Find the download link below.
0.1.3a
https://mega.nz/folder/kUwk0KRR#dTz5e6Q9FngLETpyi6DtDw
Primer
Spoiler: show
Context. There is a great focus on context in this game with the primary goal being to produce a context for the player.
All of the scenes in the game have at least some alternate version of their events. It may be one, a few lines, or the entire scene but it's very unlikely that you'll see an exact repeat of a scene. As opposed to events producing fixed and scripted outcomes there are many moving parts involved. Don't expect to see every combination or get every improbable event.
My recommendation is to play the game with the goal of surviving and making money and, hopefully, you'll be able to enjoy whatever outcome befalls you.
All of the scenes in the game have at least some alternate version of their events. It may be one, a few lines, or the entire scene but it's very unlikely that you'll see an exact repeat of a scene. As opposed to events producing fixed and scripted outcomes there are many moving parts involved. Don't expect to see every combination or get every improbable event.
My recommendation is to play the game with the goal of surviving and making money and, hopefully, you'll be able to enjoy whatever outcome befalls you.
Game Themes
Spoiler: show
This game is very much inspired by Gulp Quest in terms of setting. Monster girls are voracious and have no moral consideration or concern for those they eat. They may have some justification, often relating to the perception that their meals are wrong to oppose being eaten, their own selfishness, or no justification at all.
Predators consider people to be both people and food, not just people, not just food.
In contrast humans are entirely opposed to being eaten and don't have a way or will to be predators. They want nothing to do with vore. Being eaten is a terrible thing in the minds of all humans. They may be temporarily confused about this but the reality is never pleasant.
The setting is also 'normal,' in the sense that eating occurs by the mouth through the usual method.
Male predators do not exist.
Predators consider people to be both people and food, not just people, not just food.
In contrast humans are entirely opposed to being eaten and don't have a way or will to be predators. They want nothing to do with vore. Being eaten is a terrible thing in the minds of all humans. They may be temporarily confused about this but the reality is never pleasant.
The setting is also 'normal,' in the sense that eating occurs by the mouth through the usual method.
Male predators do not exist.
My Request:
Spoiler: show
I request that participants in this forum do not help others with solving the mechanisms of this game outside of discussing bugs. I prefer that discussions of strategies for the game occur elsewhere to protect the minds of people from your solutions to these challenges. I consider that a major aspect of enjoyment of this game is not knowing good methods of playing and acquiring them through play. Thank you in advance to those who respect this wish.
What you can expect:
Spoiler: show
Story elements will be very light in this game. Think Stardew Valley. You have a starting point, a goal, some tools to reach that goal, and then a lot of work to do.
You will not be given much more information about the content of this game beyond the introductory statements when you initiate the game.
There will very rarely be occasions when you can save your game. This is an intentional decision for cultivating the atmosphere of the game.
I have an interest to continue this game. You can expect that at some point this interest will disappear and so will I.
I will not be active in interacting on this forum except where constructively important to this project. Don't expect feedback or conversation.
I will however make efforts to read your advice, criticisms, compliments and other comments while not responding to them.
Future updates will include measures to prevent access to game files. It will be annoying for those who wish to peek under the hood.
You will not be given much more information about the content of this game beyond the introductory statements when you initiate the game.
There will very rarely be occasions when you can save your game. This is an intentional decision for cultivating the atmosphere of the game.
I have an interest to continue this game. You can expect that at some point this interest will disappear and so will I.
I will not be active in interacting on this forum except where constructively important to this project. Don't expect feedback or conversation.
I will however make efforts to read your advice, criticisms, compliments and other comments while not responding to them.
Future updates will include measures to prevent access to game files. It will be annoying for those who wish to peek under the hood.
What you can do:
Spoiler: show
Play around with the game any see what you enjoy. After that I'm interested to see your feedback and bug reports. Spelling errors are not so concerning and will be corrected gradually without my searching for them.
A rate limiting step in this project which will be approached eventually is my limited creativity. It will benefit the project if you supply good creative ideas to this forum in line with the goals of the game.
Statements in the vein of 'You should have a naga girl,' or 'It would be cool if that already existing character got a vore scene,' do not contribute to this project. What will advance this project are ideas relating to the flow of events, the motivation of characters/monsters, and the context where these events occur.
There are many instances where alternate versions of events or dialogue occur within the game. It's very easy to include these branches into scenes. Dialogue suggestions and ideas pertaining to alternate versions of events are welcome.
A rate limiting step in this project which will be approached eventually is my limited creativity. It will benefit the project if you supply good creative ideas to this forum in line with the goals of the game.
Statements in the vein of 'You should have a naga girl,' or 'It would be cool if that already existing character got a vore scene,' do not contribute to this project. What will advance this project are ideas relating to the flow of events, the motivation of characters/monsters, and the context where these events occur.
There are many instances where alternate versions of events or dialogue occur within the game. It's very easy to include these branches into scenes. Dialogue suggestions and ideas pertaining to alternate versions of events are welcome.
Warning
Spoiler: show
I will very much intentionally prevent compatibility between some versions of the game as it develops. Don't fear, there will not be significant blocks preventing you from accessing all the content of the game immediately upon reset.
For your own sake don't save during the week through means outside of the game. Eventually you'll find yourself with a dead end save. Saving at the end of the week is safe even if your character isn't.
For your own sake don't save during the week through means outside of the game. Eventually you'll find yourself with a dead end save. Saving at the end of the week is safe even if your character isn't.
Updates
Spoiler: show
0.1.3a
You now get three free tips from the trader. This should help massively with making money. This also incentivizes your choice of destination, something that will be useful in future.
Goods now have a much greater variance in value. This should help massively with making money.
Added auto-fight option for combat encounters
Minor bug fixes mostly relating to traveling merchant and alchemist
Changed the price of some items. Antidotes no longer cost the earth.
Added smoke bomb. Using this item causes you to automatically flee successfully.
0.1.3
One new moo-nster girl
Several new events added, mostly helpful
Major fix for moral (unconscious mercenaries were causing moral damage at the start of every fight)
Slight map adjustment
Mercenaries improved
Some extra dialogue sprinkled over other scenes (I don't advise searching for it, as always just enjoy whatever outcome you get)
0.1.2b
Mercenaries improved in many respects, mostly moral is increased
Roads made ~5% more safe
0.1.2a
Fixed a bug that made it impossible to keep 2 rogues in a party.
Added descriptive dialogue to mercenary hiring
0.1.2
Minor spelling fixes
Minor bug fixes
Some mechanics changed relating to encounter avoidance
2 new enemies added
A moral related scene has been added
Some minor events added
Significant bug fixes surrounding party moral
Progress trackers, check your income and the date
0.1.1
No new content
Weekly saves added.
Save protection added. Don't bother trying to import saves now or later.
Mercenaries and food now last until the end of the week.
Fake goal added. Can't currently be achieved. When version number starts '1.X' the game can be finished.
You now get three free tips from the trader. This should help massively with making money. This also incentivizes your choice of destination, something that will be useful in future.
Goods now have a much greater variance in value. This should help massively with making money.
Added auto-fight option for combat encounters
Minor bug fixes mostly relating to traveling merchant and alchemist
Changed the price of some items. Antidotes no longer cost the earth.
Added smoke bomb. Using this item causes you to automatically flee successfully.
0.1.3
One new moo-nster girl
Several new events added, mostly helpful
Major fix for moral (unconscious mercenaries were causing moral damage at the start of every fight)
Slight map adjustment
Mercenaries improved
Some extra dialogue sprinkled over other scenes (I don't advise searching for it, as always just enjoy whatever outcome you get)
0.1.2b
Mercenaries improved in many respects, mostly moral is increased
Roads made ~5% more safe
0.1.2a
Fixed a bug that made it impossible to keep 2 rogues in a party.
Added descriptive dialogue to mercenary hiring
0.1.2
Minor spelling fixes
Minor bug fixes
Some mechanics changed relating to encounter avoidance
2 new enemies added
A moral related scene has been added
Some minor events added
Significant bug fixes surrounding party moral
Progress trackers, check your income and the date
0.1.1
No new content
Weekly saves added.
Save protection added. Don't bother trying to import saves now or later.
Mercenaries and food now last until the end of the week.
Fake goal added. Can't currently be achieved. When version number starts '1.X' the game can be finished.