The Cocksnack! A new interactive

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Re: The Cocksnack! A new interactive

Postby Schpadoinkle » Tue Nov 04, 2014 2:24 am

It's almost all M/F right now. I don't know what you're complaining about.
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Re: The Cocksnack! A new interactive

Postby Runek » Tue Nov 04, 2014 8:46 am

Not when I look at the story tree, its mostly herm based
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Re: The Cocksnack! A new interactive

Postby Ishimaru » Tue Nov 18, 2014 12:42 am

Runek wrote:Not when I look at the story tree, its mostly herm based


Then why not go in and write some stuff and maybe inspire people to write more not herm base stuff.
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Re: The Cocksnack! A new interactive

Postby Fiaura54 » Tue Nov 18, 2014 6:46 pm

Sorry, I am a herm and I really enjoy herms so guess what I tend to write? Also college started a few months back so writing has been harder to find time for.
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Re: The Cocksnack! A new interactive

Postby Ishimaru » Thu Nov 20, 2014 4:54 am

Fiaura54 wrote:Sorry, I am a herm and I really enjoy herms so guess what I tend to write? Also college started a few months back so writing has been harder to find time for.

:D good for you!

:o also good luck in college
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Re: The Cocksnack! A new interactive

Postby Ryan-Drakel » Sat Feb 07, 2015 1:48 am

*Sighs* And the story's ruined for me because someone put in scat. *facepalms*

I'll just... avoid that section now...
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Re: The Cocksnack! A new interactive

Postby rubuio91 » Fri Mar 13, 2015 6:05 am

Wow, this is really awesome, I wish I saw this earlier!
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Re: The Cocksnack! A new interactive

Postby wangjohnson » Tue Jul 07, 2015 1:41 am

Hi there - just wanted to stop in here and say hi!

I just recently started working on trying to expand some of the human PC content in the story - most specifically with the Employee Herm 2 option, Hannah Marin.

While in specific I want to make fun bits to read, overall I want to make the Cocksnack actually feel like a CYOA story - that is, things still happen even if you're not there, so your choices can change the context of events as you run into them. Check out Hannah's new content if you don't get it, and I think you'll understand.

Anyway, I'm bringing this up because I'd like to pick Eka's brains a bit, and hash out some ideas regarding a few events referenced in the story that as of yet haven't been seen.

In specific, I'm talking about the prompts about the Parent Spunkapalooza, East Casino Tournament and the special High risk job that Sindra Clawfoot sees listed on the bulletin board.

I already took the all girl's school team building party that Honey Divenuts stumbled on and turned it into the core of the first wave of new Hannah content, but I can't do that for these other events without a reference point.

So I implore you, Eka-ists: try spitballing up some things to suit, and I'll happily churn that into new chapters.
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Re: The Cocksnack! A new interactive

Postby Fiaura54 » Tue Jul 07, 2015 5:01 am

Could you do me a favor and give me more than an hour to write something else when I start a new chain?
I was literally writing and hit the post button and you had already slammed into it when I had just started the chain less than an hour before. makes it incredibly difficult to continue when someone is going to jump on your chains before you can finish what you are writing.

Also do no rehash other chapters into it that form basically the same copy and paste to divert all the various methods to the same story chain.
that is like the worst thing to discover is that someone updated and all they did was copy and paste to make a chain go down a path that had already been posted.
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Re: The Cocksnack! A new interactive

Postby wangjohnson » Tue Jul 07, 2015 6:18 pm

You already made your point in an email on Writing.com Fiaura - there's no real point to reiterating it - or did you not notice how I haven't touched that since you made your request? I hadn't noticed that you'd just written it and assumed I'd missed it- you have since corrected me on that.

That said fair enough - I won't be straying out of Hannah's stuff any time soon now so that shouldn't be an issue.



As to the rehash assertion - frankly I think that's dumb and against the idea of CYOA literature. Not just dumb, but ignorant of what CYOA/interactive stories fundamentally are. To act like that's a bad thing while still working with interactive stories - that strikes me as someone disliking cars because they most often use gas. That's downright emblematic of CYOA stuff, that you can get to the 'same' event but have it be different than it would have been had you arrived by a different route.

That is, in fact, what I'm doing; events that have the same name across different branches actually play out in functionally different manners, and grow more divergent the farther you go. For example; arriving at the St Utero party right off has things still in full swing, with plenty of work to do - arriving after some delays causes it to be in its twilight hours, with different new prompts depending on which route you took to get there. ...No, I idealize CYOA; normally in the original stuff you get to the exact same place when you take different routes to the same place - limitation of hard print, the source of CYOA stuff. This is a step better, as it accounts for what you did different.

I wonder; did you even read what I posted to see if it was rehashing/have you actually read the CYOA stuff that inspired Writing.com's interactive story option, or did you just assume it was a problem because you saw similar branch-names?

Regardless, I'm absolutely not listening to you on that, as that's the fundamental reason I'm doing this - I want to make the Cocksnack feel like an actual PLACE you go to with its own schedule and all that on the night you get there - and that rather requires what you labelled rehashing.
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Re: The Cocksnack! A new interactive

Postby Houyo » Tue Jul 07, 2015 10:26 pm

If said rehashing is copy/pasting other chapters with the exact same content, then that's stupid. If it's rehashing the same event, but being completely rewritten from scratch with changes to the scenario due to events on different paths, then that's okay.
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Re: The Cocksnack! A new interactive

Postby Fiaura54 » Wed Jul 08, 2015 12:25 am

Houyo wrote:If said rehashing is copy/pasting other chapters with the exact same content, then that's stupid. If it's rehashing the same event, but being completely rewritten from scratch with changes to the scenario due to events on different paths, then that's okay.


That's the problem, there were 3 updates to the Cocksnack by Wang tonight and all 3 are copy/paste the same story in different branches.

While they go down similar paths, it makes little interesting reading to have copy/pastes flowing for 3 different updates.

And yes I did in fact read it, there are no major differences in many of your posts, some of them are even the exact same post word for word. This is a problem; different events should not lead to the same place with the exact same events happening; there should be some variation to them.

You can go, I'm not listening to you; but no one else has done any copy/paste method to link events together. Each path is unique and that is and still is a good thing. Even if you want the event to go to the same place: CHANGE HOW THE EVENT PLAYS OUT!
Reading Chryll cockvore scenes should all be different not all be the exact same verbatum. That's part of the experience is to take 1 branch and now have a completely different set of events play out or at least similar events to be a unique experience.

Reading the same scene in 3 different places desensitizes you to the experience and makes it less worth adding to or reading. It is also a heavy hit on motivation of others to do anything for the fear that their story will not be unique because someone will write them into another path that has already been done or outside readers begin to wonder how many different chapters are in fact the exact same content and not worth reading since you've already read that.
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Re: The Cocksnack! A new interactive

Postby wangjohnson » Wed Jul 08, 2015 1:34 am

Man you're a hilariously sheltered-seeming sort.

'No one else has done any of this before in the story' - and no one's written any any anal vore, for example, but that's sure as shit allowed - just as-is going classically CYOA.

'Even if you want the event to go to the same place: CHANGE HOW THE EVENT PLAYS OUT!' So you clearly didn't read shit - or you're acting like a partial read was a complete one. I mean seriously; Go to St. Utero's party right off, it's in full swing and there's work to do at many mini-events in it. Go to St. Utero's after spending time with Cheryl first, and the entire event plays out different - booth workers that were managing things fine are either being auctioned or about to be vored by drunken guests, stage workers have either finished their work, gotten accosted by coworkers or ran into problems with customers that still want an auction - and which variations you encounter change based on how you spend time with Cheryl. Maybe you make a senior coworker friend, or you get auctioned off, or you buy a cocksnack, or... because of what you view as pointless paralleling, I can get way more than just the allowed two outcomes out of events, on top of making it more CYOA-ish and adding content.

If you think that there isn't a change between all of THAT... then yes, I return to my prior statement; I find your opinion sillily irrational, and won't follow your request because it's hyperbolized and fundamentally flawed. If you don't like that that's fine, but you don't have to throw a fit about it, as you at least somewhat seem to be doing.

Look, I get it - you want every single story path to be totally unique and dissimilar from others, and you're having trouble grasping nuance in how that can happen. But here's the bottom line: I'm adding chapters, and I'm adding way more than this stories seen in months, in the span of days.

Don't like it? Cool - but don't talk like your alternative's better when you STILL just have that one remotely recent upload. Sure, fine, I posted on top of it because I didn't notice you started something - but you COULD have still written... something. You haven't, yet you still sit here complaining.

At least write something the way you think it should be done so you have an example to point at; at least that way everyone has more smut to read. 'It's a heavy hit to motivation' - if your motivation was so weak that seeing someone write something you don't like elsewhere in a collaborative story kills your motivation, then you probably weren't going to contribute anyway. Case in point - I think you're a doof for your stance, but that's not going to sap my motivation to write - you know, because I want to make smut content, and gosh darn it I'm gonna do that.


Isn't that why we read Cocksnack, or why this thread here even exists; we're here for smut?

Of course, if that's not why we're here, and the general sentiment is 'no smut unless it's exactly the way I want it, no shut up about what CYOA is or what setting consistency is, each path for every character should be totally different nevermind if that doesn't make sense - and shut up about how some people actually like narrative consistency with their smut, my preference is best', then that's interesting to learn too.
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Re: The Cocksnack! A new interactive

Postby Houyo » Wed Jul 08, 2015 3:21 am

Nah man, you're just making excuses for shitty behavior. This isn't about narrative consistency, it's about being lazy and bringing down the quality of the work as a whole due to said laziness. You guys ranting to each other isn't going to solve much though.
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Re: The Cocksnack! A new interactive

Postby Fiaura54 » Wed Jul 08, 2015 4:06 pm

Houyo wrote:Nah man, you're just making excuses for shitty behavior. This isn't about narrative consistency, it's about being lazy and bringing down the quality of the work as a whole due to said laziness. You guys ranting to each other isn't going to solve much though.


Maybe someone should just find Diver and see about removing the repeat posts.
Also agreed he is just making up excuses for laziness and like: I posted more chapters than you! I'm better.
More is not better, quality over quantity any day of the week.
As far as my post rate, I have this thing called graduate school, takes up most of my writing time and seeing him come in and destroy the story like this, removes most of my writing motivation for it.
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Re: The Cocksnack! A new interactive

Postby Getinmybelly » Thu Jul 09, 2015 5:54 pm

Whoever is posting the same chapter 3-4 times in a row on different story trees, PLEASE stop.
It's meant to be an interactive to give different story options.

I don't want to read the same thing over and over
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Re: The Cocksnack! A new interactive

Postby Fiaura54 » Fri Jul 10, 2015 2:10 am

That would be WangJohnson, can someone find Diver and remove the repeat chapters?
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Re: The Cocksnack! A new interactive

Postby diverca » Fri Jul 24, 2015 2:27 pm

Hello, Yes this is Dog
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Re: The Cocksnack! A new interactive

Postby Perv404 » Mon Aug 17, 2015 9:46 am

I actually went and wrote something for the heck of it.

http://www.writing.com/main/interact/it ... /131111131
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Re: The Cocksnack! A new interactive

Postby Pepper » Fri Apr 22, 2016 3:44 pm

nice
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