(Closed for processing)Heavily Homebrewed D&D 5E Game
Posted: Mon Feb 10, 2020 8:28 pm
Hello and Welcome! I’m your host and possible Game Master, Arthotus. If you’re interested in joining the party, please read through this entire post before messaging me.
*First Warning* This game will involve vore, sexual content, violence (though nothing too extreme), and possibly sexual violence. Do not proceed further if you’re uncomfortable with any of these concepts. On the flip side, this won’t be a hyper-violent game with constant hard vore, nor is it a hyper-sexualized porn world where everything is focused on fetish material. If you’re looking for that, also turn away, as this setting will ENCOMPASS those concepts, but not be defined by them. I’m willing to chat about this in more detail if you need clarification.
**Second Warning** The plan is operate by Discord and ‘Play-By-Post’. The exact rules of which are below, but the main rule is that I’d like to keep things moving, so you’ll need to be available to respond to a post at least once a week! (Preferably more)
***Third Warning*** While I’m ‘fairly’ experienced as a GM and player of D&D and other tabletops, I’m not an expert, or even very good. I’d assess me as ‘fine’. This is also going to be an experiment in more ways than one, so if I’m changing things on the fly a little, please bear with me.
For transparency, I’ll list my main fetish focuses, as well as the lines I won’t cross for this game. Anything not listed is either neutral or negotiable.
Setting Information!! There's much more than this, but this is the basics you need to know for overall character creation.
Joining and Character Creation Information
Beginning: This is the start of the story, and it's very close to the beginning of your own characters story, but not quite. All characters will be of age(18+ or the respective comparison for their race), and not much older. Secondly, everyone will be Heroes! Keep in mind as you form your backstory that your destiny is KNOWN. People can read your aura and know you're a hero, and even what kind of hero, and your upbringing should reflect this fact heavily. Maybe your character was abducted from your true parents and sold to nobility, or maybe your character was inducted into a holy order at a young age to learn the way of the warrior, or maybe nature itself took your character from your parents and raised you in the forest and plains to be wild, like the animals? Regardless of what you decide, it shouldn't just be 'I grew up in on an isolated farm and now decide to quest', because Heroes are rare and are a very big deal.
Monster Variant?: Yes, you can in fact play a monster! Now, you'll be playing a 'Unknown Variant' of Monster, which essentially means we can shift things around however I feel like to fit you in. Show me the page for a monster you'd like to play a 'playable' variation of, and I'll work with you to figure out how to make it into a character, either by tuning down some stats or powers, or by giving it more!
Archetype!: Each of the party members will have their own archetype, they'll be a 'type' of hero. This will determine what 'bonuses' and powers your character gets from being a Hero. Types: Warrior, Mage, Scholar, Elementalist, Plane Walker, Source. Keep in mind that just because an archetype encompasses something, doesn't mean that other characters can't have it, like the Mage and magic, for example. Other archetypes can be magic casters, they just won't have the specific bonuses mages get.
Warrior: Warrior heroes are built for combat. Their spirit is always yearning to do glorious battle, and their body and mind are sharpened for the task. A Warriors abilities manifest in combat most often, either as something as simple as a blistering flurry of blows, or a single massive empowered strike!
Mage: The ways of magic are woven in this Heroes soul. They can bend the rules of magic, allowing them access to things no other spell casters can accomplish. It can manifest as spells no one else can possibly cast, or senses of magic that surpass the ordinary, or even the ability to deflect and dispel magic.
Scholar: if knowledge is power, scholar heroes are possibly the most powerful heroes of the lot. Gifted with the ability to absorb and process information much more quickly than others, Scholar Heroes abilities most often manifest is strange ways. Premonitions, the ability to touch objects and know their past, even the knowledge of past lives!
Elementalist: This Hero is linked to the elements in a way that no others can comprehend. Elementalists are rare, even among heroes and their ability to control a single element is legendary.
Plane Walker: The world is a series of open paths to this Hero. They're intensely curious and their abilities focus on travel, infiltration, and even crossing dimensional barriers! Supposedly the Dungeons of Lost Runes are the only places a Plane Walker can't get in and out of as they wish!
Source: The rarest hero among them all are Sources. They are so named for their abilities focus on the life itself, the source of all things. They can manipulate life and death itself, even undeath, their powers being the most dangerous of any Hero.
The Overall Story
Well, currently there isn't one. I have several ideas, but which one I pick will depend heavily on the players and what your interests are. Political tales of intrigue and betrayal, power and corruption/ Wide sweeping tales of adventure, swashbuckling and high magic, grand vaults and dark dungeons. A tale of good and evil, right and wrong, fixing the world and it's many problems. They're all on the table, and I'm going to weave something from what you, the players give me.
So think of three things, for your character. One should be the stated and overall goal of your character. Think something grandiose, something nigh unattainable. Your character is a HERO, they can do anything, so aim big! Second, I want to know what the biggest obstacle is to your character getting said thing. If he wants to take over a country, maybe the biggest obstacle is the current royal family? Maybe its your humble peasant birth? Something like that. Third, name an intermediate goal for your character, something you could see a mid level 8-9 character being able to accomplish in D&D, like running a city, or an army, or slaying a monster that's been plaguing the region, or killing some dude who killed your family, that kind of thing.
From these things I'll craft a story that weaves everyone together.
Actual Character Creation
Don't! Not yet. I'll discuss the finer details of rolling characters and what not more personally, but for now, just come up with the broad strokes stuff. I want to play a human fighter with a warrior archetype, and my backstory is that I was raised by the barbarians of the north to be the next war chief. That's a little more basic than I'm hoping you come up with, but we won't worry about hard stats just yet.
Requirements of Play
To be clear, these are the minimum requirements to play.
1. Fluent and comprehensible English. English as a second language is fine! I'm not a grammar nazi, and spelling mistakes happen, but I need someone who can be understood and make their thoughts evident in their words.
2. Decent Description. Not every post has to be a book, and especially combat posts may be pretty short, but if someone pours a book of feelings onto you and you respond with a single line, you're not pulling your weight or rewarding their investment in your character interaction.
3. Relaxed, yet engaged play. Rules will be loose, and margins for fun and sexy stuff with be kept pretty wide, but please at least take it moderately seriously. You might think it's fun to play like an ass hole and rampage like an idiot, but if you can't develop as a character because you're trying to murder everyone you meet, or you have a flat (but funny to you) character, it's no fun for others.
4. Open to and abide by the previously described fetish preferences, and hopefully share them. Your characters can be either predator or prey, or even both, as there should be opportunities in the story for everyone to have a turn at most ends of the spectrum.
5. Have fun, and keep communication open! If you're not having fun, or you'd like to see something in the story, tell me and I'll definitely try to work things out with you! If you'd like to leave the game, just tell me, and there'll be no hard feelings!
"What Do I Send In?"
If after AAAAAaaall that you're still interested, I'll tell you now what you need to send me to apply. You can send me the following either directly by PM, or post them in this thread.
Name: Screen Name is fine, however you want me to refer to you.
Vore Preferences: Specifically, if you prefer to play prey or pred. It's a D&D game, so be aware that predators may try to eat your predator, and prey might actually be able to overpower the predators sometimes, that's how dice rolling works.
Hard NOs: Anything that will turn you off play in an instant, should it appear, either thematically, or specifically.
Character Idea #1: Name, Race, D&D Class, Archetype (with an idea for a special power they can have), and general back story. Be sure to include the Long term goal, barrier to that goal, and mid term goal. Be creative, but you don't need to go 100%, some generalities are fine, leaving out names and things until we solidify the party and I work with you directly to make things more tightly woven.
Character Idea #2: Hey, if you can give me one, give me another. It doesn't have to be totally different, but I want to make sure I can mesh the party together, and maybe I'll work with you to combine the two.
Anything else you want to tell me.
CURRENTLY SORTING THROUGH APPLICATIONS FOR FOUR PARTY MEMBERS. NOT CURRENTLY ACCEPTING MORE. THANK YOU.
I'll update this as I narrow down my search. I WILL reply to you eventually, even if it's to say you're not a good fit for the party, so if I haven't told you that yet, be patient, or ping me every few days, I don't mind.
Look forwards to hearing from you all!
*First Warning* This game will involve vore, sexual content, violence (though nothing too extreme), and possibly sexual violence. Do not proceed further if you’re uncomfortable with any of these concepts. On the flip side, this won’t be a hyper-violent game with constant hard vore, nor is it a hyper-sexualized porn world where everything is focused on fetish material. If you’re looking for that, also turn away, as this setting will ENCOMPASS those concepts, but not be defined by them. I’m willing to chat about this in more detail if you need clarification.
**Second Warning** The plan is operate by Discord and ‘Play-By-Post’. The exact rules of which are below, but the main rule is that I’d like to keep things moving, so you’ll need to be available to respond to a post at least once a week! (Preferably more)
***Third Warning*** While I’m ‘fairly’ experienced as a GM and player of D&D and other tabletops, I’m not an expert, or even very good. I’d assess me as ‘fine’. This is also going to be an experiment in more ways than one, so if I’m changing things on the fly a little, please bear with me.
For transparency, I’ll list my main fetish focuses, as well as the lines I won’t cross for this game. Anything not listed is either neutral or negotiable.
Spoiler: show
Setting Information!! There's much more than this, but this is the basics you need to know for overall character creation.
Spoiler: show
Joining and Character Creation Information
Beginning: This is the start of the story, and it's very close to the beginning of your own characters story, but not quite. All characters will be of age(18+ or the respective comparison for their race), and not much older. Secondly, everyone will be Heroes! Keep in mind as you form your backstory that your destiny is KNOWN. People can read your aura and know you're a hero, and even what kind of hero, and your upbringing should reflect this fact heavily. Maybe your character was abducted from your true parents and sold to nobility, or maybe your character was inducted into a holy order at a young age to learn the way of the warrior, or maybe nature itself took your character from your parents and raised you in the forest and plains to be wild, like the animals? Regardless of what you decide, it shouldn't just be 'I grew up in on an isolated farm and now decide to quest', because Heroes are rare and are a very big deal.
Monster Variant?: Yes, you can in fact play a monster! Now, you'll be playing a 'Unknown Variant' of Monster, which essentially means we can shift things around however I feel like to fit you in. Show me the page for a monster you'd like to play a 'playable' variation of, and I'll work with you to figure out how to make it into a character, either by tuning down some stats or powers, or by giving it more!
Archetype!: Each of the party members will have their own archetype, they'll be a 'type' of hero. This will determine what 'bonuses' and powers your character gets from being a Hero. Types: Warrior, Mage, Scholar, Elementalist, Plane Walker, Source. Keep in mind that just because an archetype encompasses something, doesn't mean that other characters can't have it, like the Mage and magic, for example. Other archetypes can be magic casters, they just won't have the specific bonuses mages get.
Warrior: Warrior heroes are built for combat. Their spirit is always yearning to do glorious battle, and their body and mind are sharpened for the task. A Warriors abilities manifest in combat most often, either as something as simple as a blistering flurry of blows, or a single massive empowered strike!
Mage: The ways of magic are woven in this Heroes soul. They can bend the rules of magic, allowing them access to things no other spell casters can accomplish. It can manifest as spells no one else can possibly cast, or senses of magic that surpass the ordinary, or even the ability to deflect and dispel magic.
Scholar: if knowledge is power, scholar heroes are possibly the most powerful heroes of the lot. Gifted with the ability to absorb and process information much more quickly than others, Scholar Heroes abilities most often manifest is strange ways. Premonitions, the ability to touch objects and know their past, even the knowledge of past lives!
Elementalist: This Hero is linked to the elements in a way that no others can comprehend. Elementalists are rare, even among heroes and their ability to control a single element is legendary.
Plane Walker: The world is a series of open paths to this Hero. They're intensely curious and their abilities focus on travel, infiltration, and even crossing dimensional barriers! Supposedly the Dungeons of Lost Runes are the only places a Plane Walker can't get in and out of as they wish!
Source: The rarest hero among them all are Sources. They are so named for their abilities focus on the life itself, the source of all things. They can manipulate life and death itself, even undeath, their powers being the most dangerous of any Hero.
The Overall Story
Well, currently there isn't one. I have several ideas, but which one I pick will depend heavily on the players and what your interests are. Political tales of intrigue and betrayal, power and corruption/ Wide sweeping tales of adventure, swashbuckling and high magic, grand vaults and dark dungeons. A tale of good and evil, right and wrong, fixing the world and it's many problems. They're all on the table, and I'm going to weave something from what you, the players give me.
So think of three things, for your character. One should be the stated and overall goal of your character. Think something grandiose, something nigh unattainable. Your character is a HERO, they can do anything, so aim big! Second, I want to know what the biggest obstacle is to your character getting said thing. If he wants to take over a country, maybe the biggest obstacle is the current royal family? Maybe its your humble peasant birth? Something like that. Third, name an intermediate goal for your character, something you could see a mid level 8-9 character being able to accomplish in D&D, like running a city, or an army, or slaying a monster that's been plaguing the region, or killing some dude who killed your family, that kind of thing.
From these things I'll craft a story that weaves everyone together.
Actual Character Creation
Don't! Not yet. I'll discuss the finer details of rolling characters and what not more personally, but for now, just come up with the broad strokes stuff. I want to play a human fighter with a warrior archetype, and my backstory is that I was raised by the barbarians of the north to be the next war chief. That's a little more basic than I'm hoping you come up with, but we won't worry about hard stats just yet.
Requirements of Play
To be clear, these are the minimum requirements to play.
1. Fluent and comprehensible English. English as a second language is fine! I'm not a grammar nazi, and spelling mistakes happen, but I need someone who can be understood and make their thoughts evident in their words.
2. Decent Description. Not every post has to be a book, and especially combat posts may be pretty short, but if someone pours a book of feelings onto you and you respond with a single line, you're not pulling your weight or rewarding their investment in your character interaction.
3. Relaxed, yet engaged play. Rules will be loose, and margins for fun and sexy stuff with be kept pretty wide, but please at least take it moderately seriously. You might think it's fun to play like an ass hole and rampage like an idiot, but if you can't develop as a character because you're trying to murder everyone you meet, or you have a flat (but funny to you) character, it's no fun for others.
4. Open to and abide by the previously described fetish preferences, and hopefully share them. Your characters can be either predator or prey, or even both, as there should be opportunities in the story for everyone to have a turn at most ends of the spectrum.
5. Have fun, and keep communication open! If you're not having fun, or you'd like to see something in the story, tell me and I'll definitely try to work things out with you! If you'd like to leave the game, just tell me, and there'll be no hard feelings!
"What Do I Send In?"
If after AAAAAaaall that you're still interested, I'll tell you now what you need to send me to apply. You can send me the following either directly by PM, or post them in this thread.
Name: Screen Name is fine, however you want me to refer to you.
Vore Preferences: Specifically, if you prefer to play prey or pred. It's a D&D game, so be aware that predators may try to eat your predator, and prey might actually be able to overpower the predators sometimes, that's how dice rolling works.
Hard NOs: Anything that will turn you off play in an instant, should it appear, either thematically, or specifically.
Character Idea #1: Name, Race, D&D Class, Archetype (with an idea for a special power they can have), and general back story. Be sure to include the Long term goal, barrier to that goal, and mid term goal. Be creative, but you don't need to go 100%, some generalities are fine, leaving out names and things until we solidify the party and I work with you directly to make things more tightly woven.
Character Idea #2: Hey, if you can give me one, give me another. It doesn't have to be totally different, but I want to make sure I can mesh the party together, and maybe I'll work with you to combine the two.
Anything else you want to tell me.
CURRENTLY SORTING THROUGH APPLICATIONS FOR FOUR PARTY MEMBERS. NOT CURRENTLY ACCEPTING MORE. THANK YOU.
I'll update this as I narrow down my search. I WILL reply to you eventually, even if it's to say you're not a good fit for the party, so if I haven't told you that yet, be patient, or ping me every few days, I don't mind.
Look forwards to hearing from you all!