GluttonousBarbarian wrote:So here are a few thoughts and perk ideas from playing from Level 1 to currently Level 40 (Pred Level 150-something).
As it is, there is no way that I know of to improve the effectiveness of the Vore Spells (particularly Bellyport and Fatal Surrender), so if you want to play at higher levels, they become effectively worthless.
Do you have a mod like Ordinator to make spells scale properly with magic skill? Fatal Surrender for example scales with the Illusion skill.
GluttonousBarbarian wrote:Augmentation is fun, but right now, the Camera doesn't play well with particularly high values of Augmentation - maybe a script could be added to adjust the camera height and increase the maximum camera distance whenever the player's augmentation level changes?
How do you propose I do that? Serious question. If you know a way, please tell me.
GluttonousBarbarian wrote:Other augmentation oddities; Augmentation only stacks if all augmentation items provide the exact same value/bonus. If you attempt to mix Augmentation, you only get the most recent bonus. The Augmentation (Self) spell doesn't appear to stack with any other source of Augmentation. The Augmentation Enchantment Effect also lists itself twice, but the second value never increases from the base of 30% even as your Enchantment skill rises.
I'll check it.
GluttonousBarbarian wrote:Mia suffers from the Black/Dark face bug that sometimes effects NPCs when they don't have facial lighting data provided by the mod that adds them.
Can't replicate.
GluttonousBarbarian wrote:Craniovore is a strange spell, and I'm not sure if it is working as intended right now; all it currently does is make an enemy's head swell up and then explode (and also renders their body unlootable).
It's SUPPOSED to make their head explode. But if you can't loot them, something may be wrong. It works perfectly for me. Do you have any mod that changes how dead bodies are handled?
GluttonousBarbarian wrote:The built in Weight Manager is fantastic, but there's not really a way to dynamically lose weight either; having the player lose weight as a result of sprinting and spending time in combat could be fun.
No, too performance destroying. If you want that, try WeightMorphs. But I think you'd need an older version, I hear they removed that feature too.
GluttonousBarbarian wrote:There are a variety of capitalization errors in the mod's localization, such that sometimes the same type of enemy will be referred to as bandit, and sometimes it will be referred to as Bandit. This also effects some unique NPCs.
You'll have to take that one up with Bethesda. I just get the names that are already stored on the actors.
GluttonousBarbarian wrote:Nourishment is currently extremely inconsistent, and I have found that there are only a handful of actors who give magicka when digested. Maybe nourishment could be standardized across the board so that all enemies give exactly 1 magicka, 1 health, and 1 stamina?
Why would you get 1 magicka from a mudcrab? That point is for it to be a reward for devouring those whose health, stamina, or magicka exceed your own. If you want more magicka, vore some wizards.