Exdeath27 wrote:So will you be more active here? or on your patreon/blog?? and will you be back regularly? cause you've been gone a long time and i mean long time i mean it :P
I'll try to check the main sites for comments now and then, and I'll most likely keep posting new releases to the usual place. (this thread, gc, pornhub, deviant(if not too explicit)). I'm not sure if I'll bother with the blog that much, as patreon can pretty much take its place and not that many follow the blog anyway. And yes, I'll be more active assuming the patreon goes well. And I'll be more active for now anyway, since I want to try and get this off the ground. After a few months, I'll match the pace to the level that's stated in the patreon goals. But we'll have to see how this goes. For now it is going better than excepted!
CakeInferno wrote:Glad seeing you around again and starting through with Patreon! I'm certain you'll get a lot of support due to the sheer quality of your work. Already loved the recent film and can't wait to see what else you come up with! (:
Thanks! I do really enjoy your stuff as well, even if content wise I'm not 100% within the target audience. Great videos.
OrcaVoreIsBestVore wrote:Eskoz wrote:I do tend to end my videos with the ending being implied as fatal. But I like to leave them slightly open, so you can still think there's a small chance of the character being alive, even if it's a bit far fetched. The assumption is fatal, but I never really show a death happen in any of my stuff.
I guess it's understandable with ambiguity leaving things interesting. Still, it'd be nice if the prey were willing sometimes. Less kicking and screaming for the more squeamish, you know?
I'm sure I'll do more tame videos as well. But I doubt I'll go 100% willing, at least not in any of my near future stuff. I'm not ruling anything out of course. I do enjoy scenarios that turn from willing to unwilling midway. But I suppose those could be considered even more cruel.
Bowyer2 wrote:Is there going to giantess with bloated belly, and struggling bumps from a tiny prey kicking from inside of her stomach in the future?
Probably not bloated, but I might do a character that has slightly more fat on her belly at some point. Not in the near future though. As for the other question. I can't say at this point. It's not hard to do, but I'd have to see on a case by case basis whether it felt natural or out of place.
lunchforagirl112 wrote:The king returns! Count me as another on your patreon train! Have you considered releasing a vr version with the food in the stomach still? I feel like clippage wouldn't matter at all as much in terms of vr. I'm hooking my rift back up immediately to give it a go!
Thanks! Yes, for a POV clip the food should not be a problem. No ETA on the VR version though. The UE4 versions are a lot of work, and I need to focus on more fresh content for now. I'd expect we'll see pre-rendered stereo versions before a new real-time scene.
Emi wrote:Eskoz, as being an animator too, I'd say you do an outstanding work here. I have a little question to you. I absolutely love how soft and flexible the flesh objects are. I mean: breasts, tongue, lips, throat and insides. How did you achieve such a cool "jelly" effect? Any special plugins in Maya? Bones? I've only started learning Maya, and this is what I'm very curious about. Thanks!
Again, wish you good luck and all the best from the very of my heart!
Thank you :)
There's a bunch of dynamic options available. But to be honest I'm not very well versed with the dynamic side of things. I usually avoid them, since it often ends up taking more time than doing a passable effect manually. Of course that's also due to my lack of experience with those tools. The animation here is almost 100% animated joints/bones connected to a normal skinned mesh. There's a couple deformers for the breasts, but they're used only at one point, to slightly flatten the tiny girls breasts when she's flat on the other girls tongue. I have no blendshapes(morphs in some other programs) used here. Face rig is made with joints as well. I have multiple joints to move/expand the back of the throat/esophagus etc. Stomach is a few joints animated randomly and set to loop, with a velocity attribute to control the loop speed.Hope that helps :)
Edit: as a clarification, I do have a control rig. I meant that the underlying animation is happening through the joints.