d supplement that with either the Chaos (Demon) domain, which allows/ +0.5*cleric level to attack rolls and damage 5-7 rounds per day; or the liberation domain, which allows ‘freedom of movement’ for 5-7 rounds per day. As written that would directly allow me to escape a stomach or a grapple, but most vore games play that as a +10 on escape checks.

In terms of deriving that race I looked at the ‘lizardfolk’ option and modified it a bit. Here’s where I ended up:
Type (Humanoid, Aquatic), 0RP
Ability Scores Flexible (+2STR, +2WIS, 2RP)
Swim (2RP), Amphibious (2RP) - swim and breathe underwater
Bite (1RP)
Large (7RP) - not sure how comfortable you’d be with this and the cleric growth power, but if you’re fine with it then I’d like to have it.
Elemental Vulnerability Fire (-2RP)

I’m a couple of points over… probably I’d drop the amphibious if that were a problem, since I think underwater breathing is probably unnecessary, but it seems like a thematic thing to have.

Thoughts…?

Yours,

a-e

http://www.deviantart.com/art/Shark-Inf ... -461801532
http://mctrancefox.deviantart.com/art/F ... -464548699
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby HalfTime » Mon Dec 12, 2016 3:58 pm

Seems interesting! I'll come up with a character concept later.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Netjak » Mon Dec 12, 2016 4:24 pm

I really like to join in on this game with a lovely deep sea mermaid (where the fish half is a mix of the gulper eel and angler fish), though, it might be a little hard to get to work both mechanics wise and theming wise, and as I am quite a newb at Pathfinder, though, not at all with DnD elements, I would like some input from those of you with experience, and especially you Zephyr, as the DM (I assume).

Being a almost soley aquatic creature, she would take massive penalties while on land, like slow movement, gradual dehydration and probably an elemental voulnerability to heat in the same way as Ambrose's sharkperson, but I still feel like a large, serpentine being with the access to a tail attack, as well as a possible blind attack (A anglerfish style lure on her head, though, it could also just be cosmetic). Essentially, to summarize my rather scrambled thoughts as I try to put a character together, how many points would you guys think gradual dehydration and reduced movementspeed on land refund, and how severe should the hydration be, if it is possible to implement without too much hassle?
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby voryure » Mon Dec 12, 2016 5:12 pm

Definitely posting intrest

Edit:
Netjak wrote:I really like to join in on this game with a lovely deep sea mermaid (where the fish half is a mix of the gulper eel and angler fish), though, it might be a little hard to get to work both mechanics wise and theming wise, and as I am quite a newb at Pathfinder, though, not at all with DnD elements, I would like some input from those of you with experience, and especially you Zephyr, as the DM (I assume).

Being a almost soley aquatic creature, she would take massive penalties while on land, like slow movement, gradual dehydration and probably an elemental voulnerability to heat in the same way as Ambrose's sharkperson, but I still feel like a large, serpentine being with the access to a tail attack, as well as a possible blind attack (A anglerfish style lure on her head, though, it could also just be cosmetic). Essentially, to summarize my rather scrambled thoughts as I try to put a character together, how many points would you guys think gradual dehydration and reduced movement speed on land refund, and how severe should the hydration be, if it is possible to implement without too much hassle?
There is a merfolk race already, though they don't have water dependancy and are medium. The gilllmen are water dependent though so the rules for that already exist. Sadly theses races don't have listed race builder prices but it should be possible to give the merfolk the gill mans water dependency, though whether that buys back being large and having a tail attack is up to the DM of course.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Anime_Chaos » Mon Dec 12, 2016 5:19 pm

Pathfinder has built rules for making races Netjak. Ambrose mentioned it earlier in the thread but the link broke. Poke around with those and see what you can come up with.

Edit: Unless I misread you and you already are using them. In which case I'd recommend getting a rough draft going with null or placeholder values to be budgeted later for effects not covered in the rules.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Netjak » Mon Dec 12, 2016 5:24 pm

Anime_Chaos wrote:Pathfinder has built rules for making races Netjak. Ambrose mentioned it earlier in the thread but the link broke. Poke around with those and see what you can come up with.


Thank you, thank you, I was trying my damnedest to find it! And yeah, I have poked around with it before, but I didn't see anything close to gradual dehydration, if my memory serves me.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Netjak » Mon Dec 12, 2016 6:31 pm

Okies, I have tinkered a little around trying to create a deep sea merfolk based off a humanoid and some feedback would be neat.

Deep Sea Merfolk

Type Quality:
Humanoid, Aquatic (0 RP)


Size Quality:
Large (7 RP)


Base speed Quality:
Slow Speed (–1 RP)


Ability Score Modifier Quality:
Flexible +2 STR, +2 DEX (2 RP)


Racial Traits:
Slapping Tail (With Reach just for the tail) (3 RP)

Swim (2 RP)

Amphibious (2 RP)


Weakness Racial Traits:
Water Dependent (-?)

Elemental Vulnerability Fire (–2 RP)

Elemental Vulnerability Electricity (–2 RP)
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby voryure » Mon Dec 12, 2016 6:46 pm

What level are we starting at, how are we generating stats, and what is our starting gold?
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Zephyr42 » Tue Dec 13, 2016 4:43 am

...all you guys showing up just made me very happy and very scared at the same time. Thanks! I'll do my best.

Ambrose, Netjak, your builds look good. Only two points and one point over, resptectively; I'll forgive that.

Voryure, we start at level 1, maximum gold allowed by the class, and we use the purchase method labeled here: http://www.d20pfsrd.com/basics-ability- ... ity-scores unless you want to roll for it. In that case, just let me know which one you're doing. As a courtesy, I'll let you re-roll any skill lower than a six. Feel free to keep it, though.

Anime_Chaos, I'd have them on both ends, predator and prey, whichever they like. As a general notice, I'm really only familiar with oral and unbirth, maybe a bit of anal, but the times most anything other than the first two would come up would probably be few and far between. Also, actual sex is almost completely new to me.

Also, dice rolling. What's the best way you've found to roll dice and email the results? Right now, I've got this: http://www.pbegames.com/roller/
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Netjak » Tue Dec 13, 2016 5:26 am

Nice, I guess I am just going to scratch the water dependency, as she isn't a frog with perpetually wet skin, and instead just RP her need for more water than a terrestrial creature her size. I also think I should just add the reach trait normally, as I would think a serpentine creature could swipe further by using their tail to push their human half towards the target, just as we tend to take a step forwards when we punch something.
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby sansuki » Tue Dec 13, 2016 5:29 am

Don't think I have time to commit to another game since you look like you'll have enough folks, though I'll keep an eye on this in case you end up either before or during the game needing more folks!
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Voidrazor » Tue Dec 13, 2016 12:32 pm

I would be most interested in this if you are still looking for people. I have ideas for a shapeshiftery type race and would be interested in playing an alchemist cuz SCIENCE... even though it is technically magic :D
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Re: Tobuka Islands - Pathfinder RP OOC thread

Postby Zephyr42 » Tue Dec 13, 2016 1:44 pm

Netjak, that sounds good.

Sansuki, sorry to hear that, but I'm happy you're interested.

Feel free to pitch me your idea, Ula, but I should probably close the RP at seven (there's one in the PM's). I'll see how everyone's characters turn out before I decide who gets first shot, could be something comes up and somebody can't make it. Again, send me your idea: I'd be interested in hearing it.
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Re: Tobuka Islands - Pathfinder RP OOC thread (CLOSED)

Postby HalfTime » Tue Dec 13, 2016 2:01 pm

Would you allow the Aegis class, and by extension the Aberrant archetype? It's a psionic class without any actual psionics that can summon its own armor or, in the Aberrant's case, modify its own body to gain natural attacks and movement modes. It's a very flexible class, but not overpowered.

http://www.d20pfsrd.com/psionics-unleas ... sses/aegis

http://www.d20pfsrd.com/psionics-unleas ... s/aberrant
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