Superblah wrote:Look, its clear you don't like my idea, I have no idea why at the moment, its exactly like the giving players choice PnP you loosely described and i before that about 3 times, but I'm tired of listening to you insult it like its the next DQ clone, If you want to judge my game like some RPGmaker dime a dozen no matter much effort I've put into proving and explaining to you otherwise then thats your choice,
Make it fun to play and fun to enjoy the vore at the same time. =3 Turn based does not do this.
Youve basicaly told me every game ive ran involving vore was not enjoyable, I'd have to dissagree
I hope whatever game you guys churn out is good because for all my communicative effort Ive put into this thread, responses haven't been anywhere as clear as i would hope, communication is kind of a corner stone in any project involving more than 1 person, and the level of communication going on here isnt looking so hot
It's that I don't know how your approach differentiates from the average turn-based, pressing-the-same-button-repeatedly style. The fact is simply that when I play a game like one of those, I tend to hit the accept button most of the time, simply trying to auto-attack my way through battles...which almost always works. There's that, and there's the fact that you sometimes have to stop moving forward just to grind things for levels. >_< If you could suggest a good turn based RPG to me, I'd gladly go look at it, but right now, what you're saying just seems to be, "Let's do the old system". I'm willing to compromise with some things, but standard, turn-based battles are too much.
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As for the method of game creation, it might be good to get into more than one group here, like has been said, one working on RPGMaker stuff, and another making something completely new. Though some like RPGMaker, and I've enjoyed toying with it a bit, it's far too...limited for my tastes. I'd rather be able to use my skills. That, and I like the control over what I'm making, even if it does come with a little less speed of creation.
The 2D vs. 3D thing really doesn't matter too much to me, and for nostalgia's sake, I'd likely even go with 2D. As I've said repeatedly though, we need a good artist. If we can find a great 3D artist, wonderful! If not, we'll probably end up with a 2D artist, as there are excellent ones around.
Also, I have no real preference between those pics, save for the fact that the bottom one is fuzzy with compression artifacts beyond belief, but as you said, that really doesn't matter. That, and the fact that it's just a tad easier to make the bottom one move.
As has been said before, it would be good to move this over to some kind of messenger or chat. I'd suggest the chat here, but it's so congested usually... Hrmm, does anyone else have a suggestion for that?