Dawn of Worlds RPG Vore Setting (Closed!)

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When should we start the second age?

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Total votes : 6

Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Bright » Sat Jul 22, 2017 8:46 pm

Round 6
http://orokos.com/roll/535119
2d6: 7 points. (+5 from last round) Gives me 12 to work with.
(When do we start with the next age?)

Eh, I'll save these points for later.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Jnfly » Sun Jul 23, 2017 10:01 am

a lot of emity land still hmmmmm I think one more round after this to make it the recommend 5 rounds for age 1
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Cowrie » Sun Jul 23, 2017 1:19 pm

Actually, Bright, you had one point left over plus one for a low start for a total of nine. Don't forget, you added the fourth tile of desert to the east.

On to my turn.

9 points + 3 from last turn + 3 for low start = 15 points.

I create three tiles of giant mushroom forest south of the desert and then make all three of those tiles humid and rainy, ending with zero points.

Also, as to when the next age starts, I've updated the poll. When the majority vote is under next round, I'll close it and we'll start the second age at the beginning of the next round. Honestly, I meant to do that during round five, it just slipped my mind.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Anime_Chaos » Sun Jul 23, 2017 6:11 pm

11 total

Extending the northwestern river for 3 points and making the northwestern mountains rich in ores for 6 total. 3 remain for next turn.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Cowrie » Sun Jul 23, 2017 7:28 pm

Oh, damn it, I forgot to upload my changes to the map. Hang on, I'll overlay it with the changes Anime_Chaos made.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Jnfly » Wed Jul 26, 2017 9:16 am

http://orokos.com/roll/535921
7
I will make one more kelp bed leaveing me with 4 points left
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby voryure » Thu Jul 27, 2017 8:32 pm

I got a 16

Spending9 of those to expand my jungle and 6 to add some broken craggy ground north of the central mountains.leaving me with 1
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Bright » Fri Jul 28, 2017 11:40 am

http://orokos.com/roll/536363
2d6: 5+9 from last round.
14.

Since we're still in age one. I'll add fields of grass land near the river.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Cowrie » Fri Jul 28, 2017 12:21 pm

10 points + 3 points for low start = 13 points total.

I make a new river to the east with a couple of tributaries, covering 4 tiles and end with one point.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Anime_Chaos » Fri Jul 28, 2017 10:24 pm

15 total

I give the natural harbor in the northwest abundant fish and safe weather for 2 points each. Expand the grasslands and 'land of plenty' effect further north for a total of 5. And run another major river through two squares between the mountains.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Jnfly » Fri Jul 28, 2017 11:18 pm

http://orokos.com/roll/536486
12

I will save my points
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby voryure » Sat Jul 29, 2017 7:22 pm

14

I'm going to make three squares of gravel and weed wasteland and then make two of them permanently foggy. (G if for fog because F is for fertile) leaving me with 1 again.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Bright » Sat Jul 29, 2017 8:35 pm

http://orokos.com/roll/536617
2d6=6

I make more grass by the river.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Cowrie » Sun Jul 30, 2017 4:50 pm

Bright, you forgot to add the two points from last turn and one point for a low start. Do you still want to end your turn where you did?
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Bright » Sun Jul 30, 2017 10:40 pm

i've done the things i want to do.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Cowrie » Mon Jul 31, 2017 10:17 am

'Kay then.

4 points + 1 left over + 3 for low start = 8 points.

I make a tile of coral reef near the first one and make the easternmost tile of kelp forest abundant and fertile like the others. End with three points.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Anime_Chaos » Mon Jul 31, 2017 10:24 pm

13 total

I had a few more rivers and another mountain in the northwest for 12. 1 point remains.
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Jnfly » Tue Aug 01, 2017 4:29 pm

http://orokos.com/roll/537231

roll a 12 os plus that with the other 12 I have 24 power I will save it
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Jnfly » Tue Aug 01, 2017 4:29 pm

(( do not forget if you want to move to the next age you can chance your vote
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Re: Dawn of Worlds RPG Vore Setting (Closed!)

Postby Cowrie » Wed Aug 02, 2017 3:17 pm

((Majority vote now falls under next round. After Voryure takes their turn, we move on to the second age.))
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