The Queen watching makes it even hotter

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Re: The Queen watching makes it even hotter

Postby Jacquelope » Sun Apr 23, 2017 11:52 pm

Sheesh, losing the Queen Bee battle is particularly terrifying. 8O
Experiment: Will a grenade kill a giant naga by exploding in its belly?
Test #1: Inconclusive. Grenade exploded in naga''s mouth.
Test #2: Inconclusive. Grenade exploded in naga's throat.
Further tests delayed until another live specimen can be acquired.
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Re: By far the hottest scene in the game

Postby dreamweevil » Mon Apr 24, 2017 6:15 am

ShiromeArtiste wrote:Was this you?

https://youtu.be/RneChJqcuVU

Better resolution lol.


No-- not me. And that's the same resolution-- just that one clip is zoomed and the other isn't.

Clearly, that end animation was done by a unbirth fanatic. It really hits all the key moments: the struggle by the prey to escape, that slow, rhythmic swallowing, entrapment. If that had been a game for the western market it'd have been censored to death-- there'd be a single frame "gulp" and then "game over". This one carries on well after the player's fate has been sealed, all the way to her digestion by the queen with great visuals and sound. Watch the health bar and we see that the player is actually "killed" during her transfer into the queen.

If I was designing it, the worker bee would have used her stinger to paralyze the player right before unbirthing her. (Why does a bee-girl need a weapon when there's a perfectly good one built into her body?) The worker would partially digest the character, leaving her still "alive" during the transfer. We'd see the player get transformed into (honey??), but rather than getting stored in the queen's human "belly" (why, when she's got that huge bee-abdomen?), we'd see the human's essence being passed to the queen's eggs, which would grow given the surge of nutrition, and the queen would lay an egg or two at the end of the scene.
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Re: By far the hottest scene in the game

Postby ShiromeArtiste » Sat Apr 29, 2017 8:01 am

dreamweevil wrote:
ShiromeArtiste wrote:Was this you?

https://youtu.be/RneChJqcuVU

Better resolution lol.


No-- not me. And that's the same resolution-- just that one clip is zoomed and the other isn't.

Clearly, that end animation was done by a unbirth fanatic. It really hits all the key moments: the struggle by the prey to escape, that slow, rhythmic swallowing, entrapment. If that had been a game for the western market it'd have been censored to death-- there'd be a single frame "gulp" and then "game over". This one carries on well after the player's fate has been sealed, all the way to her digestion by the queen with great visuals and sound. Watch the health bar and we see that the player is actually "killed" during her transfer into the queen.

If I was designing it, the worker bee would have used her stinger to paralyze the player right before unbirthing her. (Why does a bee-girl need a weapon when there's a perfectly good one built into her body?) The worker would partially digest the character, leaving her still "alive" during the transfer. We'd see the player get transformed into (honey??), but rather than getting stored in the queen's human "belly" (why, when she's got that huge bee-abdomen?), we'd see the human's essence being passed to the queen's eggs, which would grow given the surge of nutrition, and the queen would lay an egg or two at the end of the scene.


The Queen actually does have another animation where she turns you into an egg that becomes those larva things. If you are in the air jumping and she grabs you it triggers it. She presses her tits into the characters face as they struggle for a bit, then with a lusty grin she slides her tongue into their mouth and makes out with them until they are intoxicated, then she opens her ovipositor and slowly shoves them in with a look on her face that makes it clear that she gets sexual pleasure from sucking them in to her ovipositor just like a vagina which is probably why she slides them back and forth a few times as her personal dildo. Once inside she encases them in an egg and then fondles her tits as she lays it. It's really hot lol.

She was an amazing addition to the game...her animation and sound effects are a work of art.

Ouruboros is by far my favorite. Lamia unbirthing is just so hot and the sound effects as they're slurped into her pussy are and the wet sound that accompanies the internal shots of them sliding through her hot, sticky womb are perfection.

If I designed it there would be a post game over screen where all four playable characters have been defeated and unbirthed, and are shown inside her womb with panicked looks as they begin to dissolve. Ouruboros squeezes her tits as their struggling makes her orgasm over and over, her juices hastening their demise. Milia is the last to fade and as she does Ouruboros tells her that they have failed, and now the entire human race will be joining you soon.
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Re: By far the hottest scene in the game

Postby dreamweevil » Sun Apr 30, 2017 7:57 am

ShiromeArtiste wrote:The Queen actually does have another animation where she turns you into an egg that becomes those larva things. If you are in the air jumping and she grabs you it triggers it. She presses her tits into the characters face as they struggle for a bit, then with a lusty grin she slides her tongue into their mouth and makes out with them until they are intoxicated, then she opens her ovipositor and slowly shoves them in with a look on her face that makes it clear that she gets sexual pleasure from sucking them in to her ovipositor just like a vagina which is probably why she slides them back and forth a few times as her personal dildo. Once inside she encases them in an egg and then fondles her tits as she lays it. It's really hot lol.

She was an amazing addition to the game...her animation and sound effects are a work of art.

Ouruboros is by far my favorite. Lamia unbirthing is just so hot and the sound effects as they're slurped into her pussy are and the wet sound that accompanies the internal shots of them sliding through her hot, sticky womb are perfection.

If I designed it there would be a post game over screen where all four playable characters have been defeated and unbirthed, and are shown inside her womb with panicked looks as they begin to dissolve. Ouruboros squeezes her tits as their struggling makes her orgasm over and over, her juices hastening their demise. Milia is the last to fade and as she does Ouruboros tells her that they have failed, and now the entire human race will be joining you soon.


Very interesting. Found parts of that scene (Queen Bee laying eggs) later on, and that's pretty interesting too-- as is the breast-smothering bit she does prior to that. Seems almost like the queen is distracting her victim while she prepares to swallow her. Sometimes these scenes seem to happen very (too?) quickly and other times the game stretches them out, which is more interesting and realistic. Not sure why: in a few places it looks like the game is stalling while it drains the player's health (which for some reason is interesting too), but other times the player's at zero health already.

I really have to appreciate the effort put into the animation of all of this. It's the little motions that really sell the scene: the worker bee holding the player's head to keep her from escaping until she's ready to swallow her the rest of the way: a specialized "gulping" action after the bee swallows the player before taking off; the way the bees look behind at their own rear ends, with a smile, as they digest their prey. This is why I say the animation really had to be done by unbirth fan: that takes time and a lot of care to get it just right. It's also an amazing amount of follow-through after the player is already "dead".

The game itself seems to have the usual shortcomings: it would be amazing if a game like that had more complex AI, so you didn't see wasted motions (pointless attacks), the enemies coordinated themselves better, like a story unfolding, and everything was a little less random and repetitive. If the bosses were smarter, you wouldn't need "enemy overload" where the game just materializes dozens of identical enemies. Should play more like "reality": While you're distracted by the underlings, the queen is laying eggs that evolve into larvae and then worker bees. If enemies pull off successful attacks they gain energy that lets them grow, and the larger they are the more dangerous they get. The more energy the queen can absorb from you, the more eggs she can lay.
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Re: By far the hottest scene in the game

Postby formaldehyde » Sun Apr 30, 2017 5:15 pm

dreamweevil wrote:Sometimes these scenes seem to happen very (too?) quickly and other times the game stretches them out, which is more interesting and realistic. Not sure why: in a few places it looks like the game is stalling while it drains the player's health (which for some reason is interesting too), but other times the player's at zero health already.


the scenes have to be manually advanced to get outta the current animation loop. its one of the action keys i forget which. and getting out early wont save any health or sp, getting out before it drains all the red just means it goes away instantly.

Should play more like "reality": While you're distracted by the underlings, the queen is laying eggs that evolve into larvae and then worker bees. If enemies pull off successful attacks they gain energy that lets them grow, and the larger they are the more dangerous they get. The more energy the queen can absorb from you, the more eggs she can lay.


well other than the larva laying thing mentioned above, if u get finished off by a larva they grow into a spear bee too
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Re: By far the hottest scene in the game

Postby dreamweevil » Sat May 06, 2017 6:48 am

formaldehyde wrote:
dreamweevil wrote:Sometimes these scenes seem to happen very (too?) quickly and other times the game stretches them out, which is more interesting and realistic. Not sure why: in a few places it looks like the game is stalling while it drains the player's health (which for some reason is interesting too), but other times the player's at zero health already.


the scenes have to be manually advanced to get outta the current animation loop. its one of the action keys i forget which. and getting out early wont save any health or sp, getting out before it drains all the red just means it goes away instantly.


Okay, that explains the difference in timing between the videos. Thanks for letting us know! That's actually a nice feature, letting the player control the pacing like that.
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