Fix for DMC2.ocx in VRPG for Vista

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Fix for DMC2.ocx in VRPG for Vista

Postby mcmacburger » Sat Jun 26, 2010 9:06 pm

Sorry if this is a repeat, but I found a workaround for the missing links in this thread

  1. Ensure that you have DMC2.dll in your system32 folder. If not, right-click this, select "Save as..." and save in C:\Windows\System32\
  2. Use Google or dll-files.com to find msvbvm50.dll and ieshims.dll
  3. Download both files and open with WinRar or whatnot
  4. Copy and paste msvbvm50.dll into C:\Windows\System32\
  5. Copy and paste ieshims.dll into C:\Windows\System32\
  6. Open command prompt in administrator mode (right-click, Run as administrator)
  7. Copy and paste this command:
  8. regsvr32 C:\Windows\System32\DMC2.ocx
  9. Press enter, should say registry was successful
  10. Open the game and have fun
Last edited by mcmacburger on Fri Jul 09, 2010 2:29 am, edited 1 time in total.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Enigma » Sat Jun 26, 2010 11:47 pm

It worked. Thank you!

...now I need to figure out why I'm getting "Error in CreateFromFile function." Run-time error 430, etc.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby sarusan » Sat Jun 26, 2010 11:50 pm

Wow. I have been trying to get this game to run on my computer and I could never get anywhere with it. I can not thank you enough for posting those instructions. It worked perfectly. Wow
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby deleted1534nc94 » Sun Jun 27, 2010 12:40 am

Can't get it to work on miine either, but mine is windows 7 so does this step work on windows 7. I tried messing with it before and nearly fried my computer.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Alkina » Sun Jun 27, 2010 7:44 am

Great. A fix that works, and apparently the installer won't install because of 'invalid data'. I freakin' hate technology.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Wanderer » Sun Jun 27, 2010 10:28 am

i've got the program to actually open without errors now (running Windows 7) but when it opens up it just hangs there unresponsive, anyone know what to do here?
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Kiyoa » Sun Jun 27, 2010 9:11 pm

Enigma wrote:It worked. Thank you!

...now I need to figure out why I'm getting "Error in CreateFromFile function." Run-time error 430, etc.


I've gotten this error as well. From what I've been able to determine, the Run-time error stems from the program trying to access one or more library files that either don't exist or it can't find. The CreateFromFile error is probably a result of the 430 - most information suggests running a registry cleaner, though I'm not sure how well this applies to Vista. In any case, giving it a try now, so... I'll let you know if it works.

Edit: Well, that's a no on my end.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby mcmacburger » Mon Jun 28, 2010 1:15 pm

If i could just access the data.pak file, I might be able to fix this...
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Aleph-Null » Sat Jul 03, 2010 8:57 pm

You can use MPQExtractor to unpack data.pak file.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby mcmacburger » Fri Jul 09, 2010 3:21 am

I managed to extract the VRPGData.txt from the .pak, if that helps anyone...
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Aces » Tue Aug 03, 2010 10:49 pm

Wait, what? Someone got the game to work on Windows 7?

I once managed to get to the title screen but then it froze. I did that like a year ago, then raged when I couldn't get any further.

EDIT: Well, this failed for me. I can't register the damn files. :\ I keep getting this error. On Windows 7, FYI. Same shit happens when I try to do it with SysWOW64. -_-
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Jack » Wed Aug 04, 2010 12:40 pm

Same Problem on Vista here. And I am working as an admin, so that should not be the problem (what I thought I could be first).
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Halcyon » Fri Aug 13, 2010 9:26 pm

Uhm, I'm having the same problem as the last two guys. Any help? :O
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby slpowerhouse » Thu Aug 26, 2010 7:34 am

I followed all the steps above and got the same error message. I know that a while ago I tried just putting the DMC2.ocx file where it was supposed to go and I started to get the cannot create from file error so any help will be appreciated.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Firon » Thu Aug 26, 2010 7:37 am

I suppose an easier fix all together would be to go to the command prompt and type Format C:

vista is filled with problems and it's not worth the effort......either go back to XP or go with Win 7.....there's no point trying to bugfix a OS that isn't worth the time or effort
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Aces » Thu Aug 26, 2010 7:38 am

Firon wrote:I suppose an easier fix all together would be to go to the command prompt and type Format C:

vista is filled with problems and it's not worth the effort......either go back to XP or go with Win 7.....there's no point trying to bugfix a OS that isn't worth the time or effort


Trouble is we can't get this game to work in Windows 7 anyway.

And the Vore RPG, as fun as it is, is allegedly very badly programmed.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Lamnia » Thu Aug 26, 2010 2:15 pm

It would be nice to create a BOOT CD with the game on it in a functioning level. Been thinking about it.
Last time it worked for me was in XP. And apparently many code libraries were dropped (By MS themselves due to feeling its just Legacy code) in various versions of windows that it can easily break.

The issues I have had in addition to the legacy code being dropped is the security overkill on 'write' permissions in Vista, Win 7 is easier but even more of the code is dropped. Virtual PC on Win 7 is another thing to try, that with XP on Win 7 is a NICE combo for any older games. Two different modes you can do it.

Aces wrote:
Firon wrote:I suppose an easier fix all together would be to go to the command prompt and type Format C:

vista is filled with problems and it's not worth the effort......either go back to XP or go with Win 7.....there's no point trying to bugfix a OS that isn't worth the time or effort


Trouble is we can't get this game to work in Windows 7 anyway.

And the Vore RPG, as fun as it is, is allegedly very badly programmed.


Its not badly programmed, as much as legacy code. Code that Microsoft Dropped and did not realize others MIGHT be using.
The game is really really good. Dated as it is, its great fun....
Which stands to explain why so many to so many hours trying to get the thing working again. We miss it.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Aces » Thu Aug 26, 2010 2:44 pm

I wish someone could design a game of similar gameplay. :\

The part I liked most was how you could see the progression of digestion on your character through digested clothing, or even flesh if your health was low enough. Plus, unlike VGame, you didn't have to click for every action. So you could just sit and watch your character gurgle. >.>
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby AssIdolizer » Tue Aug 31, 2010 10:17 am

Following the steps above was such a tease. Game loaded and worked and I created a character and chose abilities, then I got the 430. I've been a lurker, but like the rest of you, I've been trying to make thing game work for a long damn time.

I have two ideas:

Firstly, this error message occurs when we create characters, right? Some people are reporting that they've gotten past it. Perhaps if someone could start the game and create a save file immediately and upload that on megaupload, rapidshare, etc., then we could download the save and try to just load the game. Perhaps it would just leapfrog the error message?

Also, has anyone tried making this work with VirutalPC? Microsoft seems to have realized that everything about Vista blows and created the program so that you could run XP on your Vista machine without having to steal the OS and run two on your PC at once. I'd try it myself, but apparently you have to have Vista Ultimate or some similar version, and my fucking Home Premium just doesn't cut it. I'd be very interested to hear if this works!

Keep at it, friends. We're closer than we've been in a long time to making this work.
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Re: Fix for DMC2.ocx in VRPG for Vista

Postby Erecant » Tue Aug 31, 2010 2:33 pm

The problem with virtualPC is you need a valid serial code for the OS you wish to run in the virtual box, so really it doesn't fix much.
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