I noticed that no one had posted one of these. X3 So I will. Basically, I want people to come here to post the cards and/or ideas for cards and expansion packs for cartovore 2 here. :3
I'll start with one of the expansions I've already come up with.
EDIT: I forgot to mention that my expansion idea is still incomplete!
My first idea:
Expansion: Gene Splicers
Description: Basically, it's mainly made up of cards that affect the allignment/racial status of other cards. It also introduces Lycan status. :3 You can guess what that means...
Cards for this expansion I've come up with:
Monstrous Transformation
Type: Effect Spell
Cost to play: 5 mana
Duration: 10
Effect: As long as this card is in play all "girls" and "demonesses" are considered monsters when played.
Use: Girls and demonesses are effected by gene cards. :3
Rarity: 1 in 100 to get it from a pack, 1 in 2000 to get it premium from a box
Lycan blood:
Type: Gene
Cost to play: 8 monsters
Charges: 5
Effect: Gives girls Lycan status, causing them to become werewolves. :3
Usage: (see next card)
Rarity: 1 in 50 to get it from a pack, 1 in 500 to get it premium from a box
Full Moon:
Type: Spell
Cost to play: Free
Duration: 1 turn, instantaneous
Effect: All cards with Lycan status permanently become Werewolves.
Usage: Mass Werewolf summon for free!
Rarity: Same as Lycan blood (I think I'll call it common for easier typing)
Werewolf:
Type: Monster
Alignment: None
Neutral
Cost: 10 mana, 10 monsters (from hand)
Stats: Monster gen: +1 Strength:10 Health:100 Armor: 1 Voracity 70
Description: Werewolves are normal girls, transformed by the fullmoon into mindless beasts. Werewolves hunt better in packs and gain +1 strength for every other werewolf on the field.
Usage: OVERKILL!!!!!!!!!!!!!!!!!!!!!!!!!
Ancient Forgotten Spell
Type: Spell
Duration: 1 turn, instantaneous
Cost: 3 mana, 1 monster
Effect: Summons a Catboy. (yes you read that right)
Description on card: Hmmm... Wonder what it does...
Rarity: Common
Usage: Catboys
Catboy
Type: Monster
Cost: 3 monsters
Alignment: Any tribe, kind
Stats: +2 heart gen, +2 monster gen, 0 strength, 0 armor, 50 health, 100 voracity
Description: Due to the effect of an ancient spell this ex-catgirl has been transformed into what is now known as a catboy. Oddly Enough, the catgirl in question doesn't seem to mind the change and doesn't plan on changing back. Catboys use their *ahem* "assets" to distract enemies, but rarely do any real damage. A catboy has a 50% chance to stun any enemy, and a 10% chance to devour any stunned character, whether they are friend or foe.
Usage: Stun and gun... err... stun and eat. XD
And that's all I got right now. Anyone else have any ideas?
Note: I can't figure out how to use the card editor, but that doesn't matter to me. However if you use any of these ideas in a REAL expansion... Would I get credit for the original idea?
Cartovore 2 Expansions/Cards ideas
Moderator: Duamutef
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- Snorlaxkid
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Re: Cartovore 2 Expansions/Cards ideas
I'm not sure adding types that way works. The first few ideas are interesting, but I think the catboy is a no-no in Ishara. (It's also overpowered.) And I'm quite sure rarity doesn't work that way. IIRC, it's a single number from 0 to 99 indicating the chance that the game will pick another card if it randomly picks this card.
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Revx_Z - Intermediate Vorarephile
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Re: Cartovore 2 Expansions/Cards ideas
Revx_Z wrote:I'm not sure adding types that way works. The first few ideas are interesting, but I think the catboy is a no-no in Ishara. (It's also overpowered.) And I'm quite sure rarity doesn't work that way. IIRC, it's a single number from 0 to 99 indicating the chance that the game will pick another card if it randomly picks this card.
Rarity translates rather easily... And the "Catboy" isn't really a guy at all... Its just a spell. (read its description) Plus, I've seen stronger in the game already.
- Snorlaxkid
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Re: Cartovore 2 Expansions/Cards ideas
I actually made a little set of cards. I got pictures of Rupees from The Legend of Zelda off the internet off the internet, and the cards are like this: Each one is a gem, and they go up in price, rarity, effect, and limited-ness as you go up in cards. It starts with a Green, and ends with Silver
I've managed to amuse myself with them. As a bonus, the silver rupee, if played, doubles the tokenbonus for the enemy
I've managed to amuse myself with them. As a bonus, the silver rupee, if played, doubles the tokenbonus for the enemy
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Halcyon - ???
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Re: Cartovore 2 Expansions/Cards ideas
Halcyon wrote:I actually made a little set of cards. I got pictures of Rupees from The Legend of Zelda off the internet off the internet, and the cards are like this: Each one is a gem, and they go up in price, rarity, effect, and limited-ness as you go up in cards. It starts with a Green, and ends with Silver
I've managed to amuse myself with them. As a bonus, the silver rupee, if played, doubles the tokenbonus for the enemy
And then a Rupee-Like could be played, and it gains strength depending on how rupees are in play. XD
- Snorlaxkid
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