A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Have any interesting vore scenarios in mind? Post your ideas here, and others may use them to create drawings, stories, and other forms of entertainment!

Read the rules in detail here
Forum rules
Have any interesting vore scenarios in mind? Post your ideas here, and others may use them to create drawings, stories, and other forms of entertainment!

Make sure you names the subject of your post properly!

Remember, this isn't a forum for you to make request to draw your character. Please ask an artist in private directly.

Read the rules in detail here

A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Tue Jun 30, 2015 7:46 pm

Mission Statement

So I've been doing a little idle thinking about public vore RPs and how they could be regulated to provide for a more fulfilling experience where everyone is treated "fairly" without taking too much control away from the RPer.

And one of the things I thought about was: Wouldn't it be neat if there was a sort of Dungeons & Dragons styled system for dealing with vore combat? Something simple yet flexible people could plug into their RPs to give it a more solid feel. I quickly realized this task was probably beyond me to complete on my own, because I'm bloody lazy and not perfect and all that stuff. So I decided to post here in order to pool ideas! I'll be taking ideas and attempting to form a rule book that others can use as they so please. That being said here are some guidelines for suggesting things, please try and keep them in mind:

  • The mechanics should be kept concise and easy to understand. Numbers should be kept small. Math should be limited to simple addition and subtraction. While we're taking inspiration from D&D, I want this system to be much easier to implement than actual D&D
  • This system should be modular and exclusively focused on vore and the combat of vore. That means that lore should be absent.
  • This system should assume Same Size vore that ends with the prey being digested by 'default'. Things such as the ability to stop oneself from digesting their prey, being able to regurgitate prey, full tour, prey being able to reform or sizeplay should be possible through feats, magic and/or a character's race/class. What orifice is used for vore should be left up to the player.
  • For the purposes of fairness, the sum of a race or class's racial/class stat bonuses may not exceed 4 each. This means that if you want to allocate 5 or more positive stats to a race or class you must allocate one negative point elsewhere for every extra stat point. In addition, a race / class can only give up to a +5 bonus or -5 negative.
  • In the spirit of being modular, there should not be a leveling system. It should be left up to the DM or RPers how many feats/spells they are allowed to have and if it is their desire to create a simple experience/levleing system they can.
  • Humans will be treated as very capable predators for their size class. Sorry, people who hate human predators. You can feel free to change their racial bonuses in your own RP if want. Anthros should be treated as "half" human for the purposes of determining their stats.
  • A class or race should be non-unique. They should be generic archetypes that anyone can use.

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Core Stats

  • Strength: Your strength is added to your melee attack rolls, as well as any action roll requiring brute strength. Examples: Lifting, pushing, crushing, climbing, movement while encumbered, grappling
  • Constitution: Your constitution determines your HP (HP = Constitution+3) and how far you can drop below 0 HP before your character perishes. It is also added to a few action rolls requiring fortitude. Examples: Resisting the effects of poison, disease, pain, holding your breath and knock out blows
  • Dexterity: Your dexterity is added to your ranged physical attacks and your physical defense rolls, as well as other rolls related to agility, flexibility and reaction speed. Examples: Running unencumbered, dodging, stealth, pickpocketing, fitting into small spaces
  • Intelligence: Your intelligence is added to your magical attack rolls and rolls related to problem solving skills. Examples: Searching for clues or information, bluffing, detecting lies, intuition, guile
  • Willpower: Your willpower is added to your magical healing rolls and your mental defense rolls. It is also added to rolls that require emotional fortitude. Examples: Resisting the effects of crippling emotions

Creating a character (in 4 steps)
Step 1
Choose your character's race! If your race is not listed in the spoiler below, or you agree with your DM that they would be better represented as a different race, you may choose a placeholder race. Write down the stats associated with that race for later.
Spoiler: show
Human
-1 Strength
+3 Constitution
-1 Dexterity
+2 Intelligence
+1 Willpower

Robot
+3 Strength
+2 Constitution
-2 Dexterity
+3 Intelligence
-3 Willpower

Fae
-3 Strength
-1 Constitution
+1 Dexterity
+1 Intelligence
+3 Willpower

Fairy.
-5 Strength.
-3 Constitution.
+2 Dexterity.
+4 Intelligence.
+2 Willpower

Dwarf
+2 Strength
+2 Constitution
+1 Dexterity
-2 Intelligence
+1 Willpower

Nature Elves
+0 Strength
+1 Constitution
+2 Dexterity
-2 Intelligence
+3 Willpower

Arcane Elves
+0 Strength
-1 Constitution
+2 Dexterity
+3 Intelligence
+0 Willpower

Orc
+3 Strength
+2 Constitution
-1 Dexterity
-1 Intelligence
-2 Willpower

Goblin
+0 Strength
+0 Constitution
+2 Dexterity
+3 Intelligence
-1 Willpower

Minotaur (Cow/Bull Anthro)
+3 Strength
+3 Constitution
+2 Dexterity
-2 Intelligence
-2 Willpower

Ogre
+4 Strength
+4 Constitution
-1 Dexterity
-2 Intelligence
-2 Willpower

Succubus / Incubus
+2 Strength
+0 Constitution
+2 Dexterity
+2 Intelligence
-2 Willpower

Cat (Anthro)
-3 Strength
-1 Constitution
+4 Dexterity
+1 Intelligence
+1 Willpower

Dog (Anthro)
+2 Strength
+3 Constitution
-3 Dexterity
-2 Intelligence
+0 Willpower

Kitsune (Fox Anthro)
-2 Strength
-3 Constitution
+2 Dexterity
+4 Intelligence
+1 Willpower

Mouse (Anthro)
-4 Strength
+2 Constitution
+3 Dexterity
-2 Intelligence
+ 3 Willpower

Goat (Anthro)
+2 Strength
+1 Constitution
-1 Dexterity
+0 Intelligence
+2 Willpower

Shark (Anthro)
+4 Strength
+2 Constitution
-1 Dexterity
+0 Intelligence
-1 Willpower

Naga/Lamia (Snake Anthro)
+2 Strength
+0 Constitution
-2 Dexterity
+3 Intelligence
+1 Willpower

Rabbit (Anthro)
-2 Strength
-1 Constitution
+5 Dexterity
+1 Intelligence
+1 Willpower

Slime / Goo (Anthro)
-5 Strength
+5 Constitution
+1 Dexterity
+0 Intelligence
+0 Willpower

Spider (Anthro)
-2 Strength
-2 Constitution
+2 Dexterity
+2 Intelligence
+1 Willpower

Feral Dragon (Anthro)
+5 Strength
+5 Constitution
-1 Dexterity
-3 Intelligence
-2 Willpower

Magical Dragon (Anthro)
+3 Strength
+2 Constitution
-2 Dexterity
+3 Intelligence
-2 Willpower


Step 2
Choose your character's class! If your class is not listed in the spoiler below, or you agree with your DM that they would be better represented as a different class, you may choose a placeholder class. Add these stats to the stats you wrote down in Step 1 and write your new stats down.
Spoiler: show
Pokemon Trainer
-1 Strength
+3 Constitution
-1 Dexterity
+1 Intelligence
+2 Willpower

Pokemon Trainer (PSI)
-2 Strength
+3 Constitution
-1 Dexterity
+2 Intelligence
+2 Willpower

Magician
-2 Strength
-1 Constitution
+1 Dexterity
+5 Intelligence
+0 Willpower

Healer
-1 Strength
+0 Constitution
+0 Dexterity
-1 Intelligence
+5 Willpower

Drunk Brawler
+4 Strength
+3 Constitution
-4 Dexterity
-2 Intelligence
+2 Willpower

Berserker
+5 Strength
-1 Constitution
+4 Dexterity
-2 Intelligence
-2 Willpower

Marksman
+1 Strength
+0 Constitution
+4 Dexterity
+0 Intelligence
-1 Willpower

Shapeshifter
+3 Strength
+2 Constitution
+3 Dexterity
-2 Intelligence
-2 Willpower

Scientist
-2 Strength
-1 Constitution
+0 Dexterity
+5 Intelligence
+1 Willpower

Rogue
+0 Strength
-1 Constitution
+4 Dexterity
+2 Intelligence
-1 Willpower

Ninja
+0 Strength
-1 Constitution
+3 Dexterity
+3 Intelligence
-1 Willpower

Bard
-2 Strength
-1 Constitution
-1 Dexterity
+5 Intelligence
+3 Willpower

Lawyer
-2 Strength
- Constitution
+1 Dexterity
+4 Intelligence
+2 Willpower

Full Time Mom
+0 Strength
+1 Constitution
-1 Dexterity
+1 Intelligence
+3 Willpower

Detective
+1 Strength
-1 Constitution
+1 Dexterity
+3 Intelligence
+0 Willpower

Sex Worker
+0 Strength
+4 Constitution
+4 Dexterity
-1 Intelligence
-3 Willpower

Chef
-2 Strength
+1 Constitution
+1 Dexterity
+3 Intelligence
+1 Willpower


Step 3
Now you get to allocate your character's Individual Stats! Every character gets 5 Individual Stat points that you may spend as you please, further increasing the stats you wrote down in Step 2. You may substract stat points from your other stats to get extra points. However, you may not increase any stat by more than 5 points total using Individual Stats. Tip: Only action rolls will benefit from a stat being above 10. No feat or spell will ever have a pre-requisite stat higher than 10.

Step 4
The final step of character creation is feats. Ask your DM how many feats they are allowing your character to start with and look through the feats spoiler below. If you would like some examples of how many feats you might start with and the rate at which you will get new feats, check below in the universal mechanics section under Obtaining New Feats (Leveling Up). Be sure to take your time on this step, as feats are not refundable and there are a great many to choose from. There is no such thing as a useless feat, however there are feats with the sole purpose of catering to the kinks and preferences of the player.

Feats List
Most of the game's complexity is found in it's feats. Most feats are situational and help make your character stronger, while encouraging you to do the things you already like about vore!
Spoiler: show
Vampiric Stomach
Character Pre-Requisite: None
Effect: Digesting a living organism will cause them to age rapidly. Your character obtains their youth, if they had any, and you are healed for half of the HP you digest away.

Controlled Acids
Character Pre-Requisite: None
Effect: You may choose to stop digesting or start digesting as a free action.

Perfect Hermaphrodite
Character Pre-Requisite: Hermaphrodite
Effect: You qualify as both male and female for the purposes of feats.

Truly Androgynous
Character Pre-Requisite: Character may not have any primary or secondary sex characteristics.
Effect: You do not qualify as either male or female for the purposes of feats.

Gastronova (Male), Preying Mantis (Female)
Character Pre-Requisite: Your character must be attracted to the opposite sex
Effect: You gain a +1 to all rolls against characters of the opposite sex. May be taken multiple times with a stacking effect.

Confirmed Bachelor (Male), Cherchez La Femme (Female)
Character Pre-Requisite: Your character must be attracted to the same sex
Effect: You gain a +1 to all rolls against characters of the same sex. May be taken multiple times with a stacking effect.

Tightness
Character Pre-Requisite: None
Effect: Any attempt to free a character from inside your body, either by the prey themselves or an observer, takes a -1 to it's roll. This feat can be taken multiple times with a stacking effect.

Sturdy Bra
Character Pre-Requisite: None
Effect: You wear a sturdy bra. If you attempt to swallow someone while it is properly fastened you will suffer a -3 penalty to your roll, but if you fasten/put it on after swallowing someone that person will take a -3 to all attempts to escape through the throat. The bra cannot be fastened/put on the same turn someone has been swallowed.

Corset
Character Pre-Requisite: None
Effect: You wear a corset. You may not swallow others while wearing it, but if you skip the swallowing sequence with the bellyport spell or tighten it after swallowing someone that person takes a -5 to all escape attempts. The corset cannot be tightened/put on the same turn someone has been swallowed.

Practiced Regurgitation
Character Pre-Requisite: None
Effect: You may choose to regurgitate a target in your stomach at will without rolling for success. You take 1d3 damage doing this.

Tourism
Character Pre-Requisite: None
Effect: You may choose to expedite the journey of a target inside you through your digestive tract, causing them to emerge from your posterior or urethra within the next hour. The target takes 1d3 damage.

Bottom Heavy
Character Pre-Requisite: Tourism, Character must have large child-bearing hips regardless of gender.
Effect: Full Touring a target no longer causes the target to take 1d3 damage. +1 Constitution

Top Heavy
Character Pre-Requisite: Practiced Regurgitation, Character must have broad shoulders regardless of gender.
Effect: Regurgitating a target no longer causes the target to take 1d3 damage. +1 Strength

Fast Metabolism
Character Pre-Requisite: None
Effect: You digest prey for two damage per turn instead of one damage.

Acid Resistance
Character Pre-Requisite: None
Effect: You only take acid damage once every two turns instead of every one turn, starting with the second turn you would've normally taken damage.

Expansive Guts
Character Pre-Requisite: None
Effect: You may consume and keep one extra person in your stomach at a time. May be taken multiple times with a stacking effect.

Spymaster
Character Pre-Requisite: None
Effect: When you digest a person fully you may choose to adopt a perfect copy of their body prior to digestion as a magical transformation. The transformation is perfect, down to changing your voice and technical gender for the purposes of feats. While transformed, you adopt the core stats of the character in question.

Assimilation
Character Pre-Requisite: None
Effect: When you digest a person fully you also digest their souls. This prevents most methods of resurrection/reformation. You also absorb the victim's memories in vivid detail. In the hands of a Spymaster, this will help you fake the victim's personality more convincingly.

Lady of Vore
Character Pre-Requisite: Female, Tightness Feat
Effect: When anyone attempts to observe your stomach after you have eaten someone you may choose to roll against your prey, Strength vs Strength. If they fail the roll, the observer is unable to notice anything that would suggest you are not in fact 'just pregnant'. Your prey suffers a tightness penalty as if they were trying to escape.

Lady Boy
Character Pre-Requisite: Male, INT 6, Character cannot be fully or partially nude
Effect: You may effortlessly fool other characters into thinking you are female, apparently quite masterful at the art. No character may roll to see through your presentation unless you have dropped hints or they recognize you from a previous encounter where they saw through this feat.

Lady Boy of Vore
Character Pre-Requisite: Male, Lady Boy Feat, Tightness Feat
Effect: When anyone attempts to observe your stomach after you have eaten someone you may choose to roll against your prey, Strength vs Strength. If they fail the roll, the observer is unable to notice anything that would suggest you are not in fact 'just pregnant'. Your prey suffers a tightness penalty as if they were trying to escape.

Frills of Justice
Character Pre-Requisite: Female or Lady Boy
Effect: Looks aren't everything and yours are no exception. While wearing any clothing that would be normally be considered a hindrance in combat you are not only unhindered but gain +1 Willpower as a benefit of your enormous, debatably metaphorical balls.

Dress Parachute
Character Pre-Requisite: Female or Lady Boy, Frills of Justice, Wearing a full length dress
Effect: If your character, at any point during a fall, begins falling feet first, their dress will inexplicably poof out and act as a parachute to prevent any fall damage.

Escape Artist
Character Pre-Requisite: Dexterity greater than 3
Effect: You may now choose to use half of your dexterity, rounded up if the result is not a whole number, instead of your strength when attempting to physically escape a grapple or being vored.

Extreme Metabolism Alpha
Character Pre-Requisite: Character must either be under 18 or must exercise on a regular basis.
Effect: When you digest prey you burn off the weight as quickly as you gain it, effectively preventing you from gaining any weight.

Extreme Metabolism Beta
Character Pre-Requisite: Character must either be under 18 or must exercise on a regular basis, Extreme Metabolism Alpha
Effect: You are so efficient at absorbing prey that you now benefit simply from eating them. While digesting prey you gain +1 in their highest stat, which remains for several hours after digesting them.

Gluttony Alpha
Character Pre-Requisite: Character must be either older than 18 or must not exercise on a regular basis
Effect: After digesting prey you immediately go up one weight class (Malnourished --> Skinny --> Average --> Chubby --> Obese) and may not work this weight off by non-magical means. While obese, you suffer a -1 to dexterity that stacks with each additional prey you eat (obesity stacks) until your weight is worked off.

Gluttony Beta
Character Pre-Requisite: Character must be either older than 18 or must not exercise on a regular basis, Gluttony Alpha
Effect: As a consequence of your character's weight, if Gluttony Alpha is currently in effect any prey completely inside your body take -2 to any attempts to escape and an additional -1 for every stack of obesity from Gluttony Alpha

Controlled Assimilation
Character Pre-Requisite: Extreme Metabolism Beta OR Gluttony Beta
Effect: If you have Extreme Metabolism Beta you may now choose which stat you gain +1 from so long as the prey in question had at least +1 in that stat. If you have Gluttony Beta you may now choose to distribute the fat you gain after digesting prey wherever you please.

Fatty Ninja
Character Pre-Requisite: Character must be at least two weight classes larger than their victim, Character must be in the "Chubby" or "Obese" weight class. (Malnourished --> Skinny --> Average --> Chubby --> Obese)
Effect: When anyone attempts to observe your stomach after you have eaten someone you may choose to roll against your prey, Strength vs Strength. If they fail the roll, the observer is unable to notice anything that would suggest you are not in fact 'just fat'. Your prey suffers a tightness penalty as if they were trying to escape.

Momentous Strikes
Character Pre-Requisite: Dexterity greater than 3
Effect: You may now use half of your dexterity, rounded up to the nearest whole number, instead of your strength when making melee attacks.

Relentless Mucosa
Character Pre-Requisite: None
Effect: Your insides are covered with an extra layer of mucous as a result, upping the slime factor several times fold. As a result your character is now immune to poisons, including but not limited to food poisoning, bacteria, viruses and any other sicknesses attempting to enter through an orifice. Does not apply to toxin injected into the blood.

Analgesic Mucosa
Character Pre-Requisite: None
Effect: The liquids inside your body now have a pain killing effect, completely preventing the sensation of pain for your victim. Discomfort is still possible, and because of the nature of numbness it is also more difficult to feel pleasure from touch while this is in effect.

Spiritually Sensitive
Character Pre-Requisite: None
Effect: You can see lingering spirits, even when they don't wish to be seen. As a consequence however, wild spirits have an easier time manipulating you and gain +2 to all rolls against your mental defense.

Weighty Pin
Character Pre-Requisite: Character must be at least two weight classes larger than their target. (Malnourished --> Skinny --> Average --> Chubby --> Obese)
Effect: You gain a +2 to all rolls to grapple or maintain a grapple.

Divine Intervention
Character Pre-Requisite: Character must have connections with a deity willing to reincarnate them.
Effect: If you die, and your soul has not been captured or destroyed, your character will be reincarnated as a child elsewhere. Reroll your character's race, class and individual stats, choosing their race and class from those offered by the parents. Additionally, choose four feats and remove them from your character. This is considered de-leveling for the purposes of scaling feat growth. If lore-appropriate, your DM may mandate that this be one of the four feats sacrificed.

Dense Soul
Character Pre-Requisite: Character must be a magical race with natural potential to reincarnate. Example: Angels, demons, phoenixes, other celestial bodies.
Effect: Your character resists the pull of the afterlife. If you die, and your soul has not been captured or destroyed, your character will be reincarnated as a child elsewhere. Reroll your character's race, class and individual stats, choosing their race and class from those offered by the parents. Additionally, choose four feats and remove them from your character. This is considered de-leveling for the purposes of scaling feat growth.

Gut Crush
Character Pre-Requisite: Tightness
Effect: You may now attack prey that are inside of you by attempting to crush them with the muscles of your holding cell of choice. This allows you to attack them without risking any damage to yourself.


Spells List
Spells are similar to feats, however they do not cost feat points. What they do cost is an investment in the Intelligence stats and they must be learned in character. Whether learning them requires a quest for a rare tome, costs a pretty penny or everyone who can use them automatically knows them is up to your DM.
Spoiler: show
Enchantment: Deliciousness
Character Pre-Requisite: Intelligence greater than 3
Effect: You may cast a spell on an enemy that causes them to smell and taste absolutely delicious to everyone around them. The smell and taste are subjective to the tastes of the individual, taking on the smell and taste of whatever it is they subconsciously desire the most. This lasts until someone with Intelligence greater than 3 chooses to dispel it.

Voracious Domination
Character Pre-Requisite: Intelligence greater than 6
Effect: Roll your intelligence against the target's willpower. If you beat their roll, that target is dominated by your will and immediately turns upon an ally of your choice, attempting a strength check against their physical defense to devour them. If you wish to continue dominating their mind you must roll each turn thereafter to maintain control.

Bellyport
Character Pre-Requisite: Intelligence greater than 10
Effect: Once a day you may forcefully teleport a target into a holding organ of your choice without having to roll to swallow them. The target must be within line of sight.

Forced Regurgitation
Character Pre-Requisite: Intelligence greater than 5
Effect: You may roll your Intelligence against a predator's Constitution to attempt to force them to throw up the contents of their stomach, including any prey. Each time you fail this spell on a pred they gain a +5 to all future rolls against this spell for a duration of 48 hours.

Enchantment: Viscous Essense
Character Pre-Requisite: Intelligence greater than 5
Effect: This enchantment gives a target of your choice in your line of sight a viscous, squishy consistency. If the target is sentient you must roll your intelligence against their willpower. The target gains -5 Strength but +3 Dexterity until a mage with intelligence greater than 5 chooses to dispel it. Prey may be ingested or disposed of as if they were a liquid while under this effect.

Arcane Appropriation
Character Pre-Requisite: Intelligence greater than 7
Effect: Once a day you may pick a target within 20 feet of your character and roll your intelligence against their willpower. If you succeed at this roll you may choose one of their feats and gain that feat for the remainder of the day. You may not copy any feat that you lack the pre-requisites for. If the feat in question has stacks (IE: Tightness) you copy the amount of stacks the target has.



Specialization Feats:
Specialization Feats, also known as Spec Feats or Special Feats, are powerful sets of feats that reward you for investing several feat points into the same set. You are free to spend your feat points freely just like with regular feats, however most feats within a set will have a pre-requisite of some sort.
Spoiler: show
Lipwitch

Lipwitch Alpha
Character Pre-Requisite: None
Effect: You gain a +5 to all Strength rolls against any target which is at least partially inside your mouth, throat or stomach.

Lipwitch Beta
Character Pre-Requisite: Lipwitch Alpha
Effect: Anyone in your stomach becomes demoralized by the churning, slimes and various grossness of a stomach. Alternatively, they are demoralized simply by being treated like food and swallowed. They take -1 to all Intelligence rolls and -2 to all Willpower rolls.

Lipwitch Gamma
Character Pre-Requisite: Lipwitch Beta
Effect: While you have someone who is at least half your size in your stomach you may use your stomach as a hands free shield, forcing your prey to take any physical damage in your steed.

Lipwitch Delta
Character Pre-Requisite: Lipwitch Gamma
Effect: While digesting a foe you gain a surge of energy, similar to a sugar high, that lasts until they are fully digested and then several hours thereafter. +2 Dexterity. If you are using the controlled acids feat to not digest your foe you may passively leach energy off them, using them as a human battery; this only gives +1 Dexterity however.

Lipwitch Omega
Character Pre-Requisite: Lipwitch Delta
Effect: You become the embodiment of gluttony. On every turn (or post) you may choose to eat something (up to a max of 2 somethings) as a free action, anything really, and for each thing you consume you gain +1 to all turn and any prey inside your stomach takes a -1 to all attempts to escape on that turn.

Hedge Lipwitch
Character Pre-Requisite: Lipwitch Alpha
Effect: Your +5 to Strength rolls from Lipwitch Alpha now extends to any target in direct contact with your lips, allowing you to activate this bonus with a kiss.

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Wombmancer

Wombmancer Alpha
Character Pre-Requisite: Female
Effect: You gain a +5 bonus to all magical healing rolls while the target is inside your womb.

Wombmancer Beta
Character Pre-Requisite: Female, Wombmancer Alpha
Effect: Over the course of a day you may de-age a target inside your womb by one month. They must remain inside your womb for the entire day for this to work. (12 days = 1 year de-aged) Additionally, you may change the sex or appearance of the target. (Must remain faithful to race.)

Wombmancer Gamma
Character Pre-Requisite: Female, Wombmancer Beta
Effect: You may choose to become truly pregnant with a target inside your womb, fusing them to your body with an umbilical cord if applicable. The target's stats are added to yours and they are treated as a part of your character's body for the purposes of mechanics.

Wombmancer Delta
Character Pre-Requisite: Female, Wombmancer Gamma
Effect: If you de-age a target to 0 years old you may choose to conceive a new body for them. If no male is present to 'assist', their body will be a genetic clone of yours sharing your race and gender. You may re-allocate the target's individual stats prior to birth.

Wombmancer Omega
Character Pre-Requisite: Female, Wombmancer Delta
Effect: Your ladyparts are now hypnotic in nature, capable of altering the minds of anyone inside them to your whims. If you are pregnant, this effect now extends to anyone in direct contact with your skin. The target of this wombal magic may choose to accept this, else they must roll a mental defense check against your willpower. Additionally, you gain +2 Willpower and +2 to physical defense rolls while wearing clothing or armor that exposes your midrift.

Hedge Wombmancer
Character Pre-Requisite: Female, Controlled Acids, Wombmancer Alpha
Effect: You may choose to treat your stomach as a secondary womb for the purposes of all feats with 'Wombmancer' in their name. May have unintended but non-lethal side effects at your GM's discretion.

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Memberlock

Memberlock Alpha
Character Pre-Requisite: Male
Effect: You gain +5 to all strength rolls against a target whilst penetrating said target with your member.

Memberlock Beta
Character Pre-Requisite: Male, Memberlock Alpha
Effect: You may get any race pregnant assuming it is capable of getting pregnant. You are also capable of fertilizing any egg. Race boundaries have ceased to exist for you.

Memberlock Gamma
Character Pre-Requisite: Male, Memberlock Beta
Effect: Your sperm is capable of, but not necessarily garaunteed to, impregnating things just by coming into contact with bare skin. Coincidentally, your 'range' has increased a dozen times fold.

Memberlock Delta
Character Pre-Requisite: Male, Memberlock Gamma
Effect: You may now ejaculate prey you have vored into other characters, even after they have been fully 'digested'. If the receiving character is female, they become truly pregnant with the prey and cannot free the prey without inducing labour. If the prey was digested beforehand their new body is made using both parents genes as per normal.

Memberlock Omega
Character Pre-Requisite: Male, Memberlock Delta
Effect: You may now turn your phallus into a hands-free melee weapon or light firearm of your choice, connected to you by the crotch and fully controllable. Discharging the firearm or breaking the melee weapon will end this effect and prevent it from being used again for the duration of a week. (Owch!)

Hedge Memberlock
Character Pre-Requisite: Male, Memberlock Alpha
Effect: Your crotch is no longer considered a weak point on the body for the purposes of strategic blows.

---
Booty Shaman

Booty Shaman Alpha
Character Pre-Requisite: Dexterity greater than 1, Butt may not be flat
Effect: Character gains +5 to all strength rolls against any target at least partially inside their butt.

Booty Shaman Beta
Character Pre-Requisite: Dexterity greater than 1, Butt may not be flat, Booty Shaman Alpha
Effect: Anyone inside your butt or intestines becomes demoralized by the filth or, alternatively, the innate humiliation of being shoved up a booty. They take -1 to all intelligence rolls and -2 to all willpower rolls.

Booty Shaman Gamma
Character Pre-Requisite: Dexterity greater than 1, Butt may not be flat, Booty Shaman Beta
Effect: You gain a permanent +1 to dexterity while wearing any relatively form fitting pants/shorts or a skirt. You additionally gain a permanent +1 to dexterity while wearing footwear with raised heels.

Booty Shaman Delta
Character Pre-Requisite: Dexterity greater than 1, Butt may not be flat, Booty Shaman Gamma
Effect: Your +5 from Booty Shaman Alpha now extends to anyone in direct contact with your butt or hips and any attack rolls utilizing your butt or hips.

Booty Shaman Omega
Character Pre-Requisite: Dexterity greater than 1, Butt may not be flat, Booty Shaman Delta
Effect: Your hips and buttox have become hypnotic in nature. All it takes is a simple gyration or a strategically positioned bending over to potentially hypnotize any unfortunate enough to be watching. Anyone caught staring suffers a temporary -4 to their willpower and must roll mental defense against your dexterity to make any actions other than basic movement until they take damage or are grappled. This will, in practice, give the Booty Shaman a free attack if they so desire.

Hedge Booty Shaman
Character Pre-Requisite: Dexterity greater than 1, Butt may not be flat, Booty Shaman Alpha
Effect: You may now choose to treat your stomach as a secondary intestines for the purposes of digestion and feats.

---
Bosom Mage

Bosom Mage Alpha
Character Pre-Requisite: Female, Dexterity less than 6, Bosom may not be flat
Effect: Character gains +5 to all strength rolls against any target at least partially inside their breasts.

Bosom Mage Beta
Character Pre-Requisite: Female, Dexterity less than 6, Bosom may not be flat, Bosom Mage Alpha
Effect: Your breast milk now has exceptional healing properties. Each breast has the capacity to heal 1 HP every hour, however the milk will lose it's magical properties within that hour if removed from the breasts and stored for later.

Bosom Mage Gamma
Character Pre-Requisite: Female, Dexterity less than 6, Bosom Mage Beta
Effect: You may now control the size and bounciness of your breasts at will, within the limits of being half or twice their natural size.

Bosom Mage Delta
Character Pre-Requisite: Female, Dexterity less than 6, Bosom may not be flat, Bosom Mage Gamma
Effect: Your breasts are no longer considered a weak spot for the purposes of flavor and may be used as a hands free shield. The boob shield gives a flat +2 to physical defense on any attack above the belt.

Bosom Mage Omega
Character Pre-Requisite: Female, Dexterity less than 6, Bosom may not be flat, Bosom Mage Delta
Effect: Your breasts have become hypnotic in nature. All it takes is a simple bounce or a touch to activate their effects. Anyone caught staring suffers a temporary -4 to their willpower and must roll mental defense against your dexterity to make any actions other than basic movement until they take damage or are grappled. This will, in practice, give the Bosom Mage a free attack if they so desire.

Hedge Bosom Mage
Character Pre-Requisite: Female, Dexterity less than 6, Bosom may not be flat, Bosom Mage Alpha
Effect: Prey inside your breasts no longer count against your ability to devour further prey through other means. Additionally, you may contain up to two prey, one in each breasts, at a time.

---
Hairseer

Hairseer Alpha
Character Pre-Requisite: Character's hair must be able to reach the bottom of one's shoulder blades
Effect: Character may now control their hair like an extra limb and gains +5 to all strength rolls against a target when the target is being or has been grappled by their hair.

Hairseer Beta
Character Pre-Requisite: Character's hair must be able to reach down to just above the butt, Hairseer Alpha
Effect: Your character may use their hair for balance, giving them a +5 to all balance action rolls and an additional +2 to all grappling action rolls.

Hairseer Gamma
Character Pre-Requisite: Character's hair must be able to reach down to the thighs, Hairseer Beta
Effect: Your hair can now function as a hands-free magical whip that you automatically understand how to use. Additionally you gain a +2 dexterity bonus against any attempts to cut your hair.

Hairseer Delta
Character Pre-Requisite: Character's hair must be able to reach down to the feet, Hairseer Gamma
Effect: When making attacks with your hair you may also attempt to grapple the foe as a free action. Additionally, you gain a +2 dexterity bonus against any attempts to cut your hair.

Hairseer Omega
Character Pre-Requisite: Character's hair must be longer than they are tall, Hairseer Delta
Effect: As a consequence of your hair's weight, all prey completely inside of your hair takes a -2 to all attempts to escape. Additionally you may grapple multiple times with your hair, either grappling multiple people at once or stacking grapples on one player. For every stack of grappling, the target takes an additional -1 to all attempts to escape once inside your hair. All stacks are lost upon the target winning a grapple roll.

Hedge Hairseer
Character Pre-Requisite: Hairseer Alpha
Effect: If your hair is cut you may choose to regrow it to it's previous length rapidly over the course of twenty four hours. Additionally, you may choose to transfer a target completely inside your hair to your stomach as a free, roll-less action.

---
Absorption Druid

Absorption Druid Alpha
Character Pre-Requisite: Strength less than 6,
Effect: When you successfully grapple a target you may then choose to swallow the target without an additional roll. This is to reflect your ability to absorb them through the appendage you've grabbed them with.

Absorption Druid Beta
Character Pre-Requisite: Strength less than 6, Absorption Druid Alpha
Effect: You gain +1 Dexterity. Your character may now stretch out their arms several times their normal length, allowing them to ignore penalties to melee attacks and grapples if those penalties don't also apply to ranged attacks.

Absorption Druid Gamma
Character Pre-Requisite: Strength less than 6, Absorption Druid Beta
Effect: You gain +2 Dexterity. Your character may now take on a slimey/liquid consistency as a free action during your turn. Attempts to grapple your character or for your character to grapple others are now decided by a Dexterity vs Dexterity roll while in this form, but you suffer a -2 penalty to any roll you make to resist being swallowed while in this form.

Absorption Druid Delta
Character Pre-Requisite: Strength less than 6, Absorption Druid Gamma
Effect: If your character's Strength is buffed above 5, temporarily or permanently, any feat with "Absorption Druid" in it's name will not become inactive (as would be normal).

Absorption Druid Omega
Character Pre-Requisite: Strength less than 6, Absorption Druid Delta
Effect: This is a once-per-encounter ability. When you drop to 0 HP or below, ignore normal pass-out/death mechanics and set your HP back to 1. Your character automatically takes on a liquid consistency and pops, splattering yourself wildly across the immediate area. Everyone in the encounter must roll their dexterity against a number equal to (Your Constitution + 20). You may successfully swallow every character that fails this roll until your stomach is full cording to your stacks of the Expansive Guts feat.

Hedge Absorption Druid
Character Pre-Requisite: Strength less than 6, Absorption Druid Alpha
Effect: You may now treat your entire body as a stomach for the purposes of digestions and feats.

---
Tailsorcerer

Tailsorcerer Alpha
Character Pre-Requisite: Dexterity greater than 1
Effect: Your character gains +5 to all strength rolls against characters at least partially inside their tails.

Tailsorcerer Beta
Character Pre-Requisite: Dexterity greater than 1, Tailsorcerer Alpha
Effect: You gain +2 Dexterity. You may now use your tail to perform melee attacks or grapples instead of your limbs.

Tailsorcerer Gamma
Character Pre-Requisite: Dexterity greater than 1, Tailsorcerer Beta
Effect: You gain +1 Dexterity. It is now impossible for someone to restrain your tail, meaning an enemy cannot prevent you from tail voring them with a successful grapple check on your tail.

Tailsorcerer Delta
Character Pre-Requisite: Dexterity greater than 1, Tailsorcerer Gamma
Effect: You may now use half of your dexterity, rounded down, in place of your strength when making grapple checks using your tail.

Tailsorcerer Omega
Character Pre-Requisite: Dexterity greater than 1, Tailsorcerer Delta
Effect: Your tail almost seems to have a mind of it's own, allowing you to multi-task and make both a grapple check and any non-grapple / non-swallowing action in one single turn.

Hedge Tailsorcerer
Character Pre-Requisite: Dexterity greater than 1, Tailsorcerer Alpha
Effect: Once per day you may regrow your tail at will in just a single turn. This can also be used to detach your tail and immediately regrow it, freeing your tail from any non-curse penalties a DM may have been subjecting it to.

Navel Sage

Navel Sage Alpha
Character Pre-Requisite: Constitution greater than 1
Effect: You gain a +5 to all Strength rolls against any target which is at least partially inside your belly button.

Navel Sage Beta
Character Pre-Requisite: Constitution greater than 1, Navel Sage Alpha
Effect: You gain +2 Constitution, and prey attempting to escape from your bladder or stomach take a -1 penalty to escape attempts as a consequence of your strong guts.

Navel Sage Gamma
Character Pre-Requisite: Constitution greater than 1, Navel Sage Beta
Effect: You gain +2 Dexterity. You may now perform a belly dance that inspires your allies, granting them +1 to their strength, dexterity, intelligence and willpower for the duration of 3 fights or one day, whichever comes first. This dance will fail however if your midriff is not exposed, or if your midriff is explicitly wounded.

Navel Sage Delta
Character Pre-Requisite: Constitution greater than 1, Navel Sage Gamma
Effect: You gain +1 Constitution. You no longer risk taking damage if you attack your prey while they are inside you.

Navel Sage Omega
Character Pre-Requisite: Constitution greater than 1, Navel Sage Delta
Effect: If you belly flop on an opponent, you may choose to try and swallow them immediately using your navel. Do a grapple check. If you succeed, the opponent is successfully grappled and you do not need to roll an additional time to swallow them. However if you fail your dexterity is reduced by 2 until the beginning of your next turn, making it easier for your opponent to counter attack you.

Hedge Navel Sage
Character Pre-Requisite: Constitution greater than 1, Navel Sage Alpha
Effect: The effects of Navel Sage Alpha now apply to your urethrea as well, however this effect does not stack with the effect of Memberlock Alpha. Additionally, you may now choose to have your belly button lead to your stomach instead of your bladder, as would be normal.

Necromancer

Necromancer Alpha
Character Pre-Requisite: INT 5 or Spiritually Sensitive Feat
Effect: Your character may now see and communicate freely with lingering spirits, including those of their prey after digestion.

Necromancer Beta
Character Pre-Requisite: INT 5, Necromancer Alpha
Effect: Your character may now summon forth the ethereal spirits of prey they have digested at will. These prey are bound to them and incapable of fleeing against your will or causing others harm.

Necromancer Gamma
Character Pre-Requisite: INT 5, Necromancer Beta
Effect: Your character may now summon forth prey they have previously digested as mind-dominated zombies, up to five at a time. The zombies may not resist the necromancer and are to be treated as a single unit for the purposes of attacking, having stats equivalent to the necromancer with the exception of HP which is locked at 1. These zombies may only perform basic attacks and do not benefit from any of the necromancer's feats. For each zombie, they gain a +1 to their attack roll.

Necromancer Delta
Character Pre-Requisite: INT 5, Necromancer Gamma
Effect: Your zombies no longer show signs of being dead, appearing as they did when they were alive. Onlookers are no longer capable of identifying them as zombies unless they saw them die at one point or another.

Necromancer Omega
Character Pre-Requisite: INT 5, Necromancer Gamma
Effect: Your zombies may now grapple and attempt to vore their enemies. You may choose which zombie ultimately eats an enemy if their role succeeds.

Demonologist

Demonologist Alpha
Character Pre-Requisite: INT 5
Effect: Your character can corrupt the souls of prey as they digested, filling them with demonic energy. This transformation corrupts the prey when they die, warping their personality to fill them with one of the seven deadly sins. Roll 1D7 to decide which sin they are filled with.

Demonologist Beta
Character Pre-Requisite: INT 5, Demonologist Alpha
Effect: You may now summon a prey you have digested and corrupted previously. Their body may, but not necessarily, also transform to take on a more satanic appearance including but not limited to goat like features, claws and a devil tail. You may only summon one prey like this at a time. These prey retain their former stats while alive. The summoned demon is completely capable of betraying you at will.

Demonologist Gamma
Character Pre-Requisite: INT 5, Demonologist Beta
Effect: Your summoned demon is now brainwashed with further demonic energy, amplifying whichever deadly sin they embody. They will now only betray you if an opponent can convince them that they will feed their vices better than you do.

Demonologist Delta
Character Pre-Requisite: INT 5, Demonologist Gamma
Effect: You may now choose which sin your summoned demon is filled with, rather than rolling.

Demonologist Omega
Character Pre-Requisite: INT 5, Demonologist Gamma
Effect: You may now absorb your summoned demon, assuming it is not dead, to fully heal all your wounds and give you a +2 to all attack rolls for the remainder of the immediate or next encounter. The demon perishes and a new one may not be summoned for 24 hours.


Universal Game Mechanics
Action Rolls
Action Rolls are generic rolls for any action your character is attempting to make. It's up to your DM what does and does not require an action roll, but it is advised for the best experience that Action Rolls are not invoked without purpose. If the player can simply try again immediately after failing with little consequence, it was probably a bad idea to make them roll for it.

Digestion Mechanic
By default, a character that is being digested will take 1 damage every turn at the end of the prey's turn. Digestion begins immediately when the prey is successfully swallowed. (This may be modified by certain feats)

Digestion does not start if the predator is still being attacked by other enemies. However, your DM may decide ignore this part of hte mechanic at their own discretion. This rule exists because each turn of digestion is meant to correspond to 1 hour of time ICly, which does not logically pass in normal combat.

The pred and prey are both allowed to write an emote interacting with each other during their turn. This emote serves no mechanical purpose, but may be used to negotiate or enjoy the scene for roleplaying purposes. The pred and prey may both make up to 3 emotes during their turn, each one of which requires a response from their partner.

Passing Out Mechanic
When a character reaches 0 HP or lower they enter a near-death state. While in this state they must roll D20+Constitution after any Action Roll they make to avoid passing out. The character must roll 11 or greater to avoid passing out. A character who has passed out is assumed to roll a 0 on any roll they make or are forced to make while passed out, rendering them incapable of defending themselves. A character remains passed out for 10 in-character minutes.

Death Mechanic A character immediately dies if their current HP reaches a negative value equal to their constitution +1. In math, this would be represented by DeathHP=-1*(CON+1). For example: A character with 5 constitution dies at -6 HP and a character with 10 constitution dies at -11 HP.

Obtaining New Feats (Leveling Up)
This system does not have true levels, however you can gain additional feat points. Your GM ultimately decides how feat points are distributed, so make sure to ask them right away. Here is a list of difficulty levels made as an example, to give GMs an idea of what they could do.
Spoiler: show
Effortless Mode
Starting Feats: 6
Enemies digested per feat point: 2

Easy Mode
Starting Feats: 2
Enemies digested per feat point: 2

Flat Mode
Starting Feats: 15
Characters may not earn additional feat points.

Normal Mode
Starting Feats: 1
Enemies digested per feat point: 1 (+1 for each previous feat point not counting the starting feat.)

Hero Mode
Starting Feats: 0
Enemies digested per feat point: 2 (+2 for each previous feat point)

Adventurer Mode
Starting Feats: 0
Characters may only earn additional feat points by completing quests as laid out for them by the GM.


On Anti-Magic and similar concepts
It shall be assumed, as a quick rule of thumb, that anti-magic negates the effects of spells but has no effect on vore itself or any feat related powers.

----------

Unofficial Supplements
Pokemon Placeholder Race Creator Guide
Spoiler: show
Step 1) Find the base stats of the pokemon species of your character at a website such as Serebii.net

Step 2) Apply these base stats to your placeholder race as followed:
HP = Constitution
Attack = Strength
Defense or Speed = Dexterity (Your choice which)
Special Attack = Intelligence
Special Defense = Willpower

Step 3) Divide each base stat by 50 and round the result down to the nearest whole number. These are your placeholder race's stats.

For example:
Latias
HP: 80 = Constitution: 1
Attack: 80 = Strength: 1
Defense: 90 = Dexterity: 1
Special Attack: 110 = Intelligence: 2
Special Defense: 130 = Willpower: 2
Speed: 110 = Dexterity: 2

Lucario
HP: 70 = Constitution: 1
Attack: 110 = Strength: 2
Defense: 70 = Dexterity: 1
Special Attack: 115 = Intelligence: 2
Speed: 90 = Dexterity: 1

Shuckle
HP: 20 = Constitution: 0
Attack: 10 = Strength: 0
Defense: 230 = Dexterity: 4
Special Attack: 10 = Intelligence: 0
Special Defense: 230 = Willpower: 4
Speed: 5 = Dexterity: 0
Last edited by Artemis on Sat Dec 19, 2015 2:31 pm, edited 36 times in total.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby xIso » Wed Jul 01, 2015 1:00 am

Rawr! Have Race thingy idea!


Fae.
-3 Strength
-1 Constitution
+1 Dexterity
+1 Intelligence
+3 Willpower

Fairy.
-5 Strength.
-3 Constitution.
+2 Dexterity.
+4 Intelligence.
+2 Willpower.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Wed Jul 01, 2015 2:03 am

xIso wrote:Rawr! Have Race thingy idea!


Fae.
-3 Strength
-1 Constitution
+1 Dexterity
+1 Intelligence
+3 Willpower

Fairy.
-5 Strength.
-3 Constitution.
+2 Dexterity.
+4 Intelligence.
+2 Willpower.


I like your stat layouts. I'll go ahead and add these, alongside several "classical fantasy races" that probably need representation. For elves I'm just going to generalize them based on their archetypes since there are too many different types of elf depitions.

Dwarf
+2 Strength
+2 Constitution
+1 Dexterity
-2 Intelligence
+1 Willpower

Nature Elves
+0 Strength
+1 Constitution
+2 Dexterity
-2 Intelligence
+3 Willpower

Arcane Elves
+0 Strength
-1 Constitution
+2 Dexterity
+3 Intelligence
+0 Willpower

Orc
+3 Strength
+2 Constitution
-1 Dexterity
-1 Intelligence
-2 Willpower

Minotaur (Cow/Bull Anthro)
+3 Strength
+3 Constitution
+2 Dexterity
-2 Intelligence
-2 Willpower

Ogre
+5 Strength
+5 Constitution
-2 Dexterity
-2 Intelligence
-3 Willpower

And here are some more classes.

Berserker
+5 Strength
-1 Constitution
+4 Dexterity
-2 Intelligence
-2 Willpower

Marksman
+1 Strength
+0 Constitution
+4 Dexterity
+0 Intelligence
-1 Willpower
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Wed Jul 01, 2015 5:05 pm

I see that you are also very creative concerning vore :D thats fantastic!
oh! and i really get your strength/value -System - its about wearing the prey out, slowly but surely (spinetingles)
but the tension can be very tricky though: there was this girl and she was my buddy for a long time, i had no real sexual attraction to her. we used to hang out playing video games on super nes. there was this game "clayfighter" for snes and it had a slimecreature called blob that could swallow you whole. and the blob would do it to you like really mean,,,you see the prey struggleing... and wear it really out.
now with me sitting there getting devoured over and over again.... i didnt know what this spinetingleing was all about but it made me really mad at the same time
so she certainly noticed smth. going on because im normally the calm, chilled guy... but now i turned all red and had tears in the eyes in this case and so she teased me with that. so after that she asked me whats the matter and if i like the thought of being eaten. and first i yelled "hell no!".... but then she smiled and said for her its something thats fascinating. i said if smb. or smth. would try to eat me or smb. i hold dear, id tear them apart with my bare hands.
so she said her brother is into it as well, he collects flesheating plants and feeds his python with life prey and shed understand the kink as well. and after a while i admitted that spinetingleing, i didnt know how to get my head around it though.

soou

i m very excited to have found this forum... its vast!
im still into my 3D Vore Game Project and maybe I will find somebody to help out... there are alot of enthusiasts!
but i really get your idea here.... this might be interesting to have instant reactions... maybe also with no official voreists... and when they turn red mad, there mightbe something lurking in the closet :D
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Wed Jul 01, 2015 6:35 pm

How about a system like magic the gathering.... its very simple
you have your character strength/ability table and additionally you pic actioncards like for example "gulp" umm "lubricate" ""push down" and for the prey "hit back", "struggle", "meditate" etc and linked to the characters constitution but there could also be bad or counterproductive cards like "panic" that would give the oponent more time or the fatal "give up" for both.

i dont know if this would be appealing but magic was always interessting maybe combined with character specialites that the oponent doesnt know or how to handle.
like a specialized deck... and a very specific description what is goint to happen if this ace is pulled... like "burst of slippery saliva" or "spinetingleing whispering"
dunno :)

i hope i havent pulled this to far off.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby xIso » Thu Jul 02, 2015 1:16 am

jaykayeight wrote:How about a system like magic the gathering.... its very simple
you have your character strength/ability table and additionally you pic actioncards like for example "gulp" umm "lubricate" ""push down" and for the prey "hit back", "struggle", "meditate" etc and linked to the characters constitution but there could also be bad or counterproductive cards like "panic" that would give the oponent more time or the fatal "give up" for both.

i dont know if this would be appealing but magic was always interessting maybe combined with character specialites that the oponent doesnt know or how to handle.
like a specialized deck... and a very specific description what is goint to happen if this ace is pulled... like "burst of slippery saliva" or "spinetingleing whispering"
dunno :)

i hope i havent pulled this to far off.


Look at a game called Cartovore. It's on the site, in the Vore Downloads section. You'll get something pretty similar...
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Minininja » Thu Jul 02, 2015 3:18 am

hi, long time D&D/Pathfinder fan here; mainly pathfinder these days. I wanted to run the idea by you guys to make some classes and/or races specialize in powering up wombmancers and the like -- the willing prey if you well -- that learn spells to enlarge women and/or shrink themselves to be easily inserted into a giant woman and power her up from the inside. naturally this could work from anal vore or her cock vore if the player so chose. I also think that they should have a gimmic that makes them resistance to digestion, absorption and acid since they only want to be vored in certain ways and would be resistant to other times due to repeated exposure of their craft. You could then expand this to monsters that will do it forcefully like the ghost possession and magic jar spell. I would call it a Pred Seeker for the players, but I am open on that.

You could also use monster girls quite easily from http://monstergirlencyclopedia.wikia.co ... cyclopedia

and this site here does very well for playtests where we could also use audio in the site.
roll20.net

I have made games before as well as variants to pathfinder so let me know if you guys are serious about doing this and getting it underway.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Thu Jul 02, 2015 7:43 am

There is one thing.... i think you could/should expand a normal RPG with vore elements because i dont know if a pure Vore rpg would work for me.
you start off by playing just a regular game with a regular setting,,, with maybe unknowing prey (:D) and you have ways of luring and maybe hunting them down.
i like the surprise-factor :) Or you have for example an regular magics deck mixed with vorish actions and could totally perplex the oponent :D

in this WAIT ..... IDEABURST RIGHT NOW....

There exists a card game called the werewolves-millers-hollow
the wiki entry is in german french italian ....not in english. so its basically a small rpg were villagers are eaten by werewolfes during nightphases and they have to guess whos eating them away :D

https://translate.google.com/translate? ... t=&act=url

here is a live played english version

https://www.youtube.com/watch?v=8nS6Cvk8gH4
https://www.youtube.com/watch?v=MJQDTJHxIKQ

maybe this could be expanded
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Thu Jul 02, 2015 11:19 am

Minininja wrote:hi, long time D&D/Pathfinder fan here; mainly pathfinder these days. I wanted to run the idea by you guys to make some classes and/or races specialize in powering up wombmancers and the like -- the willing prey if you well -- that learn spells to enlarge women and/or shrink themselves to be easily inserted into a giant woman and power her up from the inside


I think this would actually work better as a feat, something any character of any race/class can choose. The only concern I have with it is that it wouldn't be able to be a very strong feat because not only would that create an imbalance of power but it would make wombmancers too dependent upon other characters. I think I could possibly get away with a minor feat along these lines, though.

jaykayeight wrote:How about a system like magic the gathering.... its very simple
you have your character strength/ability table and additionally you pic actioncards like for example "gulp" umm "lubricate" ""push down" and for the prey "hit back", "struggle", "meditate" etc and linked to the characters constitution but there could also be bad or counterproductive cards like "panic" that would give the oponent more time or the fatal "give up" for both.


Eeeeeh, my issue with this is that it's a bit 'too' much structure. I want to keep the system very simple so that it's flexible enough for DMs to do whatever they want with it. Every one of these things, save meditate and lubricate, could be simplified as a strength roll for instance.

So for the purposes of the system, using card games is probably not a good idea as they are heavily restrictive upon the players.

---

Speaking of which, I've made an update to the feats section with a bunch of new feats! Taking the spotlight is the "Cockmancer" feat line, the unapologetically named distaff counterpart to the wombmancer feat line. Seeing as how I have exactly no experience with finding penises appealing, I was forced to try and use my imagination a bit on this one. My imagination also began running dry and protesting this abuse by the time I got to the omega rank. Anyone got some ideas they'd like to toss my way?

Another question: What do you guys think of the idea of class specializations based upon which type of vore you like? Example: Wombmancer and Cockmancer would stop being free feats and instead be class specialization feats. This would mean that there would be a feat list for every significant orifice for vore, including absorption.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Thu Jul 02, 2015 12:29 pm

id prefer feats.... as you said this would be more flexible because i wouldnt say that smb. is always cock or wombmancer. what about the thing that a wombmancer could have benefits when he or she is forced to go "penis"? like being more effective in struggleing.... on the other hand if it the thing then the ... movements get uncoordinated.... hmm
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Thu Jul 02, 2015 12:58 pm

jaykayeight wrote:id prefer feats.... as you said this would be more flexible because i wouldnt say that smb. is always cock or wombmancer. what about the thing that a wombmancer could have benefits when he or she is forced to go "penis"? like being more effective in struggleing.... on the other hand if it the thing then the ... movements get uncoordinated.... hmm


Apologies, but as much as I'd like to know what you have in mind I was unable to understand your English. vwv
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Thu Jul 02, 2015 1:19 pm

:) okay i just meant that those orfice-preferences are not that hardwired. so id go for feats that you can choose... or it could be something gained by experience even... i mean that in an non-fatal vore scenario you could gain your preference. the other thing was that those preferences could have advantages or disadvantages for both prey and pred...
what about taking over some abilites or experiences from the prey after the consumption?
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Thu Jul 02, 2015 4:25 pm

jaykayeight wrote:the other thing was that those preferences could have advantages or disadvantages for both prey and pred...


What preferences are you talking about?

jaykayeight wrote:what about taking over some abilites or experiences from the prey after the consumption?


The problem with this is that it would snowball uncontrollably. Wombmancer Gamma and Vampiric Stomach are about the closest you are going to get to this.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Thu Jul 02, 2015 4:34 pm

concerning the preferences:
i mean that the prey that has cultivated a liking for wombmancing would not struggle engough and then if hed be in an unpreferred situation hed likly would be swifter about getting out... sorry for my bad, german ridden english btw :D

concerning the assimilation of abilities:
why not allowing a temporary addition? like a post-voreocious peronality change :D
EDIT: This could trigger the verocious behavior even more.... just saying.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Thu Jul 02, 2015 5:48 pm

jaykayeight wrote:concerning the preferences:
i mean that the prey that has cultivated a liking for wombmancing would not struggle engough and then if hed be in an unpreferred situation hed likly would be swifter about getting out... sorry for my bad, german ridden english btw :D


I feel like a character's feats should reflect their personality. Their personality should not reflect their feats. It's more flexible that way.

jaykayeight wrote:why not allowing a temporary addition? like a post-voreocious peronality change :D


Hmmm... I suppose I could think up a feat something along these lines.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Thu Jul 02, 2015 5:53 pm

puh... yess.... one hit :D
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Thu Jul 02, 2015 9:43 pm

New feats! I have also finished Cockmaster Omega and Hedge Cockmaster.

Truly Androgynous
Character Pre-Requisite: Character may not have any primary or secondary sex characteristics.
Effect: You do not qualify as either male or female for the purposes of feats.

Spymaster
Character Pre-Requisite: None
Effect: When you digest a person fully you may choose to adopt a perfect copy of their body prior to digestion as a magical transformation. The transformation is perfect, down to changing your voice and technical gender for the purposes of feats. While transformed, you adopt the core stats of the character in question.

Assimilation
Character Pre-Requisite: None
Effect: When you digest a person fully you also digest their souls. This prevents most methods of resurrection/reformation. You also absorb the victim's memories in vivid detail. In the hands of a Spymaster, this will help you fake the victim's personality more convincingly.

Lady of Vore
Character Pre-Requisite: Female, Tightness Feat
Effect: When anyone attempts to observe your stomach after you have eaten someone you may choose to roll against your prey, Strength vs Strength. If they fail the roll, the observer is unable to notice anything that would suggest you are not in fact 'just pregnant'. Your prey suffers a tightness penalty as if they were trying to escape.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Minininja » Fri Jul 03, 2015 6:23 am

Artemis wrote:I think this would actually work better as a feat, something any character of any race/class can choose. The only concern I have with it is that it wouldn't be able to be a very strong feat because not only would that create an imbalance of power but it would make wombmancers too dependent upon other characters. I think I could possibly get away with a minor feat along these lines, though.


not sure I did the quote thing right, but here goes. I would be totally fine with multiple feats together letting me do this or a class that lets me do this at later levels, but I want to put to the floor here that as a player I would want to play a character like the one I described. Willing Victim of non-fatal and non-digestive vore that then pleasures my pred and can strengthen those who vore him in a way that is preferable to him. We should definitely have built-in mechanics that allow players to be pred or prey, willing or non-willing. Obviously the GM/players should talk to each other pre-game as to why they might not want to vore/PK each other in a mixed or all pred party.
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby jaykayeight » Fri Jul 03, 2015 9:11 am

We should definitely have built-in mechanics that allow players to be pred or prey, willing or non-willing. Obviously the GM/players should talk to each other pre-game as to why they might not want to vore/PK each other in a mixed or all pred party.

but im thinking about a vore surprise party as well :) may recrute some more vore enthusiasts... the experienced vore should definitely have advantages for prey and pred, but for
new, unexperienced it should start off as a plain vanilla game...

speaking about others: i dont know it needs special consideration but what if there are one or more people witnessing the vore and try to rescue the prey...
or other types, lets call them vore-cuckolds :D
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Re: A Vore Tabletop RPG Styled Rolling System (Help Wanted)

Postby Artemis » Fri Jul 03, 2015 12:22 pm

Minininja wrote:not sure I did the quote thing right, but here goes. I would be totally fine with multiple feats together letting me do this or a class that lets me do this at later levels, but I want to put to the floor here that as a player I would want to play a character like the one I described. Willing Victim of non-fatal and non-digestive vore that then pleasures my pred and can strengthen those who vore him in a way that is preferable to him. We should definitely have built-in mechanics that allow players to be pred or prey, willing or non-willing. Obviously the GM/players should talk to each other pre-game as to why they might not want to vore/PK each other in a mixed or all pred party.


I'm afraid you misunderstand the purpose of the system. One of the biggest problems with public RPs that include multiple people is clashing tastes and unwillingness to leave one's comfort zones. Systems exist to solve that problem by establishing a fair method of getting people to do exactly that. If one wants to have complete control over their characters' fates, systemless RP is definitely the way to go. At the end of the day when you use a system you are forfeiting some of your control.

The closest thing you'll get in the game to what you're describing is the wombmancer feat line, but even that's not completely safe for the prey. I don't want any feats that a prey can choose to unconditionally force non-fatal vore, though there is a feat to halve the rate at which a prey digests allowing them much more time to "enjoy"/escape their pred. The idea is that players should accept the system when they join and OOC communication shouldn't be 'mandatory'. Only the pred has the ability to completely prevent the prey from being digested which means if a prey chooses to get vored willingly they are placing their life in the pred's hands.

I suppose I could make a feat that makes digestion feel 'good' somehow, though. That's still in the realm of possibility. At some point I'll make a "Lipmancer" feat line for oral vore, but it's non-fatal combat potential will be significantly lower than the wombmancer to reflect the intended purpose of a stomach as compared to a womb.

jaykayeight wrote:speaking about others: i dont know it needs special consideration but what if there are one or more people witnessing the vore and try to rescue the prey...


That would be handled by combat. Either a strength check to make the other vomit or a spell that tries to force the pred to vomit. The tightness feat serves to make it more difficult for the prey to escape, though you need to take it quite a few times to get any major effect from it. I will update the tightness feat to reflect this and probably make that spell later.

EDIT: New spell!

Forced Regurgitation
Character Pre-Requisite: Intelligence greater than 5
Effect: You may roll your Intelligence against a predator's Constitution to attempt to force them to throw up the contents of their stomach, including any prey. Each time you fail this spell on a pred they gain a +5 to all future rolls against this spell for a duration of 48 hours.
Last edited by Artemis on Sat Dec 19, 2015 11:33 am, edited 1 time in total.
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