Vore Never Changes: A Fallout RPG (RP Thread: Open!)

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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 9:07 am

"The door looks closed up. I don't think this place has been used in a while," remarks Holli.
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 9:14 am

"then we don't have time for it now number one priority is to find the others then kill the rest of these bastards then maybe we investigate when we revive ruby" as he backtracks from the shadows to avoid any encounters seeing as how these things love to hide on the roof
(15 plus whatever modifier goes to stealth)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 9:48 am

As Kill and Holli enter hiding, they spot- Lynn? Slipping through the tunnels, headed for the vault. She glances around, spotting you.
"Kill? Am I to assume you destroyed the nests here?"
Holli remains cloaked thanks to the stealth suit.
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 9:49 am

Kill pulls her around the corner quickly before asking "where is xen wasn't he with you?"
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 10:21 am

"Xen and I got chased by that thing from before. I lured it away from him and gave it the slip in the tunnels."
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 10:28 am

"well then where is he now!?" he asked slightly panicked but then calmed down seeing as how panicking wouldn't get anyone anywhere "ok ok retrace your steps where did you two split up?"
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 11:50 am

"Your Pip-Boy should be mapping this place out for you. I'm sure Xen will be able to find his own way out, but unless we deal with the queen, we won't be able to access the vault."
At this point, Kill realizes that Holli must have run off to find Xen.
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 12:20 pm

Kill just facepalms now "great yet another party split...oh well I guess its just you and me taking on a queen Lynn think we got it in us?"
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby BurningRuby1909 » Sun Jan 22, 2017 12:28 pm

(I advise major retreat Kill X( )
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 12:34 pm

(well we are already this deep into it might as well finish this)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 12:55 pm

The rumbling of the caverns indicates the approach of something in the darkness, the queen, no doubt. "The two of us? I think we have a decent chance. Just keep firing," she says, readying her own combat stance.

(roll for initiative)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 1:01 pm

(21 is the initiative and for my move if I go first it will be a natural 20 and 8+4+5+7 making the damage 24)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby VelveteenDreams » Sun Jan 22, 2017 4:44 pm

(Sorry for not being here yesterday. Major drama at home.)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 7:36 pm

As Xen wanders the tunnels, separated from the others, he hears the sound of gunfire and runs, Holli emerging from the shadows and tugging him along.
Kill fires a shot out at the queen, who lets out a shriek and charges forward, snapping a bite out at Lynn, who deftly avoids the attack, before rending Kill with its claws! Holli enters her last rage for the day, charging in and swinging furiously, and Lynn follows up with her blasts of fire.
(Xen, roll initiative, Kill the claw attack deals 12 damage, and you'll need to make a constitution saving throw.)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby VelveteenDreams » Sun Jan 22, 2017 7:49 pm

(10 + 1)
Xen, hearing gun shots, runs towards the sound of the fire. It is then he runs into their beloved Holli. Initially excited, she brings him from the shadow and into a fight! Any reunions will have to wait.
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 7:49 pm

(a 19 without adding the mods)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:01 pm

(Kill, you're up! The monster is in melee range, so you'll have disadvantage if you want to use your rifle in close quarters)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:07 pm

(pulling out my machete and I forgot to cast hunters mark so I will do it after this round 7 + 4 is 11 so a swing and a miss)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:27 pm

Kill's backup weapon doesn't so much as dent the queen's hide, and they respond with another vicious flurry. It snaps out at Lynn with its bite, who dodges the attack, then slashing out at Holli and Kill, striking both of them and opening wounds. Unfazed by the odds, Holli strikes out again with the shiskebab, but it's clear these attacks are having a diminished effect. Lynn attempts to use the paralyze ability from before, but the queen resists it.
(12 damage Kill, and the saving throw again, Xen, you're up!)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby VelveteenDreams » Sun Jan 22, 2017 8:29 pm

Xen, seeing Kill damaged, casts 'Cure Wounds' lvl 2 on him.
(2d8 = 12)
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