CakeInferno's boxroom of sub-standard 3D mediocrity

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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby VorishFoxie » Fri Apr 29, 2016 8:11 am

CakeInferno wrote:In the meantime, I can gif you this! <:

http://i.imgur.com/QCtfdbA.gifv


This is absolutely incredible, its so pretty~!
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby VorishFoxie » Fri Apr 29, 2016 8:13 am

CakeInferno wrote:Furthermore she now has tattoos... or markings since tattooing fur would be difficult!

Zoe_1.jpg


Zoe_3.jpg


newmaw.jpg


Absolutely incredible! She looks great!
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby VorishFoxie » Fri Apr 29, 2016 8:14 am

I keep saying absolutely incredible over and over but It's true! This is all just so pretty and wonderful~
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Big_D » Fri Apr 29, 2016 8:48 am

I can never seem to get wet textures to work, likely not selecting the right options, same for tranlucent materials been using the glass option for that

still great looking work as always
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Fri Apr 29, 2016 9:49 am

Thanks so much guys, I'm happy you like it! <:

Wet textures are usually simulated by lowering the diffuse light a material receives and cranking up (small index) specular and reflection. Translucent materials can either be achieved by subsurface scattering or turning up the ambient lighting for the selected material, ideally in the material's base color. Of course SSS is a lot more sophisticated looking, so I usually recommend using it if the render budget allows it.
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Birichino » Fri Apr 29, 2016 10:10 am

Yare yare, Cake. You have such high standards. In a community like this, quality may be better than quantitiy, but there's no point in witholding anything.
Good idea to space out releases, though. Zoey's looking great!
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Krono » Fri Apr 29, 2016 11:23 am

Holy wow! I love the new Zoe!
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby MrPerson » Fri Apr 29, 2016 1:37 pm

The croc one is unrefined, but I'm still in love with the tongue on that one.

My only complaint in general is that the darker parts of both videos are VERY dark on my screen. Almost impossible to see stuff like the Mii at the very back of the throat. I don't usually have a problem with that, but I have experienced that with one or two other people who have their color balance set much brighter.
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Fri Apr 29, 2016 2:12 pm

MrPerson wrote:My only complaint in general is that the darker parts of both videos are VERY dark on my screen. Almost impossible to see stuff like the Mii at the very back of the throat. I don't usually have a problem with that, but I have experienced that with one or two other people who have their color balance set much brighter.


Hmm... I'm almost certain that has something to do with either your video player or screen settings, especially since there's not even filmic tone mapping or black crushing used in the second video with the Mii. It should be perfectly visible, even if you're using an old CRT monitor. I can assure you that I carefully calibrate brightness levels and do proper tonal correction, furthermore my screens are very well calibrated. I'd suggest downloading the video and playing it back with a player like VLC that uses proper scaling. Eventually check your video card settings, might also be that there's a third party h.264 decoder installed. If the video appears much darker for you than the preview screenshot, then the later is likely the case.
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby rbrdiesel » Fri Apr 29, 2016 2:43 pm

substandard? I've seen worse on TV! you are one of the best if not the best animator on the internet.
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby hmhmh6532 » Fri Apr 29, 2016 3:10 pm

...
Last edited by hmhmh6532 on Thu Mar 25, 2021 6:18 am, edited 1 time in total.
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby necryel » Fri Apr 29, 2016 4:16 pm

You've come so far. *cries* It's been a privelage to watch you slowly perfect your models and see the emerging details as both your skill and confidence has grown.
Food can be friends and friends can be food.
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby MrPerson » Fri Apr 29, 2016 8:03 pm

CakeInferno wrote:
MrPerson wrote:My only complaint in general is that the darker parts of both videos are VERY dark on my screen. Almost impossible to see stuff like the Mii at the very back of the throat. I don't usually have a problem with that, but I have experienced that with one or two other people who have their color balance set much brighter.


Hmm... I'm almost certain that has something to do with either your video player or screen settings, especially since there's not even filmic tone mapping or black crushing used in the second video with the Mii. It should be perfectly visible, even if you're using an old CRT monitor. I can assure you that I carefully calibrate brightness levels and do proper tonal correction, furthermore my screens are very well calibrated. I'd suggest downloading the video and playing it back with a player like VLC that uses proper scaling. Eventually check your video card settings, might also be that there's a third party h.264 decoder installed. If the video appears much darker for you than the preview screenshot, then the later is likely the case.


Well dang, you're right! I opened it in VLC, and it looks proper now. Okay, yes, ditching dumb ol' Windows Media Player for good now :D Thanks!
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Sat Apr 30, 2016 1:12 am

Haven't tried Sketchfab, but not really planning on using it since the work I do here should likely stay within this community! Also thanks so much again! ;-;

@MrPerson videos in WMP are usually very dark, yeah! I'm not sure if they finally adjusted the levels there in Windows 8/10, but the one Windows 7 uses is in constant night time mode. Big fan of your work by the way! :D
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Phintal » Sat Apr 30, 2016 6:37 am

You're definitely one of my favorite 3D guys, this stuff you posted is amazing. Can't wait for the new anim and new maw model! :3
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Thu May 05, 2016 7:07 am

Thanks Phintal, it's slowly being finalized!

Rendering of the third and final pass was done yesterday, from here on it's all sound work! In the meantime, here are some preview renders and a gif! :D

Image

Image
Attachments
Final_00232.png
Final_01550.png
Final_02580.png
Final_02839.png
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Phintal » Thu May 05, 2016 7:19 am

Hhhhhnnng, what I'd give to be able to play around with that mouth model in Blender, good gawd ;//; Looks amazing! <3
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby bartek21 » Thu May 05, 2016 10:33 am

wow !
please more !
:D
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Krono » Thu May 05, 2016 11:32 am

CakeInferno wrote:Thanks Phintal, it's slowly being finalized!

Rendering of the third and final pass was done yesterday, from here on it's all sound work! In the meantime, here are some preview renders and a gif! :D



Wow! :D

Do you actually do 3d animation professionally, or is it just a hobby for you?
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Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Thu May 05, 2016 11:33 am

Won't post any more teasers since the animation is finished soon! But I'm glad you guys like it! <:
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