Devourment Knowledge Resource

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Re: Devourment Knowledge Resource

Postby kongpow » Wed May 02, 2018 4:44 am

Just some recommendations on some other non lore friendly nsfw mods that can work well with a pred play style while potentially adding some extra replay value.

I've been testing out some different mods from lovers lab to see if they work with devourment. At this point I've got sexlab submit, sl defeat, paradise halls enhanced (pahe), and paradise halls home sweet home (hsh) working together close to bug free. There are a few non critical incompatibilities such as breaking submit by eating a npc with submits scripts running on it. (Just release npc from submit function via dialogue before you eat them.) Also, it seems like pah and pahe has some kind of incompatibility with advanced followers tweak, ufo, etc, so I'm not running any other sort of follower mod currently. Defeat and Pahe share similar functions, but I find pahe does most of them better. Both let you subdue npc by sneaking up on them.

What these kind of mods can do is help create scenarios for devourment to be more immersive in. For example, defeat lets you knockout and bag a sleeping npc, then you can sneak off with that npc in a bag on your back. Get to a safe distance and then release the knocked out npc on the floor and yield, restrain, release, etc, talk > force that npc to become a slave (hooks into pahe). Now you have a slave following that you have disarmed and bound depending on what you decide, and they will try to occasionally flee too. This is where hsh comes in, as that mod lets you then set up holding area's for these slaves and then decorate with bdsm furniture which you can make npc use. You can also sell slaves off for a profit.

Devourment can play into this in a myriad of different ways, and makes for a great ultimatum. You can even punish slaves with a short trip in the gut as i'm pretty sure damage raises their submission and fear rating. (Careful, it's easy to go overboard and turn it into a one way trip.) Stockpile food slaves! Travel snacks! Use your imagination! :silly:

On top of that there's a number of player home mods that were made for or work well with this sort of thing. You can disable player as victim with all the mods as well, they are very configurable.

https://www.loverslab.com/topic/61324-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/ I find pahe to do most of the functions better then defeat or submit.

https://www.loverslab.com/files/file/2845-paradise-halls-home-sweet-home/ Lets you set up slave houses and camps to store slaves at.

https://www.loverslab.com/topic/19941-sexlab-defeat/ For bagging sleeping npc. (Non lethal swallow works too, but I set a rule for myself awhile back of not using it.)

https://www.loverslab.com/files/file/247-sexlab-submit-01sep14-1133/ Only reason I use submit is because it has the unique function of being able to seduce and lure npc out of cities and holds.

https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/ The main bdsm animation pack and a requirement. There are others, but I haven't tested them yet.

https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ The sexlab framework, also a requirement.

https://www.nexusmods.com/skyrim/mods/54535 https://www.nexusmods.com/skyrim/mods/33462/ A couple of the homes.

Install with NMM or MO, you will need to run FNIS_for_users after installing or unisntalling this stuff.

There's a number of other nsfw mods that pahe states to have compatibility with, but I have not tested them yet.

Cheers!
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Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby MianQ » Sun May 06, 2018 3:48 pm

Could anyone link a working link to Fuzz's Custom belly meshes? The last one seemed to have gone down.
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Re: Devourment Knowledge Resource

Postby kongpow » Tue May 08, 2018 6:20 pm

MianQ wrote:Could anyone link a working link to Fuzz's Custom belly meshes? The last one seemed to have gone down.


The default struggling femalebellypreyf/m meshes used in the mod pack are by Fuzz1029. His femalebelly meshes are optionally located at data/optional/optional belly meshes. Massive and Gigantic are Fuzz1029's.

https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby bigusdingus » Wed May 09, 2018 6:04 pm

So I'm a big dumby and I can't find the multi-prey add on/version of the mod. :? links please. :-D unless it's discontinued, or not working right or something, but even then if its a buggy mess I'll still try. :D
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Re: Devourment Knowledge Resource

Postby kongpow » Thu May 10, 2018 1:47 pm

bigusdingus wrote:So I'm a big dumby and I can't find the multi-prey add on/version of the mod. :? links please. :-D unless it's discontinued, or not working right or something, but even then if its a buggy mess I'll still try. :D


https://www.dropbox.com/s/x99c4033cxl5vj7/Devourment%20.65D%20Mod%20Pack%202.25.17.rar?dl=0 Use at your own risk. It's 3 scripts located inside the optional folder. It's very buggy and it has broken peoples saves before. If you set digestion time to anything other then 250, the bellies will explode. Run the save script cleaner if you remove it from a save. https://www.nexusmods.com/skyrim/mods/52363/

The realtime weightloss in the 2.25 pack runs weight out too fast as well, so I don't use it anymore. Devourment weightmorphs does a much better job of simulating weight gain/loss

EBBB does a better job at multiprey IIRC, but it removes too many other features from regular devourment, so I don't maintain links for it. I haven't seen an active download link for EBBB in years either. Only way you are going to find that one is if someone on this site has it stored and reuploads it. And I'm pretty sure that's already been asked for a few times in the past too.

From what I've seen, the fallout vore mods do a better job with multiprey, so you may consider doing a venture into that game at some point instead.

Good luck.

=====================================================================================================================================================================

Going to post these instructions here as well, for anyone wanting to get Devourment weightmorphs working.

I need to update the pack with updated nioverride and weightmorphs stuff. These are needed to get the devourment weightmorphs addon working. In addition to that you also have to create morphs via bodyslide for gear you want to gain/lose weight. Devourment weightmorphs is a really great addon and one that I think most users on this site haven't actually been using because there was never any actual instructions on this site for getting it working correctly. I'll update the pack with the correct nio and weightmorphs files at some point.

HOW TO GET WEIGHTMORPHS WORKING.

1. It needs the original weightmorphs and NIoverride https://www.nexusmods.com/skyrim/mods/70243/ https://www.nexusmods.com/skyrim/mods/37481(this stuff is required and missing from the pack.)

2. Overwrite with the modified weightmorphs.esp and scripts found inside the devourment pack.

3. You have to build the cbbe body/equipment morphs for it to use in game.

To do this you need the latest bodyslide, cbbe, and a cbbe equipment mod that has the bodyslide files needed to generate bodies. I'll use the amazing world of bikini armor as an example.

You probably already have CBBE installed for devourment, if not do that first. Then:
https://www.nexusmods.com/skyrim/mods/49015/ (weightmorphs)
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000259579&game_id=110&source=FileExpander (the amazing world of bikini armor)
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000259576&game_id=110&source=FileExpander (TAWOBA bodyslide data.)

I recommend installing this stuff with a mod manager like NMM or mo, but you can do it manually if you want as it's faster.

4. After you have the requirements installed, go to data/calientetools/bodyslide/ run bodyslidex64.exe. In the bodyslide window, in the top middle, click the magnifying glass to the left of group filter. Hit refresh groups, then do it again and choose groups, and check the box for the groups you want to currently have access to modifying. So for this I check the boxes for all the groups with WWB in them as well as CBBE bodies to change the naked body.

5. Now go to the select outfit to modify box and pick out and outfit to use as an example, the hit preview. Now you can start shaping that body how you want. MAKE SURE TO SAVE YOUR PRESETS OFTEN! It will reset unsaved changes if you change the outfit you are using to preview. I recommend making this body based on what you expect npc body to look like as you will scale player character body parts larger via weightmorphs ingame.

6.Once you have the body how you want it, and the preset saved. Go to the bottom right and check the build morphs box, then hit build batch. Now go through the list that pops up and check/uncheck what gears/body you want to modify and what ones you don't. You can click drag + spacebar to select stuff quickly. So for this I check everything with WWB in the name as well as CBBE bodies. Click build.

7. Go test it in game. ~>help "bikini" > player.additem ID# 1. (additemmenu is a great mod for this.https://www.nexusmods.com/skyrim/mods/64905) (TAWOBA also has a nicely implemented lore friendly way to obtain the gear too if that's your thing.)

With these morphs generated, weightmorphs can now morph the body to simulate weight gain/loss in game. I tend to turn up hips and preg belly a bit to get some good looking post meal flab. Weight is added when you dispose of prey, as well as eating regular food, and it is lost while running, walking, jumping, etc.

cheers
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby bigusdingus » Thu May 10, 2018 5:57 pm

thanks man, i do use the fallout ones but I was just also looking up multi-prey for skyrim and couldn't find anything so I thought id at least ask someone before giving up. :D
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Re: Devourment Knowledge Resource

Postby mauler158 » Fri May 11, 2018 1:31 pm

kongpow wrote:
bigusdingus wrote:So I'm a big dumby and I can't find the multi-prey add on/version of the mod. :? links please. :-D unless it's discontinued, or not working right or something, but even then if its a buggy mess I'll still try. :D


https://www.dropbox.com/s/x99c4033cxl5vj7/Devourment%20.65D%20Mod%20Pack%202.25.17.rar?dl=0 Use at your own risk. It's 3 scripts located inside the optional folder. It's very buggy and it has broken peoples saves before. If you set digestion time to anything other then 250, the bellies will explode. Run the save script cleaner if you remove it from a save. https://www.nexusmods.com/skyrim/mods/52363/

The realtime weightloss in the 2.25 pack runs weight out too fast as well, so I don't use it anymore. Devourment weightmorphs does a much better job of simulating weight gain/loss

EBBB does a better job at multiprey IIRC, but it removes too many other features from regular devourment, so I don't maintain links for it. I haven't seen an active download link for EBBB in years either. Only way you are going to find that one is if someone on this site has it stored and reuploads it. And I'm pretty sure that's already been asked for a few times in the past too...
cheers


I have some live links for EBBB, i'll repost them from the other thread:

"Here's some fresh DL links, hopefully RB doesn't mind me posting them.

pick either one of these:

RnD required version: mega.nz/#!5JQX3LKL!rl4yx41mhrRikRIiURW0i_0PaBOKuNkm54sVEDOtzNo

No RnD Version: mega.nz/#!gQhW0aYb!Qm4TaU-PSZwEA0bnf_1DeIlmIPMvte4ST41VTdXkc_E

I'd also recommend this: loverslab.com/files/file/2360-sexlab-inflation-framework/
It won't play nice with other scaling mods without it."

Also i've been avoiding mentioning this as my rate of development on it is ridiculously slow and i don't want to get people hopes up, but i'm working on adding some features to EBBB. Added so far is Scrotum transfer spells for cockvore, quick digest options so you dont have to transfer back to belly and digest, alternate displosal puddle for milk/cum, a few load screens, endo support and bug fixes. I've reached a bit of standstill with it though as i cant identify what triggers EBBB's belly scaling script to occur, without finding this i can't add alternate types of vore and am limited to transfer scripts. I'm also looking to compile all the spells into a convenient wheel menu but not until i've finished the rest.
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Re: Devourment Knowledge Resource

Postby Rolli » Sat May 12, 2018 11:13 pm

What's EBBB? How does it work if Devourment as it stands only works for women
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Re: Devourment Knowledge Resource

Postby mauler158 » Sun May 13, 2018 8:23 am

Rolli wrote:What's EBBB? How does it work if Devourment as it stands only works for women

EBBB removes the shrinking belly mesh from devourment and instead scales the actors body mesh, requires XPMSE, it also adds transfer spells so you can move fat from the belly to breasts or ass (or balls in my version), it has flaws though, it outright breaks the player as fatal prey function and most body meshes aren't fit for scaling to the level EBBB does, Only one i've found that does a good job of it is maximum cbbe, but you'll have to scour through its thread for an active download link as the author got flagged by a cbbe dev.
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Re: Devourment Knowledge Resource

Postby Delt » Sun May 13, 2018 5:10 pm

I'm having trouble getting something to work, pertaining to the devourment "skill" in NPCs. obviously the skill (Variable05) naturally caps at 100 for npcs and the player, but both can be increased by console. when you increase variable05 on the player by say like, 40, up to 140, the digestion time and damage scales accordingly. but no matter how you change the variable on a regular npc, it provides the swallow bonus and resist, but not the damage or duration scaling. So what I'm trying to do is remove, or at least increase the level cap on Variable05 for player and npcs, and allowing the scaling - since after about a certain level, like 50, you're not really in danger of anything anymore due to the npc skill cap being hit. so if anyone (read: Kongpow) could help me on this i'd appreciate it.
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Re: Devourment Knowledge Resource

Postby Ryan-Drakel » Sun May 13, 2018 8:51 pm

Glad to see there's still attention here and there's still "Support" for the whole thing...

But yeah for some damn reason, whenever I digest someone, I never get to see the shrinking belly, it stays at the struggling belly the entire time... I can either use "Rapid digestion" and let time remove it or I can wait 2 in-game hours.
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Re: Devourment Knowledge Resource

Postby kongpow » Mon May 14, 2018 11:04 am

Delt wrote:I'm having trouble getting something to work, pertaining to the devourment "skill" in NPCs. obviously the skill (Variable05) naturally caps at 100 for npcs and the player, but both can be increased by console. when you increase variable05 on the player by say like, 40, up to 140, the digestion time and damage scales accordingly. but no matter how you change the variable on a regular npc, it provides the swallow bonus and resist, but not the damage or duration scaling. So what I'm trying to do is remove, or at least increase the level cap on Variable05 for player and npcs, and allowing the scaling - since after about a certain level, like 50, you're not really in danger of anything anymore due to the npc skill cap being hit. so if anyone (read: Kongpow) could help me on this i'd appreciate it.


No idea on this one sorry. Sideromelane, the thread OP, knows much more about the technical side of devourment. I would try sending a pm to him to see if he has any insight on it.

Ryan-Drakel wrote:Glad to see there's still attention here and there's still "Support" for the whole thing...

But yeah for some damn reason, whenever I digest someone, I never get to see the shrinking belly, it stays at the struggling belly the entire time... I can either use "Rapid digestion" and let time remove it or I can wait 2 in-game hours.


I think I remember someone else reporting a stuck struggling belly bug at some point. What version of the pack are you using? Does it persist on a new game? That will let us know if it's some kind of script error that was baked into your save, or if it's some kind of installation error causing it to happen on all games.

From what you describe it sounds like the devourment digestion timescale scripts are working, but the belly is just not scaling. This likely is not a skeleton related issue as you can see the belly render so the required bones are there. I don't have a fix for this, but if I encountered it, and it persisted onto a new game, it would lead me to believe I added another mod to the game that is conflicting with devourment somehow.

I would probably try making a copy of my data folder, skyrim.ini, skyrimprefs.ini, then remove the data folder, then verify the game with steam, and then install devourment and it's requisite mods and see if it persists then. Most likely the issue will be gone, and then you can rebuild your mod setup from there installing mods in small batches to test for problems. It's a pain in the ass, but at the end of the day the surest way to root out an unknown conflict bug.

I had to do this 4 times a couple weeks ago ^^; (as well as a metric shitload of the process of elimination) to try to find the biggest pain in the ass persistent ctd that was following me through full rebuilds and more. (It would start happening a few real hours into a new game, and then it would ctd within 5-10 mins of loading any save after that and persisted into new games.) I still haven't identified what it was, but at least it's gone now. I currently have 131 mods installed and working almost entirely crash free.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby Ryan-Drakel » Mon May 14, 2018 12:41 pm

As far as I know, no it only persists on 1 save...
But at the same time I've been using "SexLab" and set the Bellies to "Not be removed" when the "action" occurs....
That might have been what happened.
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Re: Devourment Knowledge Resource

Postby kongpow » Mon May 14, 2018 2:07 pm

Ryan-Drakel wrote:As far as I know, no it only persists on 1 save...
But at the same time I've been using "SexLab" and set the Bellies to "Not be removed" when the "action" occurs....
That might have been what happened.


I use sexlab and a number of addons for it as well without ever encountering this problem, so I don't think it's sexlab. Setting belly to not be removed only prevents it from being removed when the pc strips for sexlab functions.

If it's not persisting on a new game, then it's likely some kind of devourment script error that got baked into that save somehow. It may or may not work but you could try removing devourment, make a save without devourment, then clean the save with this script cleaner, https://www.nexusmods.com/skyrim/mods/52363/ then load it and save it again without devourment, then redownload the mod pack and install it. That may be able to fix the save but i'm only guessing here.

If that doesn't fix it, you should consider starting a new game. There's plenty of mods out there to make that less painful to do.

Normally if anything like this happens to me, (and it's been awhile since I've encountered a bug that made me have to do this.) I load up a previous hard save unaffected by the issue. I use this hardsave hotkey mod to facilitate this. https://www.nexusmods.com/skyrim/mods/17329/ This allows me make numbered hardsaves via a setable hotkey, so if I need to backtrack I don't get screwed over with not having a save to roll back too. (Not available for SSE.)

Additionally, the general consensus is that quick saving is bad for script related mods anyways and can cause problems. Though I have read it argued that this hard save mod does basically the same thing since it's still freezing the vm in game to make the save instead of using the esc menu to freeze the vm? But then quick load won't load hard saves, and manually loading a hard save triggers a loading screen unlike quick loading which does not. Either way. I encounter less script related bugs using this save hot key method so it's essential for me at this point.

One more thing to note about this, is that these saves start taking up more space the more mods and mod scripts you have baked into them. My saves are a bit over 10mb each, and I'm on save # 1951. ^^; So I delete old saves in groups at points when I'm no longer using those saves. They are located in documents> my games> skyrim> saves.

Hopefully you get it sorted out, goodluck.

mauler158 wrote:
RnD required version: mega.nz/#!5JQX3LKL!rl4yx41mhrRikRIiURW0i_0PaBOKuNkm54sVEDOtzNo



Thanks, I'll store it on my backup for safekeeping.

cheers,
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby ZomBhunter64 » Thu May 17, 2018 8:33 pm

Sorry, I don't know if this has already been asked/answered or not, but I'm not willing to go through 61 pages to find out.
Recently I encountered some issues with my Devourment mod, and the only way I found that fixed it reset all of my stats and perks to 0 other than keeping my Devourment level at 50 (how far I was with it). I had digested 91 NPCs so far, but the game has my Total Victims Digested set back to 0. So that's 91 NPC's, um, "no longer with us...," and their "passing on" has nothing to count for it.
I understand about, and have tried, the console commands that set the number of each race digested and how many Devourment Perk Points my character has. That's no problem, and it's worked fine. But no matter the variable I set for each race I digested, the total remains at 0.
So my question is, is there a console command that lets me set the variable for Total Victims Digested, or no?
Any help would be appreciated with this.
That, or if anyone's interested in the issue I encountered, I could explain it in a second post (this one's gone on long enough) in case someone knows how to properly fix it so the mod runs perfectly fine again without the sacrifice of my stats.
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Re: Devourment Knowledge Resource

Postby PastaBoi » Thu May 17, 2018 9:43 pm

kongpow wrote:
Pyro wrote:Oh, that sounds pretty awesome, then! Looking forward to it.


I just unpacked the skyrim voices .bsa and I'm now unfuzing those .fuz files to give me a very large amount of sounds to choose from and build up some khajiit audio. I'm also getting a better understanding of how skyrim plays both audio and lip synced audio which will come in very handy down the road hopefully.

I think I'll try seeing what other sounds I can get from other races later (argonians, orcs, and I'm looking into nordish accented skyrim voice acting to use as well), but I think I can get some khajiit ones put together tonight.
----------------------------------------------------------------------------------------------------------------------------------------
Edit: can anyone recall any khajiit laughter? I could have sworn there was some, but I'm having a hard time finding any.

Anyways, two Khajiit variations are ready for testing. If people would like to test them, let me know and I'll upload them tonight, otherwise I'll keep working on them and testing myself for now and upload them later. They're still pretty rough and I haven't begun looking for a good purr sfx yet.

Here's a preview of both:

http://www.dailymotion.com/video/x268ajb_bandicam-2014-09-18-21-13-14-647_animals

http://www.dailymotion.com/video/x268ak8_khajiit-mixed-2_animals

The second one was making me smile every time I listened to it while I was building it. Anyways, back to testing volume levels for me.

Cheers,
Kp



Where did u find the voice files and can I have them plz
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Re: Devourment Knowledge Resource

Postby kongpow » Sat May 19, 2018 12:39 pm

ZomBhunter64 wrote:Sorry, I don't know if this has already been asked/answered or not, but I'm not willing to go through 61 pages to find out.
Recently I encountered some issues with my Devourment mod, and the only way I found that fixed it reset all of my stats and perks to 0 other than keeping my Devourment level at 50 (how far I was with it). I had digested 91 NPCs so far, but the game has my Total Victims Digested set back to 0. So that's 91 NPC's, um, "no longer with us...," and their "passing on" has nothing to count for it.
I understand about, and have tried, the console commands that set the number of each race digested and how many Devourment Perk Points my character has. That's no problem, and it's worked fine. But no matter the variable I set for each race I digested, the total remains at 0.
So my question is, is there a console command that lets me set the variable for Total Victims Digested, or no?
Any help would be appreciated with this.
That, or if anyone's interested in the issue I encountered, I could explain it in a second post (this one's gone on long enough) in case someone knows how to properly fix it so the mod runs perfectly fine again without the sacrifice of my stats.


I haven't heard of this one before, does it persist on a new game? Are you using any mods that change the way perks/stats work? Feel free to pm me.


PastaBoi wrote:Where did u find the voice files and can I have them plz


I lost those files years ago, sorry. If you want the stock khajiit voice fx, you will have to unpack the voices.bsa and unfuz the .fuz with this: https://www.nexusmods.com/skyrim/mods/9797
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby ZomBhunter64 » Sun May 20, 2018 8:31 am

kongpow wrote:
ZomBhunter64 wrote:Sorry, I don't know if this has already been asked/answered or not, but I'm not willing to go through 61 pages to find out.
Recently I encountered some issues with my Devourment mod, and the only way I found that fixed it reset all of my stats and perks to 0 other than keeping my Devourment level at 50 (how far I was with it). I had digested 91 NPCs so far, but the game has my Total Victims Digested set back to 0. So that's 91 NPC's, um, "no longer with us...," and their "passing on" has nothing to count for it.
I understand about, and have tried, the console commands that set the number of each race digested and how many Devourment Perk Points my character has. That's no problem, and it's worked fine. But no matter the variable I set for each race I digested, the total remains at 0.
So my question is, is there a console command that lets me set the variable for Total Victims Digested, or no?
Any help would be appreciated with this.
That, or if anyone's interested in the issue I encountered, I could explain it in a second post (this one's gone on long enough) in case someone knows how to properly fix it so the mod runs perfectly fine again without the sacrifice of my stats.


I haven't heard of this one before, does it persist on a new game? Are you using any mods that change the way perks/stats work? Feel free to pm me.


PastaBoi wrote:Where did u find the voice files and can I have them plz


I lost those files years ago, sorry. If you want the stock khajiit voice fx, you will have to unpack the voices.bsa and unfuz the .fuz with this: https://www.nexusmods.com/skyrim/mods/9797


The problem I encountered was when swallowing someone, the "G" button wouldn't let me talk to my victims, so I could never get them into the digestion stage. Other problems that occurred towards this was that when I swallowed a willing victim there would be a delay with the swallowing animation transferring the victim to my belly, and either after that's finally completed or the moment I hit the "G" button (it switches between which one causes this) my character would get transferred into the sky in first person (I play in third) and I cannot move. Only access the menus.

I got my Devourment links from Forgetful Hatter on YouTube, and he also didn't know what was causing these problems to happen. Especially since they were working fine the whole morning I was playing, and I didn't change the load order (which I let him examine as well) or anything while it was fixed. It just randomly started bugging out.

I don't know what caused the sky problem and delayed animations, but someone else in Hatter's comments had the same "G" problem. The fix for that was to save a new file, uninstall the mods, load the new file, reinstall the mods, and then start up the new file again. That trick solved the problem, but my stats and perks for some reason got reset, other than my Devourment skill level.

My fix for that was I used the console commands to set each # of [whomever] eaten to the original number I had previously. While I was doing that though, I noticed 2, maybe 3 command numbers (forgot which ones they were) didn't match the commands in the file that was glitching out with the mod. I went to the working file and matched the numbers to the bugged file's, and somehow that got the total number of victims back to 91. I thought maybe the # of each victim finally calculated correctly, but when I added the victims together it didn't match 91, so one of the things I corrected must be what generates that number. Once those numbers and stats were corrected, I just console command gave myself the perk points to get all the perks I already had plus the 2 I have yet to spend.

So, in the end I somehow managed to fix my problem, and not even at the cost of just starting new game over for the billionth time.
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Re: Devourment Knowledge Resource

Postby kongpow » Sun May 20, 2018 7:49 pm

ZomBhunter64 wrote:The problem I encountered was when swallowing someone, the "G" button wouldn't let me talk to my victims, so I could never get them into the digestion stage. Other problems that occurred towards this was that when I swallowed a willing victim there would be a delay with the swallowing animation transferring the victim to my belly, and either after that's finally completed or the moment I hit the "G" button (it switches between which one causes this) my character would get transferred into the sky in first person (I play in third) and I cannot move. Only access the menus.

I got my Devourment links from Forgetful Hatter on YouTube, and he also didn't know what was causing these problems to happen. Especially since they were working fine the whole morning I was playing, and I didn't change the load order (which I let him examine as well) or anything while it was fixed. It just randomly started bugging out.

I don't know what caused the sky problem and delayed animations, but someone else in Hatter's comments had the same "G" problem. The fix for that was to save a new file, uninstall the mods, load the new file, reinstall the mods, and then start up the new file again. That trick solved the problem, but my stats and perks for some reason got reset, other than my Devourment skill level.



Fuz Ro D-oh fixes the G button not working. It's included in the mod pack. https://www.nexusmods.com/skyrim/mods/14884 Reinstalling mods and by extension reinstalling the mod pack would fix this issue as well.

Swallow delay is almost always caused by scripts misfiring or script bottle-necking due to engine limitations and having too many other heavy script mods running. These are my current skyrim.ini papyrus settings to help with script lag a bit. Do not change these settings without looking them up first. http://wiki.step-project.com/Guide:Skyrim_INI/Papyrus

[Papyrus]
fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

Script lag, script clog, and low fps can cause script errors and bugs to happen. This is probably the #1 way random devourment bugs make their way into peoples games.

Additionally, here's a link to an article explaining why you shouldn't fuck around with any other papyrus settings, and why you shouldn't increase fUpdateBudgetMs and fExtraTaskletBudgetMS past 2.2ms. https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt/


Hopefully this helps prevent those things from happening again. Good luck.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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kongpow
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Re: Devourment Knowledge Resource

Postby ZomBhunter64 » Sun May 20, 2018 8:42 pm

As I've mentioned, the issue's been fixed. And yes, I had Fuz Ro D-oh from the beginning of downloading Devourment. Thanks for the advice though.
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