JeremyTN wrote:I ADORE Sprite stuff, so can't wait to see more of this stuff~
Horoble wrote:Honestly, still figuring out the Eka's site as a whole, but I'm really glad I'e found this! First off, I do think it's amazing to see users stepping out of their comfort zone and work on things they enjoy, despite how they haven't in the past. I have to say I have been on this fairly large "Pokemon wave" as of recently, so this was honestly really fun for me to see! The manips themselves are honestly incredibly natural looking, so you should be pretty proud! I must admit the tid bits of dialogue/text you added were a real treat as well, and I just in general enjoyed reading them all!
As somebody who's never messed around with this before, I'd love to hear about what the process used here was, and if at all possible, where I could find the spreadsheet you had used for the sprites themselves! All in all just really interesting stuff, I'd love to know more! ^^
Thank you both! I'm glad to see people are liking these so far.
Yeah, this is very much a new thing for me. I've always appreciated manips, so I'm glad to finally getting to contribute in a similar fashion. I've been on a Pokemon kick recently too, although more so for the human characters than for the titular monsters, surprisingly. Not that doing manips for them is out of the question either, Leavanny can attest to that. I tried to make them all look realistic (as realistic as vore can get) as I could manage, and the flavor text was mostly added for fun in post, so I'm glad you liked them.
If you're looking for some good sprites, the Spriter's Resource website is my go-to for finding good sprites, they usually have me covered for whatever I need to find. As for I do these... it's actually not too complicated. First I take a sprite, say, Misty's battle sprite, for example. Then, I open up the spritesheet her sprite is on (instead of just opening her separately, since the canvas in naturally large enough for me to give her a big gut without much hassle) with Paint.net. That's what I personally use, but you could probably do this in another image-editing software as well, such as GIMP, Photoshop, etc. From there, I make a new layer that's a copy of the original one, so that while I edit, I can reference the original that's directly under it. For vore bellies, I then start from the character's midsection, right below their chest, and start trying to draw the belly. This is usually a lot of trial-and-error and ctrl-Z-ing until I eventually get a shape I'm satisfied with. Then I start smoothing out the outline by removing some pixels on the corners of curves, and then I fill the circle with whatever color I think their belly would be, which can vary depending on what they're wearing. Next is when I start getting the proper colors in, by changing the color of the outline to match the rest of the sprite, starting to apply some shading, editing parts of the sprite to properly contort to the subject's body (example: the bottom Bellelba's dress spreading out, Cynthia's shirt stretching partway over her gut and her hand resting on it, etc.) The weight gain variations follow a similar process. I use the same method for making pudgy bellies and bigger breasts or butts, but stuff like thicker thighs and legs, like on Misty, is a little different. I copy the outline on one side of her thighs a couple pixels over, and then fill that area and reshape and reshade it to look more natural.
Whew, sorry if that's a little confusing, I tried to discuss it the best I could without going overboard. If you have any questions, I'll try to clarify.