Amber RPG [LightningLord2/TryMeIke]: Second Run
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
(And it's back to Amber)
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
amber starts to dance to buff her part, it will take a full round to take effect.
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
(Stun duration: 6 rounds)
Marble shoots more at the dragon still up, after which the solar casts a Blade Barrier as a ceiling above her.
Attack rolls: 49, 45, 52, 38, 35
Damage rolls: 18, 17, 16, 15, 18 (total: 84)
Marble shoots more at the dragon still up, after which the solar casts a Blade Barrier as a ceiling above her.
Attack rolls: 49, 45, 52, 38, 35
Damage rolls: 18, 17, 16, 15, 18 (total: 84)
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
the dragon is hit for that amount
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
Aloe tries to delibitate that dragon with a heightened Glitterdust. (Will DC 40 negates)
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
the dragon rolls it's will save and gets a 42.
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
(Which of the dragons goes on 17?)
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
the wounded one.
it breathed fire again angrily, using energy admixture to deal the same amount of sonic damage as fire damage. roll reflex save.
it breathed fire again angrily, using energy admixture to deal the same amount of sonic damage as fire damage. roll reflex save.
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
Aloe: 45
Jade: (Natural 1)
Marble: 36 (Solar: (Natural 20))
Ruta: 78
Jade: (Natural 1)
Marble: 36 (Solar: (Natural 20))
Ruta: 78
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
marble and jade take full damage. so 110 fire and 110 sonic. the rest take half, depending on resistances and evasion and such.
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
As Jade is nearly down, she flies up to spread out from the party, manifesting a fully powered Vigor to gain 150 temporary HP.
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
whose turn is next?
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
(Ruta it is)
Ruta gets up to Marble to bring her up to full with Heal.
Ruta gets up to Marble to bring her up to full with Heal.
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
after she's healed....
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
(Amber's Turn)
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
amber finished her dance and boosted her entire party with +20 perfection bonus to attack, ac, save dcs, saves, damage, and movement speed.
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
Marble prepares with a scroll of Minute Form, about to take effect at the start of her next turn. The Solar readies an action to interpose between the non-stunned dragon and Marble should he try to approach her.
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
whose turn next?
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TryMeIke - Heavy user
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
the Dragon at 17
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LightningLord2 - ???
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Re: Amber RPG [LightningLord2/TryMeIke]: Second Run
the dragon backs off and casts mass heal to restore itself and it's ally dragon by 190 hp and cure status effects.
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TryMeIke - Heavy user
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