SL Animations

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SL Animations

Postby Big_D » Mon Nov 04, 2013 9:13 pm

ok first off i do appologise if this isn't the correct forum for this. now that that's out of the way here's a animation i've made
http://www.youtube.com/watch?v=4PNDPeYjYe0
now firstly please don't complain about the figures they are what sl use,
now what I would like from you lot is sugestions on what the pred could be doing and I would like your input on if I should change how the prey insert thems self
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Re: SL Animations

Postby Vorishartist » Mon Nov 04, 2013 11:07 pm

Not bad, though unfortunately when you upload it your avatars are going to be offset due to SL's suckiness. As for the prey, you could have them bundle their feet up as they go in. PM me if you need an example of what I mean, I've got something in world already.
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Re: SL Animations

Postby UnforsakenFantasy » Tue Nov 05, 2013 2:24 am

could use work here and there, but overall, nice.
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Re: SL Animations

Postby Big_D » Tue Nov 05, 2013 9:58 am

yeh I agree with you on the work part, but to be fair I'm working with SL's crappy models, I think the horse bit of her is the highest grade thing there and it's a freebee off daz. Also, and it feels rude to ask this, does anyone know how to make something for the taur part of the body cause i'm sure SL will have a fit with me if build it using the wrong model

Edit: and here's the av version with a different entree method http://www.youtube.com/watch?v=0I4FCzRS0dU thinking of doing something different but first I've got to do the over willing prey one ^^
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Re: SL Animations

Postby Vorishartist » Wed Nov 06, 2013 10:46 pm

You can upload the daz model, SL supports mesh. you would need to rig it to the skeleton though.
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Re: SL Animations

Postby Big_D » Thu Nov 07, 2013 8:18 am

Hmm I'm not sure how to rig up a skeleton for sl, though if I knew how the taurs were rigged in SL I might be able to alter the skeleton in daz enough to let me start making better movements for the pred rather than just having them stand still, still I'd need to check out how they assign the animations to each of the limbs so that I'm not selling some junk to them, also I still haven't heard and suggestions for what the preds doing but then until I can get the bottom half to move their actions are rather limited
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Re: SL Animations

Postby Big_D » Tue May 20, 2014 9:16 am

wow that last post was some time ago, well to make up for that here's a new animation i'm getting ready to roll out, still not 100% complete needs more movement in general , but I'd like to hear your thoughts on it anyways, also would you know if sl supports a shrinking feature an if the answers yes then I might just be able to make my animations a lot less clippy
Last edited by Big_D on Mon Jun 02, 2014 7:46 am, edited 1 time in total.
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Re: SL Animations

Postby Big_D » Fri May 30, 2014 6:58 pm

not spamming or anything just thought you'd like to see what will be going on the market shortly https://www.youtube.com/watch?v=KOS4_6V ... e=youtu.be any comments would be welcomed, or ideas of what you'd like to see made next
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Re: SL Animations

Postby Big_D » Sat Jun 14, 2014 7:34 am

next we're going big with some macro vore https://www.youtube.com/watch?v=QOe60f3dwPI as always feel free to comment, please note the box isn't included and you don't get a free meal either
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Re: SL Animations

Postby Vinderex » Mon Jun 16, 2014 12:36 am

Nice! Do you know what the scale of the macro is, roughly?
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Re: SL Animations

Postby Big_D » Mon Jun 16, 2014 6:01 am

I belive I made her between 4 to 6 times standed height I'll have to check, also vin is there anything about it you think could be improved except for the clipping
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Re: SL Animations

Postby Vinderex » Mon Jun 16, 2014 9:39 pm

It looks pretty good to me. It might reduce clipping and maybe look better if you try the curl-up method on the prey just after they enter the mouth. Have to keep in mind that animations played in SL almost never line up as well as they do within the animation software, so it'd be a good idea to avoid the high-precision stuff like sliding down the throat when it's possible. Then again though, I'm not used to working with macros, so they might have enough extra space in them for the curl-up to not be needed as much.
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Re: SL Animations

Postby Big_D » Tue Jun 17, 2014 6:45 pm

hmm yeh I could do the curl up thing no probs on that, the biggest problem with macro animation is making it for the right size if the sl user is using one thats 10* normal and you made it using one thats 5* the thing wont line up right with out altering it, and that sort of thing niggles at the back of my mind whenever I make these things, but I'm babeling, by the way vin thanks for posting also please enloy this one
https://www.youtube.com/watch?v=e6LcQpx9SPo just goes to show why preds wear panties or reframe from bending over
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Re: SL Animations

Postby Vinderex » Wed Jun 18, 2014 12:40 am

Lol. Reminds me of this.

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Re: SL Animations

Postby Big_D » Wed Jun 18, 2014 11:42 am

yeh i remember that, still have to think about what the should be doing, I don't like things being idle, I'd have the pred rear up if I knew how to make it work in sl, so for now I might have their arms move and lean back before twisting round to see what just 'rear ended' them, though I am open to ideas
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Re: SL Animations

Postby Carreau » Sun Jun 22, 2014 12:30 pm

Big_D wrote:hmm yeh I could do the curl up thing no probs on that, the biggest problem with macro animation is making it for the right size if the sl user is using one thats 10* normal and you made it using one thats 5* the thing wont line up right with out altering it, and that sort of thing niggles at the back of my mind whenever I make these things, but I'm babeling, by the way vin thanks for posting also please enloy this one
https://www.youtube.com/watch?v=e6LcQpx9SPo just goes to show why preds wear panties or reframe from bending over


That would be an awesome set of anims to go with my centaur!
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Re: SL Animations

Postby Big_D » Fri Jun 27, 2014 11:44 am


That would be an awesome set of anims to go with my centaur!


shame I don't have your centaur, also I have added some movement to the pred, and curled up the prey a bit I think I've posted them onto the market at my normal price, plus I'm going to try some comission work just a few to start with three to be precise, so if your interested send deamona (twilight dragon - knight) a message on sl and I'll get in touch to sort out the details
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