Vore Never Changes: A Fallout RPG (RP Thread: Open!)

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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 7:31 am

Holli doesn't answer, save for charging in, weapon blazing.
(Roll for initiative!)
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 7:34 am

(15 + 4 making that 19)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 7:49 am

(Kill, you're up!)
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 7:54 am

(alright then sneak attack going at natural 20 with 7 + 3 + 3 and since that's a crit right I forget what else I add)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 7:57 am

(A crit means you roll double the normal amount of dice. The weapon deals 2d8, and if you use hunter's mark, that's 1d6
Which means you'd deal 4d8+2d6. However, you only apply your dex once, since it's only one attack)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 7:59 am

(alright so how many more do I roll for this one?)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:05 am

(Since you didn't use hunter's mark, then it's 4d8+dex)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:06 am

(shit ill be sure to say I add it next time then alright the last one was 5)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:12 am

(You cast Hunter's Mark as a bonus action; you can only do it 3 times a day, but it lasts for the full combat.)
A shot from Kill tears into the side of one of the lesser Wannamingos. Seizing the opportunity, Holli follows up with her own attack, entering her frenzied hunger. The monsters attack into her, one biting onto her.
(Kill, you're up!)
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:15 am

(13 + 4 is 17 and if that hits the combined damage is 14)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:21 am

The shot rings out, felling the abomination. Holli swings for the remaining one, but it dodges, faster than her, the two avoiding each others' attacks.
(Kill, you're up!)
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:25 am

(this time I got a 9 + 4 being 13 if that hit then the damage is 2+8+5 making that 15)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:33 am

Kill's shot just about lands, prompting a follow up attack from Holli. The wannamingo doubles back, charging for Kill, slashing out with its claws.
(you take 11 slashing damage, make a strength saving throw, you add your +2 skill bonus to these as a ranger)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:35 am

(12 plus 2 being 14 for my throw)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:36 am

The monster tries to pull Kill to the ground for a mauling, but he shakes free from its grasp.
(Kill, you're up!)
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:41 am

(16 plus mod for 20 and damage dice being 5 + 8 + 4 making that 17 damage)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 8:45 am

Another shot, another dead wannamingo. Holli takes a breath and alights the nest nearby. The pair then move, in case the big one from earlier sense this.
(combat over!)
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 8:48 am

"time to move holli" kill says hoping to find the rest of the group as soon as possible
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Velka » Sun Jan 22, 2017 9:02 am

Holli takes the lead as she and Kill make their way through the area. Rounding the corner, she comes to a stop.
"K-Kill?"
The door to a Vault is sealed ahead.
Surely there's a solution that ends with me in your stomach...
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Re: Vore Never Changes: A Fallout RPG (RP Thread)

Postby Killjoy364 » Sun Jan 22, 2017 9:05 am

Kill stopped in his tracks as he sees the door "why am I not surprised that this place housed a vault "what are you thinking that the others ran inside here?" as he looks around for any traces of footprints from his friends
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