FightFuckFeed.me(0.9.2.0)

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Re: FightFuckFeed.me - 0.7.0.0

Postby pendingdel3056hb25 » Fri May 27, 2022 8:20 pm

Out of curiosity, is a one-time purchase option in the cards? I'm interested in the paid features, but I'm not huge on subscriptions. It may just be an idiosyncrasy of mine, but I'd rather pay for a year up-front rather than a monthly fee.
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Fri May 27, 2022 8:33 pm

Nathairach wrote:Out of curiosity, is a one-time purchase option in the cards? I'm interested in the paid features, but I'm not huge on subscriptions. It may just be an idiosyncrasy of mine, but I'd rather pay for a year up-front rather than a monthly fee.


I think that's a very reasonable request, but I just don't feel comfortable taking someone's money with the intent that I must now support the game forever. The subscription model just works out better with live developement in my opinion. Whenever the game is officially finished, I plan on dropping all tiers besides the online account one, and making the whole thing free.

Would an annual subscription work for you over monthly? I can look into possible routes to handle that if it's of interest!
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Re: FightFuckFeed.me - 0.7.0.0

Postby pendingdel3056hb25 » Fri May 27, 2022 8:50 pm

heromc wrote:
Nathairach wrote:Out of curiosity, is a one-time purchase option in the cards? I'm interested in the paid features, but I'm not huge on subscriptions. It may just be an idiosyncrasy of mine, but I'd rather pay for a year up-front rather than a monthly fee.


I think that's a very reasonable request, but I just don't feel comfortable taking someone's money with the intent that I must now support the game forever. The subscription model just works out better with live developement in my opinion. Whenever the game is officially finished, I plan on dropping all tiers besides the online account one, and making the whole thing free.

Would an annual subscription work for you over monthly? I can look into possible routes to handle that if it's of interest!

That's completely fair. And yeah, I'd prefer an annual subscription option if it's not too much trouble. I'm not sure how many people it'd help besides me, so I get it if setting it up isn't a priority at this point.
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Sun May 29, 2022 1:14 am

Nathairach, I'll look into it.

If anyone has any preference of different sites besides subscribestar, let me know! I can't use patreon, but everything else is something I can look into.
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Re: FightFuckFeed.me - 0.7.0.0

Postby KnightleyPaine » Sun May 29, 2022 3:16 am

After playing a few times on and off, not always the most recent version, here are my general overall findings and gripes:

Interface:
Managing new games is never not a chore. There's no button to delete a save in the screen where you look at saves, I eventually found I have to load into a save, then select start a new game, and that there's a separate place for saves in the Settings. Why would you have a saves tab and then have it lack functionalities that are available? I also swear half the time the damn thing decides on its own which save to keep, but I'm going to give it benefit of the doubt until I'm sure I'm not just imagining it. There's a distinct lack of 'back' button in a lot of places, if I'm starting a new game on 0.7, I HAVE to start the game out of the new game settings menu, I can't just go back or even access the tabs. I click a cheat? I can't turn it off, it's just on now. Or maybe there's a place to turn it off that isn't the same place to turn it on, I wouldn't put it past this game's menu design to do something that ass-backwards. Basically, the initial menu designs are just not intuitive to navigate, everything always has 2 additional steps that don't feel necessary or is split into places that make you question your perception of reality. Like I could have sworn the tabs are always at the top, until I click into save, decide I don't want to do anything and want to - where are the tabs?! Speaking of difficulty in doing things, it is the exact amount of easy to accidentally eat your teammates for it to only happen lategame when you don't mean to. There's no confirmation button, and the procedural nature of the content lures your brain into this haze because everything is samey and you start shutting down your brain - and BAM, you wanted to heal, but instead permakill a teammate. This was beyond frustrating back when saves didn't even exist, and when they first did it was just autosaves IIRC so it wasn't any better. The ergonomics of the core gameplay loop are also a little wonky; the manner in which the tiles are long, horizontal rectangles gets in the way of moving swiftly because it makes the click layout feel awkward, and whenever you have an action you might want to repeat, there's no neat way to do it. I want to boost HP of a teammate? Click myself, click one of several buttons that start with F hopefully the correct one and not Feast, click teammate, loop mouse back, and always, always there is at least one action wasted because the game never communicates with you that a teammate has reached Max HP growth, or that Max HP growth can be raised further, for that matter, so you just gotta guess when you break a growth ceiling every now and again. Too many teammates? Hope you enjoy having an even harder time managing things as the goddamn interface shrinks on you and clicking a character expands their window shoving the position of characters underneath so if you misclick your next click just gets that little bit harder. Better kill someone, not because you want to, because the FUCKING INTERFACE is making you out of frustration. Want to run away? Oh, you can't just click a run button like a normal person, you have to click the flee button of person whose turn it is and then select a target, and that is only for that character so now you have to do it for each character meaning that all encounters, all of them, are there to grind you to a halt even if you will not gain anything meaningful from it.

Gameplay:
I will give this game this: The three things in the title are important and happen a lot. That is the single best thing about this game, everything else is an unpolished mess. Generated often translates to bland and samey. Sure, every new game is theoretically different, but not in any interesting way. Now don't get me wrong, sandboxes can be great, when there's enough content in there that makes you feel like you're on a new adventure each time, or the sandbox can be played with in some way. Mount & Blade comes into mind. I can see there's effort going into this with the biomes, but read once, read all, and you lose interest in the terrain beyond the vague sense of 'the cave with the drow' about the extent of how far one cares. The gameplay feel is basically one big haze of progressing because of a baseline skinner box desire to progress and maybe see a new thing, which is really just a new type of monstergirl. There's like, minor sparks of actual gameplay here and there, a bit of teambuilding, or like the first time you fight an Alraune which probably 9 out of 10 times is going to wipe someone and cause you to escape and need to maybe rebuild your entire team, not necessarily because they killed someone, which is highly likely, but because they're so lopsidedly powerful that unless your team is entirely built around defeating one, you just aren't going to - and in one way, this is good, this was organic, I had a fucking goal for once for a change, sure as hell more of a goal than these 'queens' that are allegedly so important to the game ever gave me. But I am a stubborn bastard, and whenever I press through something on sheer spite, in hindsight someone less determined probably isn't bearing the constitution to bounce back from, oh I dunno, PERMAKILLING HALF THEIR PERMANENT TEAM SETUP WITH NO NARRATIVE. Speaking of no narrative, while this can be a strength, it's just not utilized leading to the brainless haze gameplay. You just don't care about this world. It's not alive, it's not endearing, it's bad ergonomics tricking the brain into thinking it's doing a lot when the lot is just fighting the handling rather than actually engaging opponents. The singular mechanic is miss chance. Don't fly? Miss chance. Don't swim? Miss chance. Dark? Miss chance. It's not even an engaging kind of RNG like ATK vs armor class, it's just arbitrarily there and offers only frustration potential with no engagement. I don't feel rewarded, when my bat doesn't get hit because my enemy doesn't have fly or reach, I didn't hire her specifically as a strategy to do that, she isn't drawing aggro, it's just some stupid dice roll that exists when by some other dice roll she's the target. That being said, Flying and MAYBE swimming are the only instances where that RNG will be on the player's side, since the monstergirls are obviously in their own biomes. This makes it so that the epic counterplay is... the girl itself. Catch a bat. To fight a bat. That is about the extent of strategic depth we're talking about here. Also, whenever you put everyone to sleep, they all just... magically wake up together. So I'm doing weird-ass shit like putting everyone but like one girl to sleep so I can eat them properly. Just have them asleep out of combat with some way to wake them, please. Finally, while I read instructions, I still find 'Feed' and 'Feast' keep messing with my intuition on what they do. You really have to get used to it.

Balancing:
To start with, the fuck stat is close to pointless. Like high feast, it's there for the all-or-nothing dice roll moments when you can't be arsed to fight adjective catgirl nr. 1394582, except Feast you have enough incentive to do regularly. Fuck will gain you new teammates, you rarely want new teammates and when you do you're not making dumb dice rolls. Not, not that a horde team wouldn't be interesting - I'd probably try a playthrough with that if said horde team didn't actively punish your gameplay feel. Even without horde team, I kind of doubt this game intuits the player to collect girls to that extent for now. It's just not a stat that stands equally with the others, and don't get me started on the feed stat, the singular gimmick of this game, that once understood, causes you to start shoving bunnies into girls in order to eat the resulting improved girl because otherwise you won't break your stat ceiling. Why the fuck do YOU have a feed stat? Like, yeah I get there's some endgame one-off be the prey option, but what is the point by then? You're not even better at losing the game with it, it's just there to catch progression RNG improvement points. The monstergirls are not balanced, Whatever progression is being imagined between small critters, wolves and tigers is just nonexistent. You bring a bat because let's be honest, they just have everything and at least one ultra-flirt bunny then deer and then you get Alraune or maybe drow if you like murder, and everything else is just a vast void of normiegirls that vaguely tell you at what point of progression you are. There's just a lack of things that make most of the girls special or competitive. The reach quality is just sad, it exists to counter one thing and is stuck a pathetic frog that will inevitably be replaced. There is virtually no meaningful difference between foxes, cats and lizards, and most traits exist just to annoy you. Like sure, lethal weapon lets me kill stuff, but I somehow lost the ability to eat dead girls in the voreverse so it's close to just strictly harmful for me to have it, I can barely justify it as a trait. And finally, the queens, the bosses, the one thing, the singular goal you are given in this void of random worldgen. Oooh, your teammates aren't helping you, it's your destiny, it is important - It is a stat check in a bad way. There's no mechanics! There's no goddamn reason to flirt AND fight, you're just spamming one of two things until you get somewhere and if you're feeling super adventurous you might even roll fuck or feast voluntarily and with no real tactical reason to do so.

Fetish/Narrative:
The novelty is there a few times per girl at best, and maybe at the writings at the queens. Granted, that's arguably enough, I've honestly not played this for the fetish because it lacked the visuals - the brain turn off gameplay is in direct conflict with any desire to read, it takes the few moments the game can manage to organically churn out some semblance of attention - a new girl type, a queen, you're eating a longterm teammate - for you to start reading. When you do, it's okay, but it doesn't make you want to read more. You don't get interested. The liteness and casualness of the gameplay combined with the text erotica is kind of a worst-of-both-worlds situation, where the reading pulls the breaks on all pacing, and the pacing makes you impatient about text. The queens don't even feel special, I remember recruiting the first queen I encountered, finding out that she is just as weak as other pointless critters as her species except maybe she can eat like larger things which is really not a substantial mechanic and then I ate her... and the text just said that, I ate her, something unceremonious like that, no special sequence, nothing. I'm pretty sure it would have put in more effort if I immediately ate her on her bossfight, or maybe later versions improved on that. I just don't find ways to care about this world. There's not even an indication why the queens need to be eaten, they're plopped in and have written intros like they're supposed to be important, but they're not overtaxing their people or ruling with an iron fist, they just exist as the blandest fights in the game where the only thing you do is punch them in the face or shake naughty bits at them repeatedly. The extent of worldbuilding is that the queens have castle biomes and like, houses have girls in them, that's it. It works in a bare-bones, story-lite way, but then insists on text erotica. I'm lead to believe this is not a me-thing, I can play fenoxo games, where the game is there and I have reason to read, I know its text only roots so almost only having portrait/busts gets understandable. And when I do read the stuff... it's okay. Like, it is not bad, this type of stuff is subjective anyways. But I always wonder why the text can't seem to consider the transition from one F action to another F action. Like, maybe when I eat a girl, even if she's willing, there would be some sort of narrative last sex or something - there are vore only and sex only games a plenty, this one has three Fs, gameplay makes it so Fight interacts with the other two, but the remaining two seem shy towards each other for no good reason.

Recommendations:

1.) Add smut visuals. And visuals in general I guess. This is like a special category, in that I get it's a big change and not baked into the core design, but it's the singular change that would make me forgive every last thing. The moment my brain is able to register this entire thing as porn, and it has like, a gallery mode, it will have achieved one substantial enough thing well. Even if everything was perfect, one will always be enjoying this in spite of, not because of the lack of visuals. I fully understand much of this game is trying to compensate for the creator being unable to procure said visuals, so I'll be lenient on this one, but it should be understood how substantial it is.

2.) Streamline the damn menu. When I get to playing, it's pretty lengthy time not interacting with the menu meaning by the time I have to again it gets to find all these new ways to confound me. I know in the coding sense shoving the new things into somewhere is what feels natural, but it doesn't for playing. Please have actual game settings in the game settings, consolidate all save stuff into one place, or maybe make it share space with achievements and cheats like an account section, the only thing about saves that should be in game settings when you already have a save management tab is maybe autosave behavior and save location at most. Add back and cancel buttons. Just let me navigate this thing freely, don't make the tabs go away in one place or force me forward.

3.) Streamline gameplay, please, it is currently the singular thing of substance. The only thing that justifies why you're not just writing erotica into the gallery and leaving it at that. If you can't make the world visually appealing, don't fight me trying to get through it faster, make directional movement easier, and I don't see any reason why I shouldn't just be able to click the constantly present display that already says F-word on a character rather than click the character, go elsewhere with my mouse, click the button that says the same F-word but it's now somewhere else, click an opponent that I need to move my mouse again for. It doesn't sound like a lot in a vacuum, but when you have to repeat the motion the tedium sets in fast.

4.) I'm not going to advise you in terms of creative direction or gameplay balancing or mechanics because the game is unfinished and these things fall more into what the vision of the creator is, unlike something more straightforward like the controls being annoying.

5.) But if I were to get a word in, it's make the girl types feel more substantial mechanically. You're not showing me them visually, and sure, they have different erotica text, but it's not like there's a plot. This leaves the most substantial times I feel the individuality in the mechanics, and it seems the most logical place to do it. My mind registers Bunny, Deer, Bat, Drow and Alraune with a honorable mention to Slime because bat cannot succ, everything else is just this haze of sameyness. Because inevitably, the game only allows for 2 real types of fighting (flirt+fuck or fight+feed) and there's no real movesets, so far the only mechanic in place are the traits. So... I would say vastly inflate the amount of traits in existence. I dunno, give like, some doggirl scent, catgirl climb, tiger girl menacing or enrage - something that actually justifies their existence. I'm not here to do your work for you, maybe you have a better idea, this just seems the most intuitive direction right now without forcing you heavily into new territory.

6.) Give me Bill's PC. If you cannot make the team menu more ergonomic, at least let me artificially manage my mess better.
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Sun May 29, 2022 4:37 am

KnightleyPaine,

Thanks for the detailed review! I've got nothing but love for someone who took the time to write this much about the game, and I appreciate you sharing your thoughts!

1) This is literally a smut focused game. I'm a writer, not an artist, and I don't see FFFme ever getting art. If no visuals are a dealbreaker for you, then this just won't ever be your game.

2) I agree completely. I certainly don't enjoy coding and designing interface elements, but it's well beyond time that I get off my ass and actually improve the game here.

3) I've never actually heard that suggestion before, and I think it's a good one. I think i'd be able to do that fairly easily.

4) Just to touch on your dislike of fuck and complaining about flying being boring, but that's one of the main chices you make in the game is to flirt/fuck or fight/feast opponents. Whenever people complain about harpies being too difficult, I usually find out that they've never tried flirting/fucking them to end the fight without dealing with random chance. It just seems like something you've not considered or deemed too weak.

5) Keeping earlier characters simple is strictly to keep the beginning game content easier to consume. The goal is to slowly eat away at all the stretches of generic forest with unique biomes like the farm/canyon, as well as adding more unique opponents as well to the current forests/plains

6) wat?
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Re: FightFuckFeed.me - 0.7.0.0

Postby KnightleyPaine » Sun May 29, 2022 5:25 am

heromc wrote:I've got nothing but love for someone who took the time to write this much about the game, and I appreciate you sharing your thoughts

Fine, don't latch onto my toxic attitude, what are you, someone who actually listens for the content of what is being said?

heromc wrote:3) I've never actually heard that suggestion before, and I think it's a good one. I think i'd be able to do that fairly easily.

It is but one step, I really think the whole thing can be streamlined more. In fact, the ideal situation is that button mash works. Like, even in these ungodly amalgamations of too many writers that is a fenoxo game, usually clicking the same spot will at least let me standard attack the enemies to death one after another.

heromc wrote:4) Just to touch on your dislike of fuck and complaining about flying being boring, but that's one of the main chices you make in the game is to flirt/fuck or fight/feast opponents. Whenever people complain about harpies being too difficult, I usually find out that they've never tried flirting/fucking them to end the fight without dealing with random chance. It just seems like something you've not considered or deemed too weak.

I do not dislike flirt, which is the actual tactic to avoid any non-swim dodge and leads to fuck, my complaint is that feast and fuck are not currently balanced stats. If you found additional mechanical applications for them, like say, if fuck instead of being an automatic full heal healed a value, or iunno, being higher than the enemy value is what puts them to sleep because you tire them out - basically, I have good reason to frequently use Fight, Flirt and Feast whenever I can't be arsed to fight every bunny. I guess flee is important when it comes up which is like, at the beginning maybe, and then against Alraune pretty much by design.

The harpies I don't have well in memory because flirt is precisely the strategy I use against fliers to begin with. Also their biome is visually coded so if you have game sense you'll be briefly lured back into some amount of focus in anticipation to meeting a new creature in new surroundings, meaning you're also ready to flee if the new zone proves too hard which is fair in open worlds - at least to me, evidently Bethesda thinks differently and there's an argument to be made between sightseeing through always being able to beat everything vs immersion through strong stuff just stomping you when you fuck around but I'm not here to definitively answer such relative things. As for other players losing to harpies, iunno, can be anything between somehow aversion to sex in some vore people translates in actual playstyle to the game just being that good into drubbing them into braindead mode, but I think the environmental coding is good so it's not broken so I'm not telling you to fix it. But it also indicates you care about there being an environment which is why you get flak about where it doesn't work.

heromc wrote:6) wat?

So there's this super popular game called Pokemon and you collect fantasy creatures called Pokemon and carry some around with you to fight in tactical RPG battles. But you don't carry every single pokemon in existence and are limited to 6 at a time, but you can store the other ones you catch in a PC (called Bill's PC in the very first generation) which somehow works. The suggestion is mostly summed up to creating a storage system for party members so I don't have to permakill someone just because they're no longer competitive. Like utility bats, or someone who got attached to their first bunny, or [meaningless small critter] queen. Look, you gave us the possibility to collect monstergirls, the formula evidently works.
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Sun May 29, 2022 5:44 am

Fight me bro, the only thing more trash than your opinions is your basic bitch waifu!

I'm not too down for making the game a buttonmasher, but I will work towards streamlining things. Keyboard support too eventually. I swear I'll find a good input setup for that, but I haven't figured it out yet.

I think being able to fuck an enemy without maxing out their horny bar is a fairly reasonable boost, but that's just been my experience. A high fuck also contributes to higher health for whoever is doing the deed. A bunny will boost your max hp far higher than catgirl #3436345.

Ahhh, ok, that all clicks now. Back when I had blue, I was of the age that didn't give a fuck about reading, so i was too cool to know the name of some shithead's macintosh. If you need more dirt on me. I had to retry that first forest a few dozen times cus i didn't know what poison was and kept getting killed out of combat by it. I've been stocking 99 antidotes ever since as a coping strategy that doesn't work but still refuse to drop.

Overall I really appreciate your bluntness while not just bitching that your wet sock fetish is underrepresented. Lots of actionable feedback which pisses me off cus I can't just block and ignore it. Fuck you, respectfully :-D
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Re: FightFuckFeed.me - 0.7.0.0

Postby unit72 » Sun May 29, 2022 6:58 am

When your party is like 20 monster girls or more, which is sometimes a working strategy, you have to scroll the page back and forth each turn. That's not good I guess, there should be a better position for buttons.

And the help says that there are huge sized creatures but I didn't see them. Are they in the game or not yet?
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Sun May 29, 2022 8:00 am

Ya, I've got no idea how to make that part work better, but I do recommend sticking a bit lower though lol!

No huge races yet! They are planned but I'm still filling in other gaps.
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Re: FightFuckFeed.me - 0.7.0.0

Postby OsmiumOrchid » Sun May 29, 2022 1:31 pm

KnightleyPaine wrote:The reach quality is just sad, it exists to counter one thing and is stuck a pathetic frog that will inevitably be replaced.

This is baffling to hear to me, because a frog girl has been the ace of my team in like 80% of my playthroughs lol. Reach is super useful to have, especially combined with how crazy their feast stat can get if you boost them with a queen or two.
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Sun May 29, 2022 4:43 pm

OsmiumOrchid,

OMG OMG OMG, I LOVE YOUR GAME!
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Re: FightFuckFeed.me - 0.7.0.0

Postby OsmiumOrchid » Tue May 31, 2022 3:04 pm

heromc wrote:OsmiumOrchid,

OMG OMG OMG, I LOVE YOUR GAME!

Haha thanks! I'm a fan of yours as well, I've had a lot of fun messing around with the sandbox and always check in for another playthrough when I see there's a new update! Somehow my end goal almost always ends up being to turn a bee girl into an apex predator that can eat anything even when I don't set out intending to do so from the start ^^;
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Tue May 31, 2022 9:24 pm

I think we offer two ends of a really cool spectrum. You really focus in on a tight narrative, and I handle the quick random lewds :D



Also, for anyone who wants to always digest slowly, I've still got a ton of content to write for it, but functionally it's good to go for subscribers!
Image
When enabled, you'll always need to digest your prey before you can eat again. Cockvoring will still work fine. It gives the game a really interesting challenge to solve at times!
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
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Re: FightFuckFeed.me - 0.7.0.0

Postby bonberjean » Tue Jun 07, 2022 11:15 am

heromc wrote:I think we offer two ends of a really cool spectrum. You really focus in on a tight narrative, and I handle the quick random lewds :D



Also, for anyone who wants to always digest slowly, I've still got a ton of content to write for it, but functionally it's good to go for subscribers!
[ https://i.imgur.com/NSDZ7Cl.png ]
When enabled, you'll always need to digest your prey before you can eat again. Cockvoring will still work fine. It gives the game a really interesting challenge to solve at times!

Does it also applies to the moster girl/boy you recruit?
http://bonberjean.deviantart.com/

I am Brazilian, have something against it?

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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Tue Jun 07, 2022 11:54 am

bonberjean, It's just when you eat. It wasn't working for eating those you'd recruited at first, but that was fixed. The sloppy coding had pulled a fast one on me lol!
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Re: FightFuckFeed.me - 0.7.0.0

Postby Znonymous » Tue Jun 07, 2022 1:01 pm

Well.. kinda fun. Hoping you add in some big snek girls or mare some time. But enjoying it a lot right now. The willing / loving scene's were a big surprise if great.
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Tue Jun 07, 2022 1:16 pm

Glad you're enjoying it! Big snekladies will def be coming!
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Re: FightFuckFeed.me - 0.7.0.0

Postby heromc » Fri Jun 10, 2022 4:52 am

Hey guys, for supporters, weightgain content is completely finished. It works for the player and custom characters. Overall size, breasts, and cock are independently grown.

The subscribestar goal for letting the player cockvore everyone is nearing completion as well. I'll probably be writing that in the beginning of July, if not earlier.

For everybody, there is a new royalty added for pride month. I've made them available to free players too since there is a themed mechanic that'll only be available during the month of June.

As always, thanks for playing!
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
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heromc
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Re: FightFuckFeed.me - 0.7.0.0

Postby pendingdel3056hb25 » Fri Jun 10, 2022 12:02 pm

heromc wrote:Hey guys, for supporters, weightgain content is completely finished. It works for the player and custom characters. Overall size, breasts, and cock are independently grown.

The subscribestar goal for letting the player cockvore everyone is nearing completion as well. I'll probably be writing that in the beginning of July, if not earlier.

For everybody, there is a new royalty added for pride month. I've made them available to free players too since there is a themed mechanic that'll only be available during the month of June.

As always, thanks for playing!

Exciting stuff! Can't wait to try it out.
Any news on the possibility of an annual subscription? If not, I'll probably just buy a prepaid card or something (either that, or get over my hangups with subscriptions).
pendingdel3056hb25
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