There have also been plenty of scenes I've wanted edits of, even to the point where I'd be willing to do them myself.
The first one that comes to mind is the Snake and Mouse scene from the episode Squirrels (1) part 1 of HBO's Animals. It's a well made scene that titillates my fancy quite a bit, but I think it suffers a bit from lackluster animation. It's too choppy, the designs are too stiff and unappealing, it just looks cheap in general (which saddens me a bit because the animation was done by Starburns, the company that did two of my favorite animated projects of this decade). This is one of those scenes that would need to be completely reanimated, so I doubt there would be much interest in it since people on this site, myself included, already like this scene. If I ever git good at animating, which I doubt, this is going to be one of those personal projects I work on in my alone time.
One scene that I've already worked on is Templeton's glut at the fair from Charlotte's web.
https://www.youtube.com/watch?v=-bTSs3hTNREThere's a moment where he swallows a banana whole (paging Dr. Freud) and his gut swells out. The last bit of the scene continues with some good belly play, so I couldn't help but imagine someone in there getting squished all about.
Using Jeschke's audio packs (thanks), I've constructed the sound design necessary to make this scene vorish. The thing that's missing is the visual editing. There's no cutting and trimming that needs to be done for the scene itself, unless you just want to get to the good part or decided to extract the footage from the whole film for the best quality possible. The thing that truly needs to be edited is the object of Templeton's consumption, the banana. If anyone wants to airbrush it out, feel free to do so as I think that would be the preferred method. It would be a pain in the ass to do while inserting a character for him to consume, but it could be done. I, with my freeware editing software, will do something else. I'll simply layer a character of matching shape on top of the existing subject. I've concluded that the best fit would be a caterpillar. Not only does the body match the shape of the banana, but you wouldn't have to erase the peel. With little manipulation, you could recontextualize the banana as a caterpillar being squeezed out of it's cocoon as it was about to exit it's metamorphosis (DON'T QUESTION MY UNDERSTANDING OF BIOLOGY).
A commonality between scenes that I try to edit is that there's very little visual editing involved and most of the work goes into sound design. This was especially true of this scene from Ice Age 5:
https://www.youtube.com/watch?v=CGjBZAbbvd0This scene is pretty much gold and needs no editing whatsoever, but I thought it would be fun to add in some sound effects to make the stomach gurglier and sloshier. The editing program I use renders the frame rate of this scene poorly, so I kind of abandoned it.
The things I edit the most (for personal use only) are the many gigabytes of illustrations and art I've saved from the internet. I do this either because they're not really vore but are good material for an amateur like myself to build upon, or because it's fun to recontextualize these pictures in different mediums. Every once in a while, I'll try to edit something that's animated. The best example of this, being the one I've worked on the most, is this animated loop from kdanielss:
https://aryion.com/g4/view/324584It started when I found an old ms paint drawing, and felt ambitious enough to completely redraw it now that I had better software. I did, but I used bases like the scrub I am, as well as someone else's background art. Having finished it, I felt like adding a cutaway shot. I noticed that this loop would be a perfect fit, so I worked tirelessly to learn how to alter transparency and what software to use for chroma-keying and converting files into different formats and just days of work for something that should be really simple. I even tried to partially animate my own picture, but to poor effect. I think at this point, a third of the time I spend on porn is spent editing, downloading software, and learning how to alter code for video games. Nobody asked for it, but I want to make it clear that I have no intention of sharing this particular project; not just because it's mostly comprised of work by other artists, but also because it's really amateurish and cringey.