VRPG 2.14 Modded editionThe game rebuilt from source code with better compatibility and bugfixLast update : 07-21-2013Hey folks,
The source code of Duamutef's Glorious Vore RPG has been salvaged and tuned to give a better compatibility and failsafe behavior !
Modded game file main feature:- Reduced dependencies (no DMC2.ocx, no bass.dll, no msvbvm50.dll)
- Mod support simply by command line : "ExVRPG -mod file.pak -mod thatfolder\ " ...
- Pets can swallow or be swallowed by enemies (including all "mishap")
- New belly bulge render
- An in-game "Mod" menu lets you fiddle around, like puking
- Better overall performances, crash-free and temporary files handling
- Full fix list:
2012-03-23 :
- adding another control on getfile() in order to make the game clear itself better when quitting
- wrote a quitting function to avoid crash or memory leakage
2012-04-05
- modified TitleScreen property to avoid resize
- renamed curversion to 2.14 Legacy
- added File I/O check and data.pak available check for compatibility troubleshoot
- improved cSpriteBitmaps.CreateFromFile function for faster exec.
2012-04-06
- fixed bad format wave file, resulting in no-sound for some events
- fixed error when temporary files couldnt be deleted
2012-04-07
- UI tweak : at first loading, refresh properly with the "Loading" wait message
- fixed the "once every 9" not drawn friendly monsters
- removed "arrays bound checks" when compiling for smaller exe.
- cSpriteBitmaps loading improvements in progress
2012-04-08
- Removed Giant Stomach 1 from succubus and added to Naga instead.
2012-04-10
- added a "slayer" cheat code to kill minions but boss, to give an alternative to "oopsie".
- added a check for Naga class in order to avoid destruction (and crash) of non wearable clothes
2012-04-11
- fixed monsters fighting each other never eating each other
- fixed bosses that swallowed a monster unable to attack the player (exploit)
2012-04-14
- fixed still checkbox of sound now moving with other objects when resizing
- fixed crash when eaten monster managed to escape another monster belly
- fixed boss eating everything that attacks him, whenever it has already a full belly or not
- removed titlescreen from the game internal resource, it is now loaded from external data.pak.
- added Mod support through command line parsing
- rewritten getfile() procedure to handle Mod resource as prioritized
2012-04-15
- fixed crash when cancelling choosing a saved game
- fixed an infinite loop hang when choosing and cancelling saved game twice
- fixed crash when inputting a non-numerical value for buying pot
- added the option to continue game after killing Trisha
2012-05-24
- fixed the directx not loading properly following the choose/cancel save game fix
2012-11-09
- removing Duamutef's debug stuff that slows down loadings and are useless
- added cosmetic : black background, "loading" popup, removed ghosted dialogbox when loading saved game, ...
- added a "Mod" menu in menubar for future feature of the modded edition
- added a Mod menu item : "list all eaten monster", printing all digged monsters of player
- tweaking the cSpriteBitmaps.recolor function to reduce cpu usage / loading time (gain : 15%)
2012-11-16
- declaring lots of variable for better performances
- removed the "poo" sprite when player digest a mob while being in another mob stomach
- added a light cleaning function to remove borders out of sprites.
2012-11-20
- declaring some more for smoother performances (should use less cpu / allow more game speed)
- added a unpacked file handler for faster file-to-unpack seeking
- somehow almost fixed the temporary files not deleted with above new feature
- corrected this very release with a conflicting deletion of temporary extracted files...
- added an key index in the unpacked file handler for faster search
2012-11-22
- added Add_UI module
- changed hp/mp/sp/gold UI information printing
2012-11-26
- fixed the GD_Bulge to make nice belly bulge instead of Duam code, currently works well on Naga only
- added a cheat option : use or not use the new Bulge render
- added a cheat option : unlimited skill level
- added a cheat option : user-define amount of character point to distribute
- added vore behavior : if the player swallow a tough monster, then get swallowed himself, if the monster escape the player's stomach, it will ends up if the pred stomach instead of outside.
2012-12-14
- added "hyper debug" mode, creating log entries as much as needed for remote debug purpose
2012-12-18
- pinpointed some incompatibility with GD_CleanPic and GD_BulgeIt
2012-12-20
- added a Puke function to... puke
2013-05-23
- reorganized the Mod menu to separate Cheating stuff
- added plenty of gp when finishing the game (Mod only) - Revx_Z
- removed debug log file when not in hydebug
Links:The all-in-one installer:
http://www.mediafire.com/download/ivxks1l81n3dmso/VRPG214ModSetup.exe(bugs within. Pending new version, meanwhile please read others posts)
Original discussion thread:http://aryion.com/forum/viewtopic.php?f=52&t=30441If you just want the original game, working under win7, use that installer instead :http://www.mediafire.com/file/57w99v1u16527i7/VRPG214Setup.exeYou have a 85% chance the game will run under win7 or vista. For the unlucky 15% ones, follows Amanda's
instructions.
For the unaware lurker, the original game description:http://sdcga.com/~duam9/VRPG.html (site down since 2016)
http://web.archive.org/web/201305230450 ... /VRPG.html (site clone)
Additional credits:Revx_Z : body graphics fixes (removing the glitches)
Throku : included mod in the installer
Special thanks to:Aleph-Null and wsensor, they found the part of sources code
Avant, warbrand4, Heady9, Revx_Z, Throku and NekoYuki for bugtesting the various beta release
... and the others that contacted me by PM !