BUMP. WITH. CONTENT.
Alright, well, the short version is: About three months ago, I got the urge to actually see this thing through. I dusted off the old (partially finished) expansion, rooted through it, took note of what worked and what didn't, and then downloaded a fresh copy of the vanilla game and started over. What's in the link at the end of this post is the fruits of 2-3 months of working a little every day.
The expansion still isn't done. There are at least two major updates still in the works, but this is a significant expansion/mod, and the other updates ARE COMING. REALLY. I PROMISE. NO 2+ YEARS OF WAITING THIS TIME.
Anyway, I changed a lot of things from the original game, and I've also added a lot. I spent a lot of energy on gameplay elements of this game, and I've done a lot towards the atmosphere of it. I made it a point to add interaction with your party members (though two of them are still rather plain, but I'll get to them in the next version). I messed with a lot of the dialogue in an attempt to make the world feel somewhat more...consistent; for example, I tried to make it apparent that while normal people think of Giants as the weirdos, Giants think they're normal, and everyone else is small. I also added plenty of music to the game, including a recurring theme for a minor character (with at least three more themes already picked out). I completely overhauled the character classes, and their skills (I added a LOT of techniques), in an attempt to make them more different from each other, and get them relatively balanced. There's still plenty of work to be done on that front, but I feel what I have now works for a first release. There are actual dungeons now, complete with treasure and mini-bosses. There are a few extra quests, some more NPC interaction, and a number of new bosses. I also did two spelling/grammar checks, but it's quite possible I missed things; there's a LOT of text in games like this.
Of course, I'm not going to give quite everything I did away; part of the fun is being surprised by all the new shit.
Don't get worried by all the 'gameplay' and 'atmosphere' stuff though, I know plenty of people play these things just to see vore, and I've added a lot of that, too. Most of it's willing, because that's what I'm into, but I added some non (and I plan of focusing more on that in the next update). I also added a single GTS-based, non-vore death scene, but that ended up being a chore, and so there probably isn't going to be much more of that. Probably. All of the predators I added are female; I tried adding a scene with a male pred, but I wasn't comfortable with it, and I ended up deleting it entirely. Just to be clear: I have no problem with any fetishes that are not my own, or the people who have those tastes, but I just don't enjoy writing them, and that means if I try to write them progress slows down, and nobody's happy. If you feel that this game absolutely needs your particular kink, there's no reason you can't edit it like I did, or just make your own game entirely.
There are currently plans for two cooking scenes, and several unwilling vore scenes.
Anyway: I hope to see as much feedback on this game as you guys can possibly muster. In particular, I feel like the difficulty is somewhat all over the place, and could use some advice there. Of course, I'll be grateful for any sort of feedback you guys give me, and it should go without saying that the more thought-out and specific your critique is, the better. I fear there may be artifacts from development that I didn't see and remove lurking in this release (ie: conversations that end abruptly without resolution, skills with old/inaccurate descriptions, or even things like the game trying to use an image that isn't there, etc.) If you see anything like that, PLEASE TELL ME.
One element in particular that I'm very interested in hearing your thoughts on is something I'm currently calling 'epilogues', where a game over sequence describes the long-term impact of your death. You'll recognize them because the screen will go all black for the final few boxes of text, and this song will play:
http://www.youtube.com/watch?v=IRWlPhd5LuA . Admittedly, I chose that song primarily as a callback to the game it's from, which used the song for a similar purpose (there were three parts in the game where the villain would ask you to rule beside him; if you accepted, a short scene is shown and this song plays, before the game boots you back to the map screen). With that in mind, it may not have been the best choice for the epilogues in this game, if you feel you know a better song, PLEASE TELL ME. In fact, tell me if you feel you know a better song for any scene. It is in no way guaranteed that I'll use your song, but there's never a problem in voicing your opinion. Just please, suggest songs for specific things currently in the game, rather than giving me a list of songs you like personally and asking me to use them 'in the future'.
Things you should know before playing (
READ THIS PART, EVEN IF YOU READ NOTHING ELSE):
I changed a whole lot from the original game (if you couldn't tell from the above paragraphs
), and so you should extract my expansion into a separate folder from the last one, and start completely over.
The first area of the game assumes that you recruit Amanda and Lizzy before fighting anybody, and the fights are scaled appropriately (or at least, I tried to scale them that way). If you don't know, Lizzy is the blonde girl in the house you start out just outside of, and Amanda is a blonde harpy in a camp west of where you start.
In dialogue, when you see asterisks (*) that indicates narration, and NOT someone talking (except when used for laughing or crying). When you see parentheses, that denotes Kyle thinking to himself.
I can't really think of anything else to add except: sorry I made you guys wait so damned long. I actually feel somewhat embarrassed for even poking my nose in here again after all that. And the updates are being worked on. I literally have the editor open right now. And it won't take two years this time. And the updates will be even more substantial than this one was, because I won't spend half of development editing existing content, or doing backend stuff (stat-growth, etc.).
OLD VERSIONS:
V1
V1.1
What's new in this version: A few spelling/grammer corrections. The bug with the Giant farmer is fixed. The bug with the purple-haired Giant woman is fixed. Aisha has one more attack. There are two repeatable scenes with Emma the cook. A number of examinable objects have been added (I'm not going to give away all of them, but try examining the tree with a hole in it near the Dragon Cave, and the small fountain-like item in Voria; try examining things that look interesting, I swear you'll like at least one or two). I took Dim's suggestion and changed the music files to a more compressed format; to his credit, it decreased the filesize significantly. The starting area now has music. Hell now has music. The Deep Imps are just a smidge harder. The Tiny room at the Giant Inn can now be walked into (and I changed the graphic so the player can see it). A few dialogues were edited slightly.
V1.2:
http://www.mediafire.com/?n8pzia0uwa4j6rzWhat's new in this version: A few more spelling/grammar things. The problem with Cernha saying she was going to eat you, and then not, has been fixed. Bianca has a unique armor. There are three more vore scenes, one for losing to Cocobold, one for losing to the Angelic Avenger in the church, and one for losing to General Riot. General Chaos' theme has been added. There is now a small blurb of text to explain why Kyle is outside of his house at the start of the game (note: it plays once automatically when you enter that area, so loading from an old file, and then entering that area will cause it to make somewhat less sense. If that really bugs you, start a new game just to get the intended effect and then go back to your old file). The outside of Kyle's house has been edited slightly. I have added epitaphs to all the graves outside the church (except the one that brings you to Hell); you'll probably laugh at one or two of them. A few dialogues have been edited slightly.
V1.3
What's new in this version: A small number of spelling/grammar errors were caught and fixed. The glitch where the sleeping man in the Giant Town messes up if you talk to him from the side has been fixed. The same problem with Wendy has been fixed. You no longer have to talk to an empty bed to make Wendy show up in the Giant Inn. The glitch with Aisha vanishing in her bathroom has been fixed. A new save system has been implemented, courtesy of Bebl; you have to enter a name when starting a new file, but in exchange, you can have way more savegames. This may cause it to be incompatible with old saves; I have not tested it. QuantumMechanic's Wendy sprite has been implemented. Extra dialogue has been added to Arha if you defeat Cernha before talking to Arha. The player can have a short cut between Kyle's house and Wendy's hideout built. Four NPCs have been added to facilitate that event. There is now a second 'camp' area (the second floor of Kyle's house, after the shortcut is built). You can now be eaten by the naga in the sylvan fort if you ask her to (Note that you cannot be eaten by her if Wendy has been recruited, there is some extra dialogue if you bring Wendy to her though). There is now a repeatable scene with Amanda eating you in camp areas. There is now a scene where Lizzy eats you in the camp areas (both this scene, and the new Amanda scene will only trigger if Amanda ate you at the Sylvan camp). Both of these scenes are nonfatal. You can now access the tent behind Grape (the purple catgirl merchant). A few enemies have been made slightly tougher. A few dialogues have been edited slightly.
Unfortunately it turns out this version is riddled with bugs. You should avoid this download entirely.
NEWEST VERSION:
Download Version 1.35:
http://www.4shared.com/rar/-Fx9W1qR/New ... 135_D.htmlhttp://depositfiles.com/files/86p72os3xhttp://www.mediafire.com/download.php?rwlpb12kmpcj1mwWhat's new in this version: Mostly, this update is a bugfix for various errors including: skipping battles when the timer hit 0, certain exits/entrances not existing or bringing you to the wrong place, and a bridge near the Sylvan fort being untraversable. I've also, in accordance with my policy of making every update at least somewhat substantial, spruced up a few areas, revised plenty of item/weapon/armor descriptions, edited a few conversions, and added music to Seasalt and Slimpike. The timer no longer appears on-screen. A few bgms had their volume altered slightly so the game has a more constant loudness level (although the music in the Frozen North is still too quiet for my tastes). I also did a playthrough of the game, and edited any dialogue that was too big for the bounds of the dialogue box (though it's extremely unlikely I got every one of them). There are also a few balance tweaks here and there.
My apologies for the previous version being a bug-filled mess.
For some reason, Mediafire invalidated all of the old links (except for 1.2. Go figure.) I posted links for the latest version, and kept V1.2's link, but the others are all taken down. I can't imagine why you'd want those old things, but if you do, message me.
IMPORTANT. LOOK AT THIS: You need the RPG Maker XP Run-Time Package to run this game. It's linked to at the bottom of Iceninja's first post, but I'll post it here too:
http://www.rpgmakerweb.com/download/run-time-package#xpI'll say it again, you CANNOT run this game without downloading and installing this file.