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SL Animations

PostPosted: Mon Nov 04, 2013 9:13 pm
by Big_D
ok first off i do appologise if this isn't the correct forum for this. now that that's out of the way here's a animation i've made
http://www.youtube.com/watch?v=4PNDPeYjYe0
now firstly please don't complain about the figures they are what sl use,
now what I would like from you lot is sugestions on what the pred could be doing and I would like your input on if I should change how the prey insert thems self

Re: SL Animations

PostPosted: Mon Nov 04, 2013 11:07 pm
by Vorishartist
Not bad, though unfortunately when you upload it your avatars are going to be offset due to SL's suckiness. As for the prey, you could have them bundle their feet up as they go in. PM me if you need an example of what I mean, I've got something in world already.

Re: SL Animations

PostPosted: Tue Nov 05, 2013 2:24 am
by UnforsakenFantasy
could use work here and there, but overall, nice.

Re: SL Animations

PostPosted: Tue Nov 05, 2013 9:58 am
by Big_D
yeh I agree with you on the work part, but to be fair I'm working with SL's crappy models, I think the horse bit of her is the highest grade thing there and it's a freebee off daz. Also, and it feels rude to ask this, does anyone know how to make something for the taur part of the body cause i'm sure SL will have a fit with me if build it using the wrong model

Edit: and here's the av version with a different entree method http://www.youtube.com/watch?v=0I4FCzRS0dU thinking of doing something different but first I've got to do the over willing prey one ^^

Re: SL Animations

PostPosted: Wed Nov 06, 2013 10:46 pm
by Vorishartist
You can upload the daz model, SL supports mesh. you would need to rig it to the skeleton though.

Re: SL Animations

PostPosted: Thu Nov 07, 2013 8:18 am
by Big_D
Hmm I'm not sure how to rig up a skeleton for sl, though if I knew how the taurs were rigged in SL I might be able to alter the skeleton in daz enough to let me start making better movements for the pred rather than just having them stand still, still I'd need to check out how they assign the animations to each of the limbs so that I'm not selling some junk to them, also I still haven't heard and suggestions for what the preds doing but then until I can get the bottom half to move their actions are rather limited

Re: SL Animations

PostPosted: Tue May 20, 2014 9:16 am
by Big_D
wow that last post was some time ago, well to make up for that here's a new animation i'm getting ready to roll out, still not 100% complete needs more movement in general , but I'd like to hear your thoughts on it anyways, also would you know if sl supports a shrinking feature an if the answers yes then I might just be able to make my animations a lot less clippy

Re: SL Animations

PostPosted: Fri May 30, 2014 6:58 pm
by Big_D
not spamming or anything just thought you'd like to see what will be going on the market shortly https://www.youtube.com/watch?v=KOS4_6V ... e=youtu.be any comments would be welcomed, or ideas of what you'd like to see made next

Re: SL Animations

PostPosted: Sat Jun 14, 2014 7:34 am
by Big_D
next we're going big with some macro vore https://www.youtube.com/watch?v=QOe60f3dwPI as always feel free to comment, please note the box isn't included and you don't get a free meal either

Re: SL Animations

PostPosted: Mon Jun 16, 2014 12:36 am
by Vinderex
Nice! Do you know what the scale of the macro is, roughly?

Re: SL Animations

PostPosted: Mon Jun 16, 2014 6:01 am
by Big_D
I belive I made her between 4 to 6 times standed height I'll have to check, also vin is there anything about it you think could be improved except for the clipping

Re: SL Animations

PostPosted: Mon Jun 16, 2014 9:39 pm
by Vinderex
It looks pretty good to me. It might reduce clipping and maybe look better if you try the curl-up method on the prey just after they enter the mouth. Have to keep in mind that animations played in SL almost never line up as well as they do within the animation software, so it'd be a good idea to avoid the high-precision stuff like sliding down the throat when it's possible. Then again though, I'm not used to working with macros, so they might have enough extra space in them for the curl-up to not be needed as much.

Re: SL Animations

PostPosted: Tue Jun 17, 2014 6:45 pm
by Big_D
hmm yeh I could do the curl up thing no probs on that, the biggest problem with macro animation is making it for the right size if the sl user is using one thats 10* normal and you made it using one thats 5* the thing wont line up right with out altering it, and that sort of thing niggles at the back of my mind whenever I make these things, but I'm babeling, by the way vin thanks for posting also please enloy this one
https://www.youtube.com/watch?v=e6LcQpx9SPo just goes to show why preds wear panties or reframe from bending over

Re: SL Animations

PostPosted: Wed Jun 18, 2014 12:40 am
by Vinderex
Lol. Reminds me of this.


Re: SL Animations

PostPosted: Wed Jun 18, 2014 11:42 am
by Big_D
yeh i remember that, still have to think about what the should be doing, I don't like things being idle, I'd have the pred rear up if I knew how to make it work in sl, so for now I might have their arms move and lean back before twisting round to see what just 'rear ended' them, though I am open to ideas

Re: SL Animations

PostPosted: Sun Jun 22, 2014 12:30 pm
by Carreau
Big_D wrote:hmm yeh I could do the curl up thing no probs on that, the biggest problem with macro animation is making it for the right size if the sl user is using one thats 10* normal and you made it using one thats 5* the thing wont line up right with out altering it, and that sort of thing niggles at the back of my mind whenever I make these things, but I'm babeling, by the way vin thanks for posting also please enloy this one
https://www.youtube.com/watch?v=e6LcQpx9SPo just goes to show why preds wear panties or reframe from bending over


That would be an awesome set of anims to go with my centaur!

Re: SL Animations

PostPosted: Fri Jun 27, 2014 11:44 am
by Big_D

That would be an awesome set of anims to go with my centaur!


shame I don't have your centaur, also I have added some movement to the pred, and curled up the prey a bit I think I've posted them onto the market at my normal price, plus I'm going to try some comission work just a few to start with three to be precise, so if your interested send deamona (twilight dragon - knight) a message on sl and I'll get in touch to sort out the details