Valley of the Predators (concept)
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: [Unity3D] TheVoreGame (concept)
Is there any way to digest?
- altterten
- New to the forum
- Posts: 17
- Joined: Tue Nov 16, 2021 12:43 pm
Re: [Unity3D] TheVoreGame (concept)
Good luck with the game!
But hm, I can not run it on my Linux machine under Wine at all, and on virtual machine with Windows 7 it has many glitches with different window sizes and crashes when starting new game.
Will there be a Linux build?
But hm, I can not run it on my Linux machine under Wine at all, and on virtual machine with Windows 7 it has many glitches with different window sizes and crashes when starting new game.
Will there be a Linux build?
- unit72
- Been posting for a bit
- Posts: 39
- Joined: Sun Nov 04, 2018 2:40 pm
Re: [Unity3D] TheVoreGame (concept)
Greetings.
I went into this game and wasn't sure what to expect, but I must say I'm very surprised. I didn't set my expectations high but this game still surprised me. This game kinda gives me The Witcher 3 vibes, except if it had vore in it. The core mechanics of this game are great, just very clunky for the time being & I'm sure they'll get much better with future updates. For a first release though this game is great. I do have a few questions and suggestions though:
Questions:
1. How big can the MC's belly get? I was playing around with this and I managed to get the belly pretty big. I was just wondering how big it can really get. As maker of this game I'm sure you'd know that best.
2. Is there any way to manually remove the MC's clothes in-game? I saw you were able to do it in one of the images you took. Specifically in this post of yours:
3. Are there any plans to make the digestion process faster? As it is now it takes forever to digest a full belly entirely. In future updates, I hope the digestion either is adjustable or speeds up the more you prey you digest.
4. Specifically, how many prey do you need to digest in order to see a big difference on the MC? I've been swallowing & digesting prey left and right, yet I see a negligible change on the MC. Do you have to digest like a 100 prey or something in order to get the same result as you got here?
5. Are you planning on changing the shape of her belly sizes? It looks alright right now, but sometimes the belly doesn't look 100% round, especially at larger sizes (particularly if you look at her belly from a top view).
Suggestions:
1. This is a biased suggestion, but I find the belly sizing in this game confusing. When you e.g. swallow Andrice the centaur when your belly is empty, the MC's belly barely increases. Imo when you swallow the centaur, the MC's belly should be as big as if she swallowed 3 people or so. Same goes with the bears you can swallow, they should equal 3-4 people. But that's just my opinion, do as you will.
2. I'm sure this will be improved on in the future, but make it easier and less confusing to craft potions and arrows and stuff like that.
3. I'm also sure this is something that'll come in the future, but make stories & side activities for this game so there's something to do other than just swallow everything you see.
Random bugs that I have encountered so far:
1. I also encountered a bug while writing this. The game won't recognize my save files. They're all in the "My Games/TheVoreGame/" folder, yet the game doesn't recognize them at all. Might be because of the controlled folder access, the game was trying to reach my documents folder but the CFA denied it. I went into settings and allowed the game to access my documents folder so I don't get why the game still doesn't recognize my save files.
Update on bug 1: It was just the Controlled Folder Access that was causing this bug, so it's technically not a bug, just the CFA being annoying as it frequently is. When the CFA prevented the game from implementing save files into the Documents folder it must have dumped all of my save files out as well. So I just copied all the saves in the "My Games" folder into the "Documents/My Games/TheVoreGame" folder and now I can load into all my saves just fine.
2. Sometimes the "Overloaded" debuff that's supposed to appear when the MC's belly is full... doesn't appear. Sometimes it just doesn't appear at all and sometimes it can appear even when the MC isn't 100% full. I think you can also remove the "Overloaded" debuff by saving, quitting the game, then entering the game again. Idk how this debuff works but it has behaved strangely for me so far.
And yeah that's about all I have to say about this game. I'm enjoying this game a ton and I'm really looking forward to future updates.
I went into this game and wasn't sure what to expect, but I must say I'm very surprised. I didn't set my expectations high but this game still surprised me. This game kinda gives me The Witcher 3 vibes, except if it had vore in it. The core mechanics of this game are great, just very clunky for the time being & I'm sure they'll get much better with future updates. For a first release though this game is great. I do have a few questions and suggestions though:
Questions:
1. How big can the MC's belly get? I was playing around with this and I managed to get the belly pretty big. I was just wondering how big it can really get. As maker of this game I'm sure you'd know that best.
2. Is there any way to manually remove the MC's clothes in-game? I saw you were able to do it in one of the images you took. Specifically in this post of yours:
Saaeder wrote:Kinkirin wrote:Is there weight gain in the game?
Yes, but it is necessary to digest a lot of prey ( it is not yet correctly adjusted and I find the 'shape' not very pretty )Spoiler: show
3. Are there any plans to make the digestion process faster? As it is now it takes forever to digest a full belly entirely. In future updates, I hope the digestion either is adjustable or speeds up the more you prey you digest.
4. Specifically, how many prey do you need to digest in order to see a big difference on the MC? I've been swallowing & digesting prey left and right, yet I see a negligible change on the MC. Do you have to digest like a 100 prey or something in order to get the same result as you got here?
Spoiler: show
5. Are you planning on changing the shape of her belly sizes? It looks alright right now, but sometimes the belly doesn't look 100% round, especially at larger sizes (particularly if you look at her belly from a top view).
Suggestions:
1. This is a biased suggestion, but I find the belly sizing in this game confusing. When you e.g. swallow Andrice the centaur when your belly is empty, the MC's belly barely increases. Imo when you swallow the centaur, the MC's belly should be as big as if she swallowed 3 people or so. Same goes with the bears you can swallow, they should equal 3-4 people. But that's just my opinion, do as you will.
2. I'm sure this will be improved on in the future, but make it easier and less confusing to craft potions and arrows and stuff like that.
3. I'm also sure this is something that'll come in the future, but make stories & side activities for this game so there's something to do other than just swallow everything you see.
Random bugs that I have encountered so far:
1. I also encountered a bug while writing this. The game won't recognize my save files. They're all in the "My Games/TheVoreGame/" folder, yet the game doesn't recognize them at all. Might be because of the controlled folder access, the game was trying to reach my documents folder but the CFA denied it. I went into settings and allowed the game to access my documents folder so I don't get why the game still doesn't recognize my save files.
Update on bug 1: It was just the Controlled Folder Access that was causing this bug, so it's technically not a bug, just the CFA being annoying as it frequently is. When the CFA prevented the game from implementing save files into the Documents folder it must have dumped all of my save files out as well. So I just copied all the saves in the "My Games" folder into the "Documents/My Games/TheVoreGame" folder and now I can load into all my saves just fine.
2. Sometimes the "Overloaded" debuff that's supposed to appear when the MC's belly is full... doesn't appear. Sometimes it just doesn't appear at all and sometimes it can appear even when the MC isn't 100% full. I think you can also remove the "Overloaded" debuff by saving, quitting the game, then entering the game again. Idk how this debuff works but it has behaved strangely for me so far.
And yeah that's about all I have to say about this game. I'm enjoying this game a ton and I'm really looking forward to future updates.
- EddyS
- Somewhat familiar
- Posts: 151
- Joined: Fri Jan 12, 2018 6:54 pm
Re: [Unity3D] TheVoreGame (concept)
Hello
I only made a build for windows, I will try to make a linux build ( I can test it ) but in a next release
1. Technically, there is no limit, but the MC is limited to 14 units (the MC is 2 units, Andrice: 5.5, the bear: 6.2, ...) Beyond this limit, the MC cannot swallow anything 'voluntarily'. But, for example, if a ball 'explodes' in his stomach, the size of the belly will increase. ( the physical limit is 36, after that, the belly does not grow anymore ).
2. not yet, it's planned
3. Yes, it's done
4. Too much, it is not set up correctly. You have to digest 50 wolves to be like on the picture.
5. It is not planned, but maybe one day I will manage to use Blender correctly
Thanks for the feedback
Sorry if it's not very understandable, but I'm trying to learn English
unit72 wrote:Good luck with the game!
But hm, I can not run it on my Linux machine under Wine at all, and on virtual machine with Windows 7 it has many glitches with different window sizes and crashes when starting new game.
Will there be a Linux build?
I only made a build for windows, I will try to make a linux build ( I can test it ) but in a next release
EddyS wrote:
1. Technically, there is no limit, but the MC is limited to 14 units (the MC is 2 units, Andrice: 5.5, the bear: 6.2, ...) Beyond this limit, the MC cannot swallow anything 'voluntarily'. But, for example, if a ball 'explodes' in his stomach, the size of the belly will increase. ( the physical limit is 36, after that, the belly does not grow anymore ).
2. not yet, it's planned
3. Yes, it's done
4. Too much, it is not set up correctly. You have to digest 50 wolves to be like on the picture.
5. It is not planned, but maybe one day I will manage to use Blender correctly
Thanks for the feedback
Sorry if it's not very understandable, but I'm trying to learn English
-
Saaeder - Somewhat familiar
- Posts: 103
- Joined: Mon Aug 08, 2016 12:58 pm
- Location: Switzerland
Re: [Unity3D] TheVoreGame (concept)
Fantastic little game you've got here.
Couple bugs:
1. Eloimaya doesn't seem to listen when you tell her to go home for the SECOND time, first time works alright.
2. Throwing The Ball while mounted on Andrice results in it hitting her and dragging the Player and Andrice both into the Ball.
3. Picking up empty bottles does not seem to work, something about "BeltFull"
4. One time, Eloimaya tried to eat the corpse of a wolf, but seemingly failed and just stared at it. I decided to eat the corpse instead to see if that would help, but she just kept staring at the spot the wolf had been and refused to move.
Couple bugs:
1. Eloimaya doesn't seem to listen when you tell her to go home for the SECOND time, first time works alright.
2. Throwing The Ball while mounted on Andrice results in it hitting her and dragging the Player and Andrice both into the Ball.
3. Picking up empty bottles does not seem to work, something about "BeltFull"
4. One time, Eloimaya tried to eat the corpse of a wolf, but seemingly failed and just stared at it. I decided to eat the corpse instead to see if that would help, but she just kept staring at the spot the wolf had been and refused to move.
Last edited by Flame_Valxsarion on Fri Jan 14, 2022 1:15 am, edited 2 times in total.
-
Flame_Valxsarion - Participator
- Posts: 194
- Joined: Fri Oct 03, 2008 11:00 pm
- Location: Over yonder, in a country nobody likes.
Re: [Unity3D] TheVoreGame (concept)
Hey again. I had 3 more questions that popped up in my mind after you answered my previous questions.
1. When you said "If a ball 'explodes' in his/her stomach, the size of the belly will increase..." in your answer to my 1st question... it got me wondering, how exactly do you make a ball explode in the MC's stomach exactly? Do you just swallow a few of those red balls and then wait for them to explode or?
2. When you said "Yes, it's done" in your answer to my 3rd question, what did you mean exactly? Did you mean that you've already made those changes and they're coming in the next update to the game?
3. Since you mentioned that the physical limit is 36, how exactly do you get the MC's belly that big? Could you perhaps provide a picture of the MC with a 100% physically full belly? I kinda wanna try to achieve the max belly size myself.
Thanks for answering my previous questions.
Regards,
EddyS
Saaeder wrote:1. Technically, there is no limit, but the MC is limited to 14 units (the MC is 2 units, Andrice: 5.5, the bear: 6.2, ...) Beyond this limit, the MC cannot swallow anything 'voluntarily'. But, for example, if a ball 'explodes' in his stomach, the size of the belly will increase. ( the physical limit is 36, after that, the belly does not grow anymore ).
3. Yes, it's done
1. When you said "If a ball 'explodes' in his/her stomach, the size of the belly will increase..." in your answer to my 1st question... it got me wondering, how exactly do you make a ball explode in the MC's stomach exactly? Do you just swallow a few of those red balls and then wait for them to explode or?
2. When you said "Yes, it's done" in your answer to my 3rd question, what did you mean exactly? Did you mean that you've already made those changes and they're coming in the next update to the game?
3. Since you mentioned that the physical limit is 36, how exactly do you get the MC's belly that big? Could you perhaps provide a picture of the MC with a 100% physically full belly? I kinda wanna try to achieve the max belly size myself.
Thanks for answering my previous questions.
Regards,
EddyS
- EddyS
- Somewhat familiar
- Posts: 151
- Joined: Fri Jan 12, 2018 6:54 pm
Re: [Unity3D] TheVoreGame (concept)
yup. When I make a new world, its just a white and black screen. Ig my computer can't handle it. ;-;
- Yolomanms
- New to the forum
- Posts: 1
- Joined: Fri May 14, 2021 6:38 pm
Re: [Unity3D] TheVoreGame (concept)
Hello,
1. Yes, after catching a prey with a ball, you can pick it up and swallow it (X key) or store it in the vagina ( Y key ). A full ball in the stomach or vagina will 'explode' after a while and release the prey inside. ( between 200 and 600 seconds )
2. I added a slider in the configuration to change the digestion time ( from 0.1 to 10 ). But this does not change the time to 'kill' a prey. It is also possible that I add items or potions to increase the speed of digestion.
3. It is probably not possible to get to 36. As soon as you go over ~12, the 'Overloaded' debuff prevents you from using the bow or swallowing anything.
Thanks, and thanks for the bugs.
1. Yes, after catching a prey with a ball, you can pick it up and swallow it (X key) or store it in the vagina ( Y key ). A full ball in the stomach or vagina will 'explode' after a while and release the prey inside. ( between 200 and 600 seconds )
2. I added a slider in the configuration to change the digestion time ( from 0.1 to 10 ). But this does not change the time to 'kill' a prey. It is also possible that I add items or potions to increase the speed of digestion.
3. It is probably not possible to get to 36. As soon as you go over ~12, the 'Overloaded' debuff prevents you from using the bow or swallowing anything.
Spoiler: show
Flame_Valxsarion wrote:Fantastic little game you've got here.
Thanks, and thanks for the bugs.
-
Saaeder - Somewhat familiar
- Posts: 103
- Joined: Mon Aug 08, 2016 12:58 pm
- Location: Switzerland
Re: [Unity3D] TheVoreGame (concept)
I can't find the digestion slider in the options menu, is it not implemented yet?
- CaptainDanger
- New to the forum
- Posts: 7
- Joined: Wed Jan 10, 2018 10:48 am
Re: [Unity3D] TheVoreGame (concept)
This seems promising
I am a programmer as well lol i was born in the late 90s i know lots of stuff for BASIC Cobolt and i386 Assembly. I wish you luck!
I am a programmer as well lol i was born in the late 90s i know lots of stuff for BASIC Cobolt and i386 Assembly. I wish you luck!
Матрешка!
I am Dotsu your local thigh addict.
I am Dotsu your local thigh addict.
-
Dotsu - Participator
- Posts: 246
- Joined: Sun Jul 19, 2020 8:31 am
Re: [Unity3D] TheVoreGame (concept)
as long as I can get digested in it, I'm happy. ^^
-
reptilemk5 - Somewhat familiar
- Posts: 68
- Joined: Tue Jan 15, 2013 7:31 pm
Re: [Unity3D] TheVoreGame (concept)
everytime I try to load the game, it just gives me a black screen and nothing else. I have a Lenovo Thinkpad with Windows 10, 64-bit.
-
reptilemk5 - Somewhat familiar
- Posts: 68
- Joined: Tue Jan 15, 2013 7:31 pm
Re: [Unity3D] TheVoreGame (concept)
Hi,
No, the slider is not present in the current version.
Do you have the model. The game requires a DirectX11 graphics card. I tested with a Surface Book 2 ( with a GTX 1050 ), the game works ( with 10 fps ) I don't have many PCs to test it. ( maybe with my old GameBoy )
CaptainDanger wrote:I can't find the digestion slider in the options menu, is it not implemented yet?
No, the slider is not present in the current version.
reptilemk5 wrote:everytime I try to load the game, it just gives me a black screen and nothing else. I have a Lenovo Thinkpad with Windows 10, 64-bit.
Do you have the model. The game requires a DirectX11 graphics card. I tested with a Surface Book 2 ( with a GTX 1050 ), the game works ( with 10 fps ) I don't have many PCs to test it. ( maybe with my old GameBoy )
-
Saaeder - Somewhat familiar
- Posts: 103
- Joined: Mon Aug 08, 2016 12:58 pm
- Location: Switzerland
Re: [Unity3D] TheVoreGame (concept)
IDK. I only downloaded the game. I will see if I can download the DirectX11 data to fix the issue.
-
reptilemk5 - Somewhat familiar
- Posts: 68
- Joined: Tue Jan 15, 2013 7:31 pm
Re: [Unity3D] TheVoreGame (concept)
Title is too big and covers the new game button and it becomes impossible to click.
- legodass
- New to the forum
- Posts: 5
- Joined: Tue Aug 17, 2021 6:42 am
Re: [Unity3D] TheVoreGame (concept)
legodass wrote:Title is too big and covers the new game button and it becomes impossible to click.
Same here.
-
Turbotowns - ???
- Posts: 2172
- Joined: Tue Feb 01, 2011 11:16 am
- Location: Ohio, America
Re: [Unity3D] TheVoreGame (concept)
legodass wrote:Title is too big and covers the new game button and it becomes impossible to click.
It's right, yes, you can use this savegame to start the game:
viewtopic.php?f=79&t=62389#p2895489
-
Saaeder - Somewhat familiar
- Posts: 103
- Joined: Mon Aug 08, 2016 12:58 pm
- Location: Switzerland
Re: [Unity3D] TheVoreGame (concept)
Saaeder wrote:Hi,CaptainDanger wrote:I can't find the digestion slider in the options menu, is it not implemented yet?
No, the slider is not present in the current version.reptilemk5 wrote:everytime I try to load the game, it just gives me a black screen and nothing else. I have a Lenovo Thinkpad with Windows 10, 64-bit.
Do you have the model. The game requires a DirectX11 graphics card. I tested with a Surface Book 2 ( with a GTX 1050 ), the game works ( with 10 fps ) I don't have many PCs to test it. ( maybe with my old GameBoy )
Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz 1.99 GHz
64-bit operating system, x64-based processor
Should this be able to run the game then? That's the specs on my laptop. I'm the person that the game froze at around 75% on loading.
http://profile.aryion.com/profile/Nicci_Mierin <-----------Main RP character
-
vore2412 - Advanced Vorarephile
- Posts: 825
- Joined: Sun Jan 31, 2010 11:38 pm
Re: [Unity3D] TheVoreGame (concept)
vore2412 wrote:Saaeder wrote:Hi,CaptainDanger wrote:I can't find the digestion slider in the options menu, is it not implemented yet?
No, the slider is not present in the current version.reptilemk5 wrote:everytime I try to load the game, it just gives me a black screen and nothing else. I have a Lenovo Thinkpad with Windows 10, 64-bit.
Do you have the model. The game requires a DirectX11 graphics card. I tested with a Surface Book 2 ( with a GTX 1050 ), the game works ( with 10 fps ) I don't have many PCs to test it. ( maybe with my old GameBoy )
Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz 1.99 GHz
64-bit operating system, x64-based processor
Should this be able to run the game then? That's the specs on my laptop. I'm the person that the game froze at around 75% on loading.
Do you have discrete graphics? It is a 3D game with rather decent fidelity, it's possible if you're using integrated graphics, especially on a 2018 processor, that it's struggling.
-
MarkusFreeman320 - Participator
- Posts: 238
- Joined: Sat Aug 10, 2013 11:30 am
- Location: Western Scotland (That's as much detail as you're getting)
Re: [Unity3D] TheVoreGame (concept)
Dongers wrote:Will there be scat? Or at least farts?
I'm curious about this too, as Saaeder hasn't given an answer, and it's something I liked a lot in the Skyrim vore mod as a toggleable feature. Will there be options for gas or disposal?
-
MarkusFreeman320 - Participator
- Posts: 238
- Joined: Sat Aug 10, 2013 11:30 am
- Location: Western Scotland (That's as much detail as you're getting)