CakeInferno's boxroom of sub-standard 3D mediocrity

Are you looking for a place to post your work, hoping to receive comments, suggestions and criticisms? If so, this forum is for you! Showcase your stories, drawings, animations, and anything else you have created here. You can even upload your files directly to our site! Note: Everyone is free to share opinions of anything here. If you can't handle criticism, refrain from posting here!
Forum rules
This section is for any artist, writer, animator, or any form of creation to share their work in order to receive comment to improve themselves better.

Read the rules in detail here

Read the Critiquing suggestion here

Please open only one thread per person. Detail here.

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Borealis » Thu May 05, 2016 11:50 am

Macro micro with a prey model!

Yum. Looking forward to it :D
Voyager of canine interiors...

In my story gallery, macro feral and anthro fun awaits you...
Borealis
---
 
Posts: 1280
Joined: Tue Aug 10, 2010 1:20 pm
Location: United Kingdom

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Thu May 05, 2016 1:01 pm

Always takes forever animating two characters, which is the secret reason I often go for POV. In this one whatsoever there's actually not a single POV shot! The animation is about three minutes as well! <:
3D art with one-dimensional characters - https://aryion.com/g4/user/CakeInferno
Overpaid but undersexed - https://www.patreon.com/CakeInferno
User avatar
CakeInferno
Somewhat familiar
 
Posts: 116
Joined: Thu Feb 14, 2013 4:28 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby 8Shapes4Colors » Thu May 05, 2016 1:23 pm

Very nice :o Can't wait to see it! I wish you ease with your soundifying, I know that's always my least favorite part of animating. x3x
Treat everyone else with more respect than you treat yourself and only the foolish will call you selfish.
-Something I made up on the fly
User avatar
8Shapes4Colors
Somewhat familiar
 
Posts: 132
Joined: Thu Jun 11, 2009 12:29 pm
Location: Mentally or Physically?

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Rubiont-47 » Thu May 05, 2016 1:31 pm

Vеrу nicе аniмаtiоn. Саn yоu tеll hоw much timе dо yоu spеnd оn it?
Sorry for my bad english.
Made in Russia.
Make some pixels.
User avatar
Rubiont-47
Participator
 
Posts: 174
Joined: Tue Apr 27, 2010 6:18 am
Location: Russia

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Borealis » Thu May 05, 2016 2:04 pm

Well it looks superb from the stills Mr Inferno, can't wait to see it! :D
Voyager of canine interiors...

In my story gallery, macro feral and anthro fun awaits you...
Borealis
---
 
Posts: 1280
Joined: Tue Aug 10, 2010 1:20 pm
Location: United Kingdom

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby EatMeImIrish » Thu May 05, 2016 3:43 pm

CakeInferno wrote:Always takes forever animating two characters, which is the secret reason I often go for POV. In this one whatsoever there's actually not a single POV shot! The animation is about three minutes as well! <:


It looks fantastic, can't wait!

(Also I personally really like POV, but there just isn't a lot of good POV stuff out there, so that's why I was really happy to discover your animations. <3)
"Joey, did you eat my sandwich?"
"I am your sandwich."
User avatar
EatMeImIrish
Somewhat familiar
 
Posts: 60
Joined: Fri Mar 04, 2016 10:25 am

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Fri May 06, 2016 5:22 am

Thanks so much guys! And these usually take way too long. Often months when I consider how long I worked in the model and environment, especially since there's still a lot of experimentation involved! <:
3D art with one-dimensional characters - https://aryion.com/g4/user/CakeInferno
Overpaid but undersexed - https://www.patreon.com/CakeInferno
User avatar
CakeInferno
Somewhat familiar
 
Posts: 116
Joined: Thu Feb 14, 2013 4:28 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Birichino » Sat May 07, 2016 8:59 am

CakeInferno wrote:Always takes forever animating two characters, which is the secret reason I often go for POV. In this one whatsoever there's actually not a single POV shot! The animation is about three minutes as well! <:

That's fine, really. I mean, if someone's prey, isn't PoV the ideal?
And no matter what, people like more content.
User avatar
Birichino
Advanced Vorarephile
 
Posts: 797
Joined: Mon Sep 21, 2009 1:01 am
Location: Mostly another plane of existence, sometimes Canada

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Tril » Sat May 07, 2016 9:55 am

Sullivan is patient! Sullivan can wait 3 minutes for you. ;)
Tril
Intermediate Vorarephile
 
Posts: 565
Joined: Wed Nov 09, 2005 12:00 am

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Sun May 08, 2016 7:42 am

Thanks guys! And well, since there are many people with observer/pred preferences as well going third person is likely the best option to please everyone!

Here's another old test sequence that was done to test the model in combination with photorealistic lighting. I quickly abandoned the idea as the lighting renders these semi realistic characters in a quite uncanny way. Furthermore the render time went through the roof, which is the reason why there's no realistic hair/fur to speak of here! Some of these animation sequences were reused in later films though. <:


http://cake.macrophile.com/oldvideos/Ph ... 20Test.mp4
Attachments
krs_phtorl.jpg
krs_phtorl.jpg (50.03 KiB) Viewed 3679 times
3D art with one-dimensional characters - https://aryion.com/g4/user/CakeInferno
Overpaid but undersexed - https://www.patreon.com/CakeInferno
User avatar
CakeInferno
Somewhat familiar
 
Posts: 116
Joined: Thu Feb 14, 2013 4:28 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Bright » Sun May 08, 2016 9:10 am

I like how you even got reflection of light in her eyes.
Visit my artblog?
Spoiler: show
http://julienbrightsidesart.blogspot.no/
User avatar
Bright
Heavy user
 
Posts: 13455
Joined: Sat Apr 04, 2009 5:17 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Saftkeur » Sun May 08, 2016 9:13 am

CakeInferno wrote:Thanks guys! And well, since there are many people with observer/pred preferences as well going third person is likely the best option to please everyone!

Here's another old test sequence that was done to test the model in combination with photorealistic lighting. I quickly abandoned the idea as the lighting renders these semi realistic characters in a quite uncanny way. Furthermore the render time went through the roof, which is the reason why there's no realistic hair/fur to speak of here! Some of these animation sequences were reused in later films though. <:


http://cake.macrophile.com/oldvideos/Ph ... 20Test.mp4


Agreed, POV is really nice for the immersion, but a nice, simple "blank" character serves nearly the same role, and (at least IMO) there's some really nice aspects that are kinda tough to see from the prey's perspective.

Also, that lighting looks really good! I agree, it looks strange with these characters, but if you had more realism-based models for that, I'm sure it'd look amazing. That would be heading off in a whole different direction though, and the semi-realism scenes are a little more fun (again, IMO). Those warmer red tones you usually get with mouth details especially - in your other renders - are really nice, too.
Fantasy/Fetish artist, specializing in 3D vore, macro/micro, and tongue fetishes.
Gallery - Patreon
User avatar
Saftkeur
Intermediate Vorarephile
 
Posts: 466
Joined: Tue Oct 12, 2010 5:31 am
Location: on the internet

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Sun May 08, 2016 10:15 am

Thanks you two! And yes, I highly prefer the semi realistic style as it's common in modern animation, in fact it's a general rule not to blend cartoonish characters with hyper realistic rendering methods. I see a lot of 3D vore work with super realistic lighting and rendering and the majority of it looks uncanny to me. While I could go a lot more realistic with my own rendering methods I highly prefer not to and keep the semi-realistic look.

In general I think it's not so important that something looks realistic, but rather that something looks good. (:
3D art with one-dimensional characters - https://aryion.com/g4/user/CakeInferno
Overpaid but undersexed - https://www.patreon.com/CakeInferno
User avatar
CakeInferno
Somewhat familiar
 
Posts: 116
Joined: Thu Feb 14, 2013 4:28 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Phintal » Sun May 08, 2016 11:08 am

CakeInferno wrote: in fact it's a general rule not to blend cartoonish characters with hyper realistic rendering methods. I see a lot of 3D vore work with super realistic lighting and rendering and the majority of it looks uncanny to me.

If only Pixar followed that advice when they made The Good Dinosaur, lol.
Phintal
Been posting for a bit
 
Posts: 32
Joined: Thu Mar 20, 2014 6:54 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Sun May 08, 2016 11:39 am

Their characters still looked cartoony enough imo, agreeing that the environments looked almost a tad too photorealistic though! :D
3D art with one-dimensional characters - https://aryion.com/g4/user/CakeInferno
Overpaid but undersexed - https://www.patreon.com/CakeInferno
User avatar
CakeInferno
Somewhat familiar
 
Posts: 116
Joined: Thu Feb 14, 2013 4:28 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Amnael » Sun May 08, 2016 3:58 pm

And then she ate him pillar and all ! o_o
also yeah background kinda looks like its real o.o
still noms bulge and nice finisher ! x3
User avatar
Amnael
Somewhat familiar
 
Posts: 145
Joined: Sat May 24, 2008 11:00 pm
Location: Germany

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby Zakkerus » Mon May 09, 2016 5:16 pm

*Gasp* How did I not now you made this little forum topic thingie earlier?! Despite these being not finished or practice things, they look amazing!
User avatar
Zakkerus
Been posting for a bit
 
Posts: 40
Joined: Sat Sep 19, 2015 4:35 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby bob8boy8 » Wed May 11, 2016 3:15 am

even Cake's scraps and WIPs are god-tier

THIS THREAD IS AMAZING
User avatar
bob8boy8
New to the forum
 
Posts: 4
Joined: Mon Oct 15, 2012 12:21 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby CakeInferno » Wed May 11, 2016 11:20 am

Thanks guys! And yes, the pillar broke off when she nommed him! :D
3D art with one-dimensional characters - https://aryion.com/g4/user/CakeInferno
Overpaid but undersexed - https://www.patreon.com/CakeInferno
User avatar
CakeInferno
Somewhat familiar
 
Posts: 116
Joined: Thu Feb 14, 2013 4:28 pm

Re: CakeInferno's boxroom of sub-standard 3D mediocrity

Postby necryel » Wed May 11, 2016 2:39 pm

CakeInferno wrote:Thanks guys! And yes, the pillar broke off when she nommed him! :D

Watch out for them choppers. o.o'
Food can be friends and friends can be food.
User avatar
necryel
Somewhat familiar
 
Posts: 148
Joined: Mon Mar 02, 2009 9:45 pm

PreviousNext

Return to Work to be shared!