I have been working on this project for a while now and I am looking for people willing to help play test this class.
I know of only one other D&D 5e homebrew on this forum viewtopic.php?f=38&t=52789
After playtesting and further development I hope to run a game with this class, the seeds of the Campaign are already begining.
Those who are interested in playing should make two level one characters, using Standard arrray for stats, one just using Wizards of the Coast material, the other using the Predator class. The fisrt 10 Applicants will be DM'ed (geddit) a link to the discord server where it will be run. I am usually free after 5pm CST most nights for contact.
Before that campiagn begins though we will mostly be teasting the rules and seeing where things could be explained a little better and be better balanced.
(The Bananas are place holders until I get permisson from artists who are willing to support the project)
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Thank you to everyone so far for the feedback.
VaguenessIncoming wrote: First, I think the class would be more elegantly designed if it stuck to the usual "every four levels is an empty level with Ability Score Improvement" method.
Whoops, I can't believe I missed that. It must have been when I was messing with the tables. It was intended to be only every 4 levels. The Soul Siphon and Eldritch pool were abilities that I decided to remove and must have also forgotten to update the table.
VaguenessIncoming wrote: I would personally consider making Swallow a saving throw with a fixed or level-based DC, maybe even your spell DC.
I can see your argument. Simplifying is one of the main goals of D&D 5e. I can see it being incorperated. Not so much as a save or suck ability, but as a way to streamline the escape process.
VaguenessIncoming wrote: Would also remove a lot of the main Class abilities. Maybe give only the Magus archetype spellcasting, and give them a simplified version of the Spell Mutations mechanic. I would take out all but the few "core" abilities of the main class and instead take a page from the Warlock book (specifically, Eldritch Invocations) and force the player to pick which abilities they want to take - this would lead to several different ways to build a Predator!
That is probably a better approach. I was using the Paladin as a base to create this. (Though TBH the only thing really left is d10 hd) I will definately consider taking some of these ideas. The Cad is likely to be able to get some finessable options as well as maybe a reduced version of Cunning actions.
VaguenessIncoming wrote:Something that I would also change is the adding of static values. D&D 5e moved away from the previous editions by removing as many modifiers as possible, so in my view, all those +1's you can stack (Overcast, Growth), make everything a lot more complicated. I would suggest moving away from static modifiers and simply adding new flavor (get it) abilities their place.
Again very good idea. I will begin writing up some new notes for ideas.
Netjak wrote: Especially, specifying at what level each of the Predator Path features kick in would be very appreciated for ease of use!
Thanks, its on my to do list.
Assimilation wrote: I wanted to give you a giant list of feedback as if we were hanging around r/unearthedarcana
If you do find time to I certainly would appreciate it. But for now I would please be patient, as I am about to start working on an update as soon as I finish.
Assimilation wrote: Your Spellcasting implementation is nonstandard, which makes it harder to predict the balance of the class as it levels up.
I can see the issues with this. The Constitution as a Casting Stat was funnily enough an Idea i had in the early stages, but it was scrapped. I think I might rebuild instead a Warlock base class re assambling the class with that new framework.
Assimilation wrote: but your vision of this class seems to be purely for soft vore
This was not my intention. But you have brought this to my attention to this as a possible issue, I will look into implimenting more Hard vore options, possibly as part of a Predator tool box, much like the warlocks eldritch invocations.
Assimilation wrote: I would suggest to add Animal Handling (to reinforce the apex predator fantasy) and Medicine (to represent the knowledge of animal anatomy and biology) to the list of skill proficiency choices. I don't see a strong justification for the Investigation skill proficiency choice. If you agreed to these changes, I'd recommend allowing the player to choose 2 from the list.
Definately worth doing.