God Complex: Vore; RPG game. <September update>

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

Re: God Complex: Vore; RPG game. <June update poll>

Postby TheEvilWithin » Sun Nov 07, 2021 4:51 pm

salamoun wrote:
Souls6 wrote:If I may ask, why not ask for more help to advance development?

Well we are looking for more writers but it requires a certain quality of the writing too. For the other areas, more people could be rather problematic to keep track of since everyone would share the same set of the game data and we'd have to make sure there are no overlaps between people as that would just lead to overwriting someone's work.


For the second problem, wouldn't assign to each a specific event or whatever, and tell them to work only on that until they're done, unless there's a problem, help? In this way, people can work on more separate scenes faster. Like one guy work on a scene in x town and another in y cave and another again in z forest. I'm no expert in programming, so feel free to correct me.
User avatar
TheEvilWithin
Intermediate Vorarephile
 
Posts: 349
Joined: Thu Mar 05, 2020 2:30 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby salamoun » Sun Nov 07, 2021 7:54 pm

DivineSomaCruz wrote:
salamoun wrote:I actually kinda like the "you don't really know what/if you gained something from eating someone" aspect of it. The reason why the passive tab exists to begin with is mainly just so people are not completely confused why are they suddenly stronger. With active abilities it is a bit different as you'd probably notice that you can suddenly spit acid and shoot fire from your fingertips compared to having a bit more health or your muscles getting a bit stronger. I'll see if we want to change it in the future but right now, I'd actually prefer to keep it this way personally.

Part of the reason you should change it is because it would make it easier to identify exactly which characters actually give you any bonuses in the first place, and which ones don't because you haven't programmed them to yet. This will make the game easier to debug, which can speed up development a decent amount. The other part of why is because it would cut off any complaints about prey that don't seem to give you anything, when all you get is a passive. This will take stress off of you, allowing you to have more fun with the project.

Well I try to add buffs to most characters that you eat and I don't really fill them on retroactively. It mostly depends on importance of the NPC you've eaten.

Souls6 wrote:
salamoun wrote:
Souls6 wrote:If I may ask, why not ask for more help to advance development?

Well we are looking for more writers but it requires a certain quality of the writing too. For the other areas, more people could be rather problematic to keep track of since everyone would share the same set of the game data and we'd have to make sure there are no overlaps between people as that would just lead to overwriting someone's work.


For the second problem, wouldn't assign to each a specific event or whatever, and tell them to work only on that until they're done, unless there's a problem, help? In this way, people can work on more separate scenes faster. Like one guy work on a scene in x town and another in y cave and another again in z forest. I'm no expert in programming, so feel free to correct me.

The issue is that you don't always know how many switches/IDs people need to make the event so I can't set exact amount of switches and IDs for them beforehand. They might figure out that it can all be triggered by just 1 or they find out that what we want from the scene needs like 5 to function properly. And giving them more switches retroactively is not ideal either as there will be some assigned afterwards so all of them would not be grouped up next to each other, which could then cause confusion of where the switches are actually used.
God Complex Patreon or SubscribeStar for progress reports and potential support.
Discord
User avatar
salamoun
Advanced Vorarephile
 
Posts: 928
Joined: Wed Aug 17, 2016 11:46 am
Location: Czech Republic

Re: God Complex: Vore; RPG game. <June update poll>

Postby DivineSomaCruz » Mon Nov 29, 2021 5:36 pm

Any idea if the update will be finished before NYE? :?: It would make a great Christmas present to the forum. :lol: :gulp:
DivineSomaCruz
Somewhat familiar
 
Posts: 134
Joined: Sun Aug 29, 2021 6:54 pm
Location: The Dark Side of the Internet (Which contains this place, obviously, lol)

Re: God Complex: Vore; RPG game. <June update poll>

Postby MasterInventor » Wed Dec 01, 2021 8:08 pm

DivineSomaCruz wrote:Any idea if the update will be finished before NYE? :?: It would make a great Christmas present to the forum. :lol: :gulp:



temp.PNG
temp.PNG (6.91 KiB) Viewed 3014 times
MasterInventor
Been posting for a bit
 
Posts: 58
Joined: Sat Jun 25, 2016 2:44 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby Micomauro12 » Wed Dec 01, 2021 8:39 pm

Can anyone please tell me how to escape the red octopus girl? I can't find a way out of it. I'm stuck :angry:
Micomauro12
New to the forum
 
Posts: 4
Joined: Tue Aug 24, 2021 8:00 am

Re: God Complex: Vore; RPG game. <June update poll>

Postby DivineSomaCruz » Wed Dec 01, 2021 8:42 pm

MasterInventor wrote:
DivineSomaCruz wrote:Any idea if the update will be finished before NYE? :?: It would make a great Christmas present to the forum. :lol: :gulp:



temp.PNG

It's been almost 6 months. Someone has to ask. It's not like I'm rushing Sal.
If that's what you thought I was doing, sorry to disappoint you. If it's later, it's later. I was just wanting to make sure the project wasn't experiencing any delays. Sal doesn't exactly have a team to help program it, after all.
DivineSomaCruz
Somewhat familiar
 
Posts: 134
Joined: Sun Aug 29, 2021 6:54 pm
Location: The Dark Side of the Internet (Which contains this place, obviously, lol)

Re: God Complex: Vore; RPG game. <June update poll>

Postby anoonymoose » Thu Dec 02, 2021 5:37 pm

DivineSomaCruz wrote:It's not like I'm rushing Sal.

Cool but have you considered
temp.png
temp.png (3.48 KiB) Viewed 2836 times
anoonymoose
New to the forum
 
Posts: 4
Joined: Sat Apr 10, 2021 1:43 am

Re: God Complex: Vore; RPG game. <June update poll>

Postby TeamFortress2 » Thu Dec 02, 2021 7:35 pm

I've noticed 2 oddities that I assume are bugs.

-When you first fight in the Korros arena, there is this fight against a necromancer and her zombie. The zombie managed to hit and kill Mila (while the rest of the party was still alive). I was under the impression that Mila could only die once the rest of the party had fallen, so I think it's a bug.

-In the Grandol Arena, I noticed that you always fight alone, the only exception being when you have Euvor in your party. If I'm not mistaken, she is the most recently added party member, so you probably forgot to implement the mechanic that removes her from your party in the arena. (This bug made beating the princess in my pacifist run a whole lot easier tho :p)
TeamFortress2
Somewhat familiar
 
Posts: 66
Joined: Sun Apr 26, 2015 12:54 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby Micomauro12 » Thu Dec 02, 2021 7:52 pm

Is there a way to beat the octopus girl in Sirnes Lake? If there is please tell me how. I've been stuck here for hours 8O
Micomauro12
New to the forum
 
Posts: 4
Joined: Tue Aug 24, 2021 8:00 am

Re: God Complex: Vore; RPG game. <June update poll>

Postby DivineSomaCruz » Thu Dec 02, 2021 11:10 pm

anoonymoose wrote:
DivineSomaCruz wrote:It's not like I'm rushing Sal.

Cool but have you considered
temp.png

Have you considered that's the least enforced rule in the site? :|
It's been six months. I just want to make sure it's not dead. Don't state the obvious at me again, please.
DivineSomaCruz
Somewhat familiar
 
Posts: 134
Joined: Sun Aug 29, 2021 6:54 pm
Location: The Dark Side of the Internet (Which contains this place, obviously, lol)

Re: God Complex: Vore; RPG game. <June update poll>

Postby salamoun » Fri Dec 03, 2021 3:15 am

DivineSomaCruz wrote:Any idea if the update will be finished before NYE? :?: It would make a great Christmas present to the forum. :lol: :gulp:

I wish it would but I really can't guarantee anything right now as it's been harsh this last half a year for irl reasons. We're still working on it tho, even if slowly, so it's not like we plan to abandon this game or anything, just having some complications that cause delays...

TeamFortress2 wrote:I've noticed 2 oddities that I assume are bugs.

-When you first fight in the Korros arena, there is this fight against a necromancer and her zombie. The zombie managed to hit and kill Mila (while the rest of the party was still alive). I was under the impression that Mila could only die once the rest of the party had fallen, so I think it's a bug.

-In the Grandol Arena, I noticed that you always fight alone, the only exception being when you have Euvor in your party. If I'm not mistaken, she is the most recently added party member, so you probably forgot to implement the mechanic that removes her from your party in the arena. (This bug made beating the princess in my pacifist run a whole lot easier tho :p)

First was a bug that became a feature. Mila is normally kinda invincible until player dies (not whole party) as it was implied that she's to small and fast to be hit. But since the zombie attack is basically a gas based aoe, you can't really dodge that no matter how fast you are. So I actually left it in as one of the few instances where Mila can actually be hit and killed.
I fixed the Euvor one but I guess I forgot to re-upload it with the patch ^^; it will definitely be resolved in the next update.
God Complex Patreon or SubscribeStar for progress reports and potential support.
Discord
User avatar
salamoun
Advanced Vorarephile
 
Posts: 928
Joined: Wed Aug 17, 2016 11:46 am
Location: Czech Republic

Re: God Complex: Vore; RPG game. <June update poll>

Postby DivineSomaCruz » Fri Dec 03, 2021 12:04 pm

Okay, I can understand that. Thanks for keeping us in the know, Sal.
DivineSomaCruz
Somewhat familiar
 
Posts: 134
Joined: Sun Aug 29, 2021 6:54 pm
Location: The Dark Side of the Internet (Which contains this place, obviously, lol)

Re: God Complex: Vore; RPG game. <June update poll>

Postby Meozlord » Wed Dec 15, 2021 9:36 am

Is it weird I'm excited for the new update? I guess I just like vore games with plot really (hey kinda like porn with plot).
Not rushing anyone just delay it however much you need to, I'm pretty sure everyone can wait.
User avatar
Meozlord
New to the forum
 
Posts: 16
Joined: Tue Jun 30, 2020 8:40 am

Re: God Complex: Vore; RPG game. <June update poll>

Postby Micomauro12 » Fri Dec 24, 2021 8:13 pm

Merry Christmas everyone :lol: :-D
Micomauro12
New to the forum
 
Posts: 4
Joined: Tue Aug 24, 2021 8:00 am

Re: God Complex: Vore; RPG game. <June update poll>

Postby ripleysonic » Sat Dec 25, 2021 4:04 am

Merry Christmas
ripleysonic
Somewhat familiar
 
Posts: 129
Joined: Mon Oct 20, 2008 11:00 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby TheEvilWithin » Wed Dec 29, 2021 10:01 am

I just made some counts, and I found out that this game has currently a little over 140 vore events, which if we add the variants and alternatives, goes up to around 250 vore scenes. Making this game, still in development, the one with the largest amount of vore content in existance. What an achievement.
User avatar
TheEvilWithin
Intermediate Vorarephile
 
Posts: 349
Joined: Thu Mar 05, 2020 2:30 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby Afunlittlegetaway » Thu Dec 30, 2021 3:34 am

I saw mentioned that there was reference to a chapter 6? Just curious if chapters leading up to then have been implemented?
User avatar
Afunlittlegetaway
New to the forum
 
Posts: 8
Joined: Fri Dec 01, 2017 10:14 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby salamoun » Fri Dec 31, 2021 4:59 pm

The new update is live on patreon and SS for all 10+$ supporters and will be public next week as usual. It is not the full extent that we planned to as it was difficult to keep up the work while everything else was going on but I still wanted to release at least something for y'all because it was far too long since the last one. So here is a smaller, but hopefully still satisfying, holiday update to end the 2021 on.
The new content is:
-updated images of Ashley and the player
-a new person to talk to in pubs after you progress enough
-access to Forbasker forest (the one next to desert) and with one extensive location to enjoy
God Complex Patreon or SubscribeStar for progress reports and potential support.
Discord
User avatar
salamoun
Advanced Vorarephile
 
Posts: 928
Joined: Wed Aug 17, 2016 11:46 am
Location: Czech Republic

Re: God Complex: Vore; RPG game. <June update poll>

Postby TheEvilWithin » Fri Dec 31, 2021 10:21 pm

salamoun wrote:The new update is live on patreon and SS for all 10+$ supporters and will be public next week as usual. It is not the full extent that we planned to as it was difficult to keep up the work while everything else was going on but I still wanted to release at least something for y'all because it was far too long since the last one. So here is a smaller, but hopefully still satisfying, holiday update to end the 2021 on.
The new content is:
-updated images of Ashley and the player
-a new person to talk to in pubs after you progress enough
-access to Forbasker forest (the one next to desert) and with one extensive location to enjoy

Nice to know. But I have a question: by new person in pubs, you mean we'll meet whoever that person is everytime we go in one or just in a pub specifically?
User avatar
TheEvilWithin
Intermediate Vorarephile
 
Posts: 349
Joined: Thu Mar 05, 2020 2:30 pm

Re: God Complex: Vore; RPG game. <June update poll>

Postby salamoun » Sat Jan 01, 2022 5:36 am

Souls6 wrote:
salamoun wrote:The new update is live on patreon and SS for all 10+$ supporters and will be public next week as usual. It is not the full extent that we planned to as it was difficult to keep up the work while everything else was going on but I still wanted to release at least something for y'all because it was far too long since the last one. So here is a smaller, but hopefully still satisfying, holiday update to end the 2021 on.
The new content is:
-updated images of Ashley and the player
-a new person to talk to in pubs after you progress enough
-access to Forbasker forest (the one next to desert) and with one extensive location to enjoy

Nice to know. But I have a question: by new person in pubs, you mean we'll meet whoever that person is everytime we go in one or just in a pub specifically?

She is present in all pubs simultaneously, so it doesn't matter which pub you meet her in.
God Complex Patreon or SubscribeStar for progress reports and potential support.
Discord
User avatar
salamoun
Advanced Vorarephile
 
Posts: 928
Joined: Wed Aug 17, 2016 11:46 am
Location: Czech Republic

PreviousNext

Return to Vore game