[Monster World] Dragonsong, OOC and Character Development

This board is for forum based vore roleplay of all type!

[Monster World] Dragonsong, OOC and Character Development

Postby SakuraHanaryuu » Sun Jan 22, 2017 3:25 am

(This is a recruitment page for character, lore, and plot development)

[RULES]
1) Respect Each-Other: Treat each-other respectfully, pay attention to your partners posts, don't just post "Charges through Sylvias tail swing", when she has the high ground, or wasnt even doing a tail swing. And know that if you did do such a thing you should think of the conscequences of that action. No Bellyaching when the tail claps you on the gut and sends you flying head over heels into a rock wall.

2) Adiquate Post Length: Try to get most of your posts to about a paragraph(4 sentances) long, Responces and situations where a player is having writers block are excusable but If I see any more than five of these posts in a row you will be suspended from this rp for 24 hours. The reasoning behind this is that too many of these and it throws off the rythm of an RP, partners having to "fish through" a river of such rediculously small posts is unacceptable. If this is simply how you RP, feel free to take your partner off to PM's to continue your MH roleplay. You can even PM me for plot ideas and settings.

3) About Cannon Monsters/Armor/Weapons: If your using anything cannon to the MH games or any other series, be it Movie, TV Show, or otherwise, please post a link to a wiki so the rest of us can easily access the information.

4) No Power Play: No God Modding(Controlling other players characters), Meta Play(Confusing what you know, with what your character knows), or Speed Posting(Posting as quickly as you can and out play your opponent, or correct a misteak you overlooked. Those mistakes are treated as character flaws and can be exploited by other players)

5) Ekas portal standard rules: I don't need to tell most of you this, but Eka's portal has a set of standard rules you can find [Here]:http://aryion.com/forum/viewtopic.php?f=19&t=35

6) Keep it clean: any scenes of Scat, Gore, Hard Vore, Water Works, and otherwise "Nasty Nasty" stuph, must be put under spoilers.


-=-=-=-=-=-
This is a continuation of one of my most successful RP's "[Monster World] A Monster Hunter RP" as seen in this link, viewtopic.php?f=19&t=43395

I put a lot of development into the Monster World RP's world and I feel like I want to try something on a larger scale while still retaining the lore of the Monster World, I'm also basing this story heavily on the upcoming game "For Honor" (Youtube link below for convenience) as a means to pass the time until its release on 2-14-2017, or roughly 24 days from now. I also want to instill a more solid sense of companionship in this RP.

[Readers Beware]: I'll be running a tight ship here. I will not be tolerating multiple lines of poor grammar, or lax character development in this RP. Those aspects killed off the first RP and I intend to raise this one from the ashes of the first. I'm willing to help you build your character but once in the world its "Your" responsibility to add to the RP in your own way, I'll push you to that end. If you cant take the pressure, its okay to back out. I can forgive a few spelling errors, but you need to make an effort to keep your posts clear and readable.

With that said, on to the good stuff.


-=-=-=-=-=-
[Plot]: Your characters are recruited into the Arcadian Grand army, one of three mighty factions thrown into a war by the Dragon Goddess Archa, the Original Elemental of Fire, and the icon of War. A firm believer of Survival of the Fittest, her goal seems to be to root out the corruptions of the world by shocking them all out of their comfortable lives, and eventually unify the whole world through war and struggle.

The other factions include the Kho Empire(Bird Wyvern faction) which is based off of the Mongolian Empire, And the Chabra Collective (Brute Wyvern faction), The Kho are like-minded in Archas belief and were the cause of Archas sudden war mongering, she was dissatisfied with the Kho's lack of competition, and decided to become the grinding wheel to sharpen their philosophy. The Chabra Collective, based off of Russia with a bit of Viking flair mixed in, are a collective of lords, their very home tempers every individuals perspective to a survivalists view, however, Archa saw the lords satisfaction with retaining their current borders as disgusting and weak willed.


-=-=-=-=-=-
[Character Sheet]
Spoiler: show
Name:
Gender:
Species: (Cannon monsters go here)
Occupation:
Hair/Horns/Feathers:
Eyes:
Cloth Layer: (Even monsters can wear clothes)
Personality:
Vore Role:
Vore Partner: (if any)
Sign/Aura: (this is your characters magic, a Sign if a hunter, or an Aura if a Monster, See below for details)
Favored Area: (As in a Hunter Or Monsters favorite hunting area)
-
(If Hunter)
Armor:
Large Weapon:
Small Weapon:
-
(if monster)
Monster Armaments:
Size: (Just three sizes, Small. Medium. And Large. Ask me about super-massive monsters like Dalamadur, Jhen Moran, and Lao-shan-lung, as special rules apply to them such as requiring their own area away from civilization, You can however play as smaller versions of these monsters but you must keep in mind of the size changes and how that effects your Role playing)



[Custom Monsters]
Spoiler: show
General: (Skin/Eyes/Inner Flesh/Bioluminecense(if it glows what color), Special armored areas Description)
Head:
Chest:
Arms:
Legs:
Tail(?):
Wings(?):
Aura: (As in Element or Custom Element)
Size: (Three standard sizes, Small. Medium. And Large. Ask me about super-massive monsters like Dalamadur, Jhen Moran, and Lao-shan-lung, as special rules apply to them such as requiring their own area away from civilization, You can however play as smaller versions of these monsters but you must keep in mind of the size changes and how that effects your Role playing)



[World Standards] (These are the factors that play into the world (Like Jutsu to naruto, or "Signs" in the witcher) Read these to learn about the world of this RP

[Vore Relationships]:
Spoiler: show
A running theme for RPs I conduct is that Vore is a well known and applied fetish in many relationships, with Vore Couples, a Pred and a Prey. Things can get complicated here so paty attention, Predators have a different community than Prey's, A preds social status is based on mutual respect with other preds and how well they treat their Alpha prey which is like their boy/girl-friend. If a predator eats another preds Alpha Prey it is a challenge for their title and bond, depending on the outcome another challenge for that particular prey cannot be issued for another Week afterwards. If the Prey is killed, without conscent, The other predators would shun the pred who killed their prey, as a Conscent is given both virbaly and formaly via written document to no less than five other Alpha preds of rank 10 or higher. A predators rank is determined by how many years they have spent as an active Predator. These rules can be found in any coppy of the popular "MAW Magazine" or "Gulpers Digest"
[Prey]: Prey society and social graces are determined by the quality of their home, and their social etiquette. How they choose to live and act. Their occupation ect, these are the things that determine the quality of a Prey character. Tricks and hints to improve your attractiveness as a Prey character can be found in the popular Prey magazine, "The Endo weekly".

(Critical Note: It is common practice for a Predator to learn what their Prey prefers in terms of living space, and for the Prey to learn what their predator prefers to eat. This is believed to be "Bond forming" and brings the two closer as a couple.)


Monster Lords:
Spoiler: show
These are the Super-Massive monsters, the Masters of monsters, Apex predators. They command all creatures within their territory, some like the Dire Miralis Archa have created entire Cities around them, which they rule over with absolute authority. It is rare to see a wondering Monster Lord, though there have been two or three sitings of them each year, they make little contact with other societies as their sheer power makes them completely independent and self sustaining.


Soul Armor:
Spoiler: show
Soul armor is made from the bodies of legendary fallen monsters, when a wearer of the Soul Armor dies, the armor consumes their body and grows stronger. These armors when dormant take the shape of enormous "scrolls" of cloth depicting the original monster they were made from, once adorned Soul Armor becomes fused to the wearers body, and can be "fed" monster parts to strengthen itself, as they weaken over time in their dormant "Scroll" state, they also self regenerate over time in this way, healing like a wound recieved in battle.
Soul armor slowly makes the user of the armor take on a more monsterous appearance, until eventually they become a monster themselves, this can take anywhere from 3 months to 25 years depending on how willing the bearer of the soul armor is to become a monster, some find the aspect thrilling while others are so terrified of the change that they try to reject the armor, durastically slowing the process. These are often the monsters without Auras that can still use Sign magic, often called Soul Bearers. They are more accepted than natural monsters because they were once human and their lack of an Aura means they have more control over their magics and are less likely to burn a house down, of coarse there is the ocasional critical civilian that just hates monsters due to some past tragedy or inexplicable fear of them.


Signs/Magic:
Spoiler: show
Like with the Witcher 3, Signs are magic, All hunters are required to learn at least one sign during their training, there are very few acceptions. There is also a law that no one person should know everything about magic. As such the limits to how many signs you are able to learn are limited to the "circle" of your first sign, exe, A sign of Binding would allow you to branch out in signs conscirning the intricasies of spirits and wraiths, so signs that make apparitions touchable, or you intangible would be within your field of study. It is possible for you to learn more, in two ways, One by breaking the law, if your caught though, the enforcement guild will try to catch you and bring you before a dragon lord to have your "Magic" devoured, leaving you with a curse called "Dragon Scarred" which makes it impossible for you to comunicate with dragons. or 2 you request a special permit for a second magic Liscense, But these are only given to true masters of one circle of magic, it is so that the aplications between two schools can be studdied thoroughly.

(Magics are Archaic, the Elemental magics, belong to the Dragons, as such choosing one will grant you favor among dragons of that element. Magics of the Mind fall under the catagory of Illusion, and the dark elemental beasts will find you favorable, magics of binding fall under the catagory of Alteration, and beings of Void Element will favor you, Magics of purification fall under the catagory of Restoration and will grant you favor of beings of Light. It is also notable, if you wish for a fiery magic but prefer beings of darkness ect, you can choose to manifest your magic in the form of fire, and it can still technically be a dark form of illusionary magic. This is called magic mimicry, or magic conversion, it simply mimics one type of magic with a different type)

Common Magic: The most common spells are the Elemental spells, a magic teacher or any dragon can 'awaken' standard elemental magic within a person usually at a unique price. These elements are Fire, Water(includes Ice), Wind, Lightning, and Earth.

Uncommon Magic: These magics are those that effect the world in a supernatural sense, Light, Darkness, and Void are examples of these magics.

Rare Magic: These magics are related to the Gods, usually in a more primal form such as Love, War, Rain, Judgement, ect. They are no more powerful than standard magics, however their rarity gives them an 'Element of Surprise' it is usually only monks, or priests that wield these higher forms of Magic and each one can be cast in two forms, a Blessing often given to those of virtuous or repentant nature, and a Curse used to punish the wicked for misdeeds and foul scheemings.


[Monster Auras]:
Spoiler: show
Monsters do not use Signs, instead they have natural elemental abilities called Auras, the difference being that their bodies produce these Auras naturally, be they burning claws, lightning breath, steel hard hide or what-not, Most monsters do not wield signs because they do not have to learn how to. They can learn to control (but are limited only to) their natural element through Signs, and cannot surpass the boundaries of their own element no matter how hard they try, Note that this is the key difference between a hunter and a monster, If you wish to be a hunter that appears as a monster and still uses magic, you can, but you cannot use the monsters natural Aura in that case.

It is worth noting that Auras are able to do things that normal Magic cannot, a monsters Aura gives its very presence value as it can effect anything around it. A more advanced Aura wielder can attain abilities such as "Possession" and "Territory" spells only usable by monsters, Possession imbues any object with the monsters Aura and allows the monster to channel their aura through that object and objects in connection to it. Territory, lays out the monsters aura over an area allowing it to dominate and command any sources of that aura with their sheer willpower. In the case of a sentient source of Aura, it becomes a challenge of willpower.



Occupations:
Spoiler: show
This is where the "Role Play" function enters the recipe. Your character is not "Only" a hunter, and your monster is not "Only" a monster, Cooks, Blacksmiths, Woodworkers, Enchanters, Star Readers, Scribes, Knights, Mercenaries, Schollars, Taximen, Mail runners, Fishers, Pest Control, Farmers, Diplomats, Doctors, the list goes on and on, your characters occupation will see how useful you are in a situation in unique ways, for instance, a Mail runner would have unbelievable stamina be they hunter or monster, Star Readers would have in depth knowledge of the constelations making them exelent navigators, and even allow them to predict the future slightly, warning of storms, a lack of food, or even betrayal. Blacksmiths could repair weapons, but also forge nails and tools to repair walls, kettles for cooking, horse shoes, axes ect, and theyd probably be better with a hammer or Axe than most.

Its important to note how Character Size, Appearance, and Intelect will effect your available Occupations. A Deviljho makes for a rather lousy Diplomat, their always hungry and screaming about something, and so distracting with all those teeth! XD. But they'd make great laborers due to their rediculous levels of brute strength. Deviljho are best suited to a job where their paid in food and where their strength is made full use of. Where as a small monster like a jaggi or Meylinx could easily make for a decent sales person, or clerk. Keep in mind you can have a pint sized Alatreon, or a great jaggi as large as a Duramboros, your character species does not determine your size in this rp.


[Open Occupations] (A list of Untaken Occupations)
Spoiler: show
Cook, Artist, Architect, Woodworker, Musician, Minstrel, Bard, Farmer, Enchanter, Lawyer, Alchemist, Historian, Drill Sargent, Scribe, Knight, Actor, Mercenary, Schollar, Taximan, Mail runner, Fisherman, Pest Control, Farmer, Diplomat, Doctor, Teacher, Merchant, Sailor, Guardsman, Dancer, Clerk, Librarian, Dentist, Priest, Potter, Weaver, Shipwright, Accountant, Beader, Therapist, Tailor, Quilter,


[Standard Code of Arms]:
Spoiler: show
It is a hunters Standard to carry both a Large weapon, and a Small weapon, out of sheer necessity for both, The large weapon for dealing with monsters, and the small one for dealing with men and small monsters, As there are some scenarios when you cannot use that favorite massive greatsword and your skill with a lighter blade is put to the test.

[Large Weapons]: The hunters Primary weapon, huge and capable of inflicting massive damage, these are choice for attacking something larger than themself. Hunters will often customize these to their exact liking, and impliment special gizmos or trinkets to further improve their capabilities.

[Small Weapons]: Standard arms such as a European Longsword, Bow and arrow, Mace ect, the things you'd find in common RPGs, This includes the monster hunter style Sword and Shield, Dual Swords, Tonfas, bow, and light bowgun. You can also have small armaments mechanically attatched to your character, like gauntlet mounted extending blades, Tail maces/blades ect, even shoulder mounted light bowguns if you like. You can really get creative with lite gear. Want a predator/war machine shoulder turret? Mount a Ratheling gun to your shoulder enchanted to move with your eyesight auto relode mechanically, and fire via mental commands, magic is awesome like that.

[Monster Armaments]: Special armor and weapons designed for specific monsters, you'll need a special 'monster armament scroll' to have a blacksmith forge you armor of your monster type, Winged Wyvern, Brute, Wyvern, ect. Smaller monsters have the luxury of not needing such scrolls, for instance Great Jaggi and other bird wyverns often provide a taxi service and as such their gear is commonly tended to, making Bird Wyvern armor forging common knowledge.

[Cloth Layer]: While metalic gear may require a Scroll to craft, Clothing does not. Feel free to go shopping for a new Raptorian coat, or brutes coif
at your leisure, you can have your clothes combined with your armor whenever you like in the process called "Armor Lining", allowing for any combination of clothing and armor you can think of, don't like the skirt on the Aloy mail? Add a coat and adjust to your liking.


[Monster Language and Slang terms]:
[spoiler]Monsters use their own languages, there are several dozen individual languages, and one common one called Fiendish other terms are set below.

Languages
[Fiendish]: The name of the common monster language shared between all monsters. Standard schooling teaches monsters Common Tongue, Fiendish, and through their parents, their natural common tongue.
Utility: Is spoken by the majority of Monsters.

[Jaka]: Bird Wyvern Language, their are two variations, Eastern ('Great' bird Wyverns) and Western(The 'Drome' Family tree)
Utility: Spoken at super high speed, each new speaker increases a groups inteligence level as they convey massive amounts of information and observation very rapidly.

[Hayaowlin]: Great Beast language, spoken by Arzuros, Lagombi, Zinogre ect.
Utility: This roaring language conveys everything about the speakers identity. Their Strength, Size, and Elemental potency. It instantly distinguishes a chain of dominance, also called the Truth language as it is impossible to lie in Hayaowlin.

[Rushaho]: Dragon Language, spoken by flying wyverns.
Utility: Rushaho sounds like a raging inferno, some of its sounds are like explosions. Other than privacy, it can be used to speak with elemental beings.

[Bellawow]: Abyssal language, spoken only by leviathans, only leviathans can hear and understand the super low, and increadibly loud tones of some of these words. "Scares the shit out of fish"
Utility: Bellawow is so loud underwater that it can be used to communicate with someone on the other end of the planet. First an echo signal is released in all directions, responing signals reveal anyone who wishes to chat as well as those who don't, via echo location. From here the ultra loud sounds are focused in the direction of those whom wish to communicate directly, the effects of gravity upon sound waves allows the sounds to curve along the round surface of the planet so they don't just fly off into space. When spoken above ground the vibrations of the intense sound can collapse weak structures, and one of the words, "Pobo" can resonate with enough force to knock a truck over with the 'Pow' sound if spoken at the correct frequency.

[Daagarama]: Ancient human language, given to man by a dragon that grew so old it turned to stone. It is said to help plants grow.
Utility: This language can be used to contact and commune with the dead, also many other creatures can learn this language, with the acception of Snake Wyverns, and Neopterans, as ghosts actually fear them as omens.

[Susha]: Snake Wyvern language, lots of hissing is involved.
Utility: Susha is a highly deceptive and tricky language to master, full of loopholes and exploitable misleading sentances. One should be weary when speaking to a serpent in their native tongue, as their full array of cleaver phrases and red hearings can be utilized in this language.

[Zika]: Neopteran language, insectoid monsters speak this and it involves lots of clicking and raspy noises.
Utility: Spoken at a frequency so high, few can even hear it let alone understand it, it can be spoken while speaking common tongue. And some creatures(usually ones with a close relationship with Neopterans) can hear and mimic the language of the bugs, such as Zinogre.

[Raamik]: The ancient language of the Gods, the only people who speak this language are priests of the Old Dragons, Lao-Shan-lung family members, and Dragon Lords.
Utility: It is illegal to speak this language to anyone but those who "own the language" as mentioned above. It is unique in that it can convey vastly complex ideas rapidly in just a few short sentances, if spoken correctly, if not, it can drive a listener mad, knock them unconsious, or even put them in mental stasis, hence the restriction.


Titles
[Gram]: A title given before the name of a Monster Lord, meaning "Grandest One" or "One of Insurmountable Strength"
[Rachak]: A title given before the name of a Monster Lords lesser lords, meaning "One who Serves the Grandest One"
[Bar'saar]: A title given before the name of a monster version of a knight, meaning "Exalted Warrior"
[Shaaha]: A title given before the name of a monster peasant, often used in disdain, meaning "One of Lesser Value"
[Drask]: A title given before the name of a monster war chief, meaning "Great Leader"
[Dra]: A title given before the name of a monster war chief's lesser chiefs, meaning "Leader"
Slang
[Sorsa]: Refers to a monsters weakness, example, "The river to me is sorsa', you ask me to leap to my doom?!"
[Nunan]: Refers to a monsters ideal environment.
[Col Su'Rala]: A curse in Fiendish, meaning "Bite my Tail", used to acknowledge or point out a run of bad luck.
[Col Raka'zanza]: A curse in Fiendish, meaning "Bite my Wings", used to convey ones own inabilities or limitations. As if their wings were useless. When used by monsters without wings, its meaning is the same, basically "I cannot follow".



[Advanced Notes]
[Anatomical Advantages/Disadvantages]
Spoiler: show
Small Size:
A: Can fit through spaces others can't, nimble, probably light weight, easily notices small details, easily overlooked.
D: Weak in strength, may be viewed as 'virmin'.

Large Size:
A: High Strength, size is often praised.
D: Can't fit through tight spaces, often clumbsy, heavy, easily overestimated, more dificult to find fine details.

Humanoid:
A: Capable of wielding common tools and weapons, adaptable.
D: Does not 'specialize' in anything.

Quadrupedal:
A: Efficient use of stamina(longer faster sprint), much easier to move in stealth,
D: virtical movement may be limited,

Quadrupedal(wings):
A:Efficient use of stamina, easier to move in stealth, flight capable.
D: wings can get caught by strong wind, flying can lead to serious injuries. Difficult to stop in high momentum.

Leviathan:
A: Strong Swimmer, capable of diving into abyssal areas without aid.
D: Land movement is difficult.

Serpentine:
A: Advanced land movement, high stability.
D: Virtical movement may be difficult.

Insectoid/Arachnoid:
A: Light frame, high mobility, high dexterity, high defence, body could produce silk or other building materials like wax.
D: vulnerability to impacts, natural armor has weaknessess.

Raptorian:
A: High speed sprinter, powerful leaper, counter balancing allows for quick stops and sharp turns, energy efficient frame.
D: Vertical movement may be limited, pack instincts can be taken advantage of.



==CUSTOMS SECTION==
(A list of custom Hunter Gear, Weapon Types, and Monster Species)

Custom Monster Species - (By Size)

Gargantuan - (Jhen Mohran, Lao-Shan-Lung, Dalamadur, ecc.)
[Lao-Tian-Lung]
Class: Elder Dragon
Spoiler: show
General: Covered in thick scales and plates ranging from Dark Purple to rust red in color, Eyes vary between green, Blue, and ocaisonally solid white. Inner flesh is a solid titanium white and glows bright white at all times. face and back are heavily armored, even wings possess some layer of armor.
Head: The head is smaller and more elogant than other Lao's, allowing it to strike and snap its jaws more quickly, it does not have to barge through the mountains like its cousins.
Chest: the chest is smaller compared to the abdomen, when its Wind Aura is active, dual streams of white clouds race over the collar of the Lao.
Arms:The forelegs are smaller than the hindlegs, but the forelegs are much more heavily armored, capable of striking with great force.
Legs: The hindlegs are bulky and allow the Sky Lao to stand upright, when not in flight.
Tail(?): Thick tail with white marks down the back as if it had been scratched symetrically.
Wings(?): Massive white birdlike wings covered in thick armor, its wind Aura allows it to fly. When in flight or when its Wind Aura is active, they are covered in white clouds.
Aura: Wind, (appears as clouds, glowing air, or white whirls)


Giant Class 2 - (Great Leviathans, Ceadeus, Abyssal Lagiacrus, ecc.)

Giant Class 1 - (Most large Monsters, Rathian, Lagiacrus, Deviljho)
Lumiostal (Loom-I-O-stall)
Class: Leviathan
Spoiler: show
General: Looks similar to a Lagiacrus, it's distant cousin. They have black skin and claws, with bony/scaly plates that interlock and overlap each other. A pale, hardly noticeable light pours from the cracks and gaps of their body plates. However, this light becomes easily visible in dark areas and shows its true nature, bright, neon light that changes color depending on mood. The inside of their mouth and the rest of their internal flesh is a dull light blue and gives of a phosphorescent glow of dull pale blue light. The bioluminescent flesh (both inside and out) is because they live deep down in the abyssal parts of ocean and in underwater caves, but are just as at home in shallow water and even on land.
Head: The head rests upon a long, dextrous, serpentine neck. It has no crest on its neck, but has bony spikes along the neck. There is a crest of horns on the back of the head and smaller ones along the jawline. It has a pseudo jaw outside its mouth, like the Lagiacrus, but also has a second set of jaws behind the main ones that move independently of the first.
Chest: There is a gem-like organ on the outside of the body, in the center of the chest. It glows and changes color like the gaps in the plates. The back is covered in bony spikes like the neck. The torso is lean and serpentine.
Arms: Both hands have three clawed fingers and a clawed thumb, with webbing between them. The arms are lean and lightly plated
Legs: Both feet have four clawed toes with webbing between them. The legs are lean and lightly plated, but more so than the arms.
Tail(?): The tail is long, serpentine, and dextrous. There are bony spikes on the tail, like the neck and back. The last third of the tail is taken up by a vertical, oar shaped fin.
Wings(?): None
Aura: Technicolor Lighting

Hanaryuu - (ha-na-ree-u)
Class: Brute Wyvern
Spoiler: show
General: Hanaryuu can be found in many themes, their botanical biology sets them apart from most other monsters. Most have horn like apendages on their head they call their 'Branches', ranging from a mane of corn stalks, to twin cherry blossom trees. Their bodies are relevant to the plant that the individual is based off of. Unlike most plants, Hanaryuu can bear fruit and stay in full bloom all year round.
Head: Most are elegant and slender, with a range of different 'branch' types, manes, and varied neck lengths. Their "branches" actually grow fruit, this is used to nourish the weaker members of their clans.
Chest: Commonly petit, but variable, the underbelly vanishes between the sternum, and the first rib.
Arms: Bulky and strong, Hanaryuu arms are covered in thick Wooden Gauntlets used for combat.
Legs: Strong thick legs able to keep the Hanaryuu standing upright, with full rotation at the waste allowing the Hanaryuu to move in an almost human like fashion.
Tail(?): Thick with a wooden gauntlet at the tip.
Wings(?): None.
Aura: Plant; Hanaryuu encourage plant growth from any surrounding flora, and can absorb solar energy through photosynthesis to weaponize as a breath attack, or by supercharging their gauntlets, including the tail gauntlet, with green energy. They also regenerate slightly in water.
Special: Hanaryuu come in three sizes. The larger "Tree Hanaryuu" which resembols a brute wyvern, The standard human sized "Shrub Hanaryuu" which resembols a Jaggi, and the smaller "Grass Hanaryuu" which resemble Felynes. Smaller Hanaryuu often look up to the larger ones for guidance and stability. Tree Hanaryuu tend to act independantly but love attention and socialization, Shrub Hanaryuu tend to act in tight pairs, and Grass Hanaryuu prefer to act in groups of six to twelve.

Krakajin
Class: Temnoceran(Great Spider)
Spoiler: show
General: The Krakajin were the race that developed the “Fiendish” language. Appearing as giant spiders and Driders in anthro form, they often live in dark places. They range in color between black and white, though uncommonly a “Vibrant Krakajin” is born with more flamboyant coloration. Unlike real spiders, Krakajin there are only five eggs in a Krakajins egg sac, as such they are bourn larger and stronger, and can grow faster than a real spider. They vary in size and can posess any combination of fur, spikes, or chitin(exoskeleton).
Head: Possess anywhere from three to ten eyes, and extendable pincers that clamp down on prey and drag food straight back into their body.
Chest: Arachnid, Variable sizes.
Arms: in drider form, two to six.
Legs: Eight legs of varying sizes and shapes
Tail(?): Arachnid, Variable sizes.
Wings(?): None
Aura: None though Krakajin have a unique relationship with demons, as such they often allow themselves to be possessed, thus each Krakajin settlement can have many different elemental users.
Size: Depending on age and Occupation, Medium to Giant class 2. (Newborns are the size of a cat, but Krakajin are mixed heritage arachnids and form colonies that band together many different subspecies, the smaller armored variants posess powerful poisons and immunities, but the giant furry ones possess astounding strength which is used to build great tremendous structures.



Large - (Alpha Bird Wyverns, Great Jaggi, Velocidrome, ecc.)
Great Zaziggi
Class: Great Bird Wyvern
Spoiler: show
Appearance: Like other Bird Wyverns, Zaziggi have the larger alpha version called a Great Zaziggi, which sports a mane, crest, and tail all full of larger vibrant red and green feathers. For more info on Zaziggi see below.


Great Kohggi
Class: Great Bird Wyvern
Spoiler: show
Appearance: In the case of Kohggi, both the male and female grow into the 'Great Bird Wyvern' alpha stage. They hunt in pairs, the male is more conscirned with the hunt, while the females priority is raising young. In the 'GBW' state, females horns are simply thicker and their backs develop thick spikes over the plates, while males horns gain two extra straight 'display horns' and their spikes form along their neck and tails.


Medium - (Near human sized, Jaggi, Velociprey, Kelbi, Kirin, ecc.)
Zaziggi - (za-zi-gi)
[Class]: Bird Wyvern
Spoiler: show
General: Zaziggi are covered in surprisingly durable light weight feathers, in colors ranging between red, purple, orange, and green. They are highly flamboyant creatures, built for high speed and stamina, they are believed to be the fastest creatures on land relative to their body size.
Head: Raptor like, narrow, with two feathery prongs used as ears on either side.
Chest:Raptor like
Arms: Raptor like
Legs: Raptor like
Tail(?): long with a feathery tip
Wings(?): none
Aura: Wind (minor), Zaziggi are lighter than they look and extremely quick on their feet, though they cannot fly, they can leap very far and climb using only their hind legs.
Special: Like other Bird Wyverns, Zaziggi have the larger alpha version called a Great Zaziggi, which sports a mane, crest, and tail all full of larger vibrant red and green feathers


[Kohggi]
[Class]: Bird Wyvern
Spoiler: show
General: Skin is white, armored parts are crimson, eyes tend to be yellow. Inner flesh varries between silver, red, and black. Natural tail blade glows white hot when it is struck or raked with the Kohggi's teeth, its armor extends along the upper half of its entire body, including the outer legs and shoulders.
Head: Thick and short with two horns which curve down at a low angle, and two short tusks set at the back of the lower jaws.
Chest: Like Jaggia
Arms: Like Jaggia
Legs: Thick and powerful.
Tail(?): Unique in having a virtically aligned blade along the entire length of the tail.
Wings(?): None
Aura: Fire(Moderate)
Size: Medium
Special: In the case of Kohggi, both the male and female grow into the 'Great Bird Wyvern' alpha stage. They hunt in pairs, the male is more conscirned with the hunt, while the females priority is raising young. In the 'GBW' state, females horns are simply thicker and their backs develop thick spikes over the plates, while males horns gain two extra straight 'display horns' and their spikes form along their neck and tails.


Small - (Cat sized, Felyne, Meylinx, Giggi, Vespoids, Bnahabra, ecc.)


-=-=-=-=-=-
Characters

[Arcadian Legion] Land of the West

Warlord Archa:
Spoiler: show
Name: Archa Arcadia Draconica
Gender: Female
Species: Vermilion Dire Miralis (Winged)
Occupation: Warlord
Hair/Horns/Feathers: Seven individually unique horns on her head, and a mane of fire
Eyes: litterally on fire
Cloth Layer: red cloth wrap around chest, long tabbard around hips, belly legs and arms are exposed when armor is off.
Personality: Archa is abraisive and demanding but she knows the limitations of her compatriots. Cleaver and violent, she will stoop to anything to challenge the world around her. Her desire for a unified world is immense. She's also very old, a lifespan measured in Eons, she has seen kingdoms rise and crumble, some of which were broken under her own heel, some by plague and natural causes.
Vore Role: High Pred, she enjoys not only eating prey, but also preds. Though she makes sure the preds she gobbles up have been well fed beforehand.
Vore Partner: none (that survived)
Aura: Original Flame (Higher than god level, she is litterally the very first flame)
Favored Area: Battlefield/Warzone
-
Hunter form
Armor: Thick Dire Miralis Armor, set like a knights raiments, with a thick red padded coat
Large Weapon: Oblivion Greatsword
Small Weapon: Catastrophy Longsword
-
(if monster)
Monster Armaments: The Sword of Eternal War
Size: Colossal


Captain Grandus:
Spoiler: show
Name: Prince Grandus
Gender: Male
Species: Lao-Shan-Lung/Crimson Fatalis hybrid
Occupation: Jack of All Trades
Hair/Horns/Feathers: Two horns that sprout from the sides of his head, and a white cloud like mane
Eyes: Green sad looking eyes.
Cloth Layer: A standard brown gambeson with red markings
Personality: Grandus may look sad and lonely but hes actually wildly charismatic and surprisingly perky, He used to take care of his grandmother the elderly former Dragon queen Marivova, and her death weighs heavily on him. Grandus has a need to nurture and provide for those around him. He desires to be selfless but he is also realistic, and will with-hold goods for himself if he is incapable of sparing them. Among all the warriors of Arcadia, Grandus is the most famous for never inflicting civilian casualty, and minimizing fatality on both sides while accomplishing his duties though sometimes at a greater financial expense.
Vore Role: Prey
Vore Partner: None, prefers larger women, but also Genophobic (Fear of Sexual contact) Vore however doesnt cause him fear. Can lead to some very comical scenes.
Aura: Potent Flame Aura
Favored Area: Mountains (the Draconic capitol is a flying city, so naturally he likes high cold places.
-
Hunter form(Preffered)
Armor: Heavy dragon steel plate armor
Large Weapon: Truth Blade: Greatsword Form
Small Weapon: Truth Blade: Longsword Form
-
Monster form(Less preffered)
Monster Armaments: None
Size: Large, though he is capable of greater size, he prefers a smaller form as it is more manuverable in the air, and he doesn't feel comfortable when too large for his surroundings (hes afraid he might step on someone)


Sakura:
Spoiler: show
Name: Sakura Yggdrassil Hanaryuu
Gender: Female
Species: Divine Hanaryuu
Occupation: Love Goddess
Hair/Horns/Feathers: Twin cherry blossom branches sprout from her eye ridge, with a massive, thick and wild pink mane of hair down her neck
Eyes: Cherry Red
Cloth Layer: Armless pink coat with petal shaped high collar and tail coat, a forward tabbard hangs between her legs also with a petal cut end.
Personality: Beyond Charismatic, Sakura is bombastic and energetic at all times, though her personality can change on a dime, depending on the desires of the people around her. Sakura has the ability to sense the desires of people nearby and changes her approach to fit their biases and wants. She prefers to settle things politically and inteligently but her brute strength is on a godly level. Sakura is known to be suicidaly selfless, giving not only her last dime but the very skin off her back for her people, while other gods shun her for her intense love for mortality, her charges adore her and praise her tough as nails constitution, though they tend to worry when she starts getting loony about providence.
Vore Role: Supreme Predator, Switches to prey when her belly is full.
Vore Partner: Pretty much everyone she meets.
Sign/Aura: Immortality (Sakura is truly immortal, no matter what, twelve days after she dies she is reborn with all memories and strength she previously had meaning she cannot be slain permanently)
Favored Area: Jungle
-

Monster Armaments: Wood Armor, Staff of Kinship, and Great Hammer of Yggdrassil
Size: Large


General Shakoon:
Spoiler: show
Name: Prince Shakoon
Gender: Male
Species: Lao-Tian-Lung
Occupation: Warrior-Poet, Clanmaster of the Wind Dragons
Hair/Horns/Feathers: Classical dragon horns, with a mane and beard made of litteral clouds.
Eyes: Vibrant Purple
Cloth Layer: Multiple layers of cloth coats over a thick gambeson, and Samurai styled layered wood armor.
Personality: Shakoon is the younger brother of Grandus, but his purer lineage secured him the position of leadership of the Wind Dragon clan even though they share the same mother, Shakoon however is not as talented in warfare and strategy as Grandus, and harbors a jealousy for his elder brothers wit and charisma. However he is not prone to vengeance, though he can become fixated on his ideas, his friends are often able to talk him down. He is a natural politician and nobles tend to find his natural poetic fines entertaining and attractive. He sometimes clashes with Grandus, but they retain a strong brotherly bond, as Grandus has no desire to ascend in the ranks preferring to remain in the field, and Shakoon is satisfied with his responsibilities.
Vore Role: Passive prey, (wont ask for, but wont reject the offer of being eaten by a compatable female)
Vore Partner: Usually eccentric noble women, or the occasional deity.
Sign/Aura: Gifted Wind Aura
Favored Area: Mountains
-
Hunter (less preferred)
Armor: Samurai Esq layered wood armor, with metalic reinforcements
Large Weapon: Sky Whistle Odachi
Small Weapon: Windmil Katana
-
monster (Preferred)
Monster Armaments: Fan of the Malestrom (a dragon sized fan he wields with his tail, that can alter weather conditions.
Size: Colossal


-=-=-=-
[Kho Empire] Land of the East
WIP

-=-=-=-
[Chabra Collective] Land of the North
WIP

-=-=-=-
[Zonyara] The Frozen South (Neutral lands)
WIP


-=-=-=-=-=-
{Links}
For Honor Trailer: https://www.youtube.com/watch?v=g6GGoTxvGzk
[Monster World] A Monster Hunter RP: viewtopic.php?f=19&t=43395
A Fat Drgn is a Happy Drgn!
Be sure to check out my Youtube channel Capn Punkin!: https://www.youtube.com/channel/UCe_sg1 ... sdkWCVXiNg
User avatar
SakuraHanaryuu
---
 
Posts: 1879
Joined: Tue Nov 18, 2014 9:20 pm
Location: Somewhere.

Return to Vore Roleplay