Vore flash game(test)0.11 {+poll}

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what Pred to make next

giantess (I can see this getting high)
320
42%
anthro (state which type, I guess)
178
24%
XXtaur (I feel more inclined for centaur)
147
19%
some kind of animal that isnt in any way human (say what)
82
11%
other (state what, I guess I probably missed a lot here)
29
4%
 
Total votes : 756

Vore flash game(test)0.11 {+poll}

Postby SinowZoa » Sat May 09, 2009 10:49 am

NEW UPDATE:: some stuff on the last page.


old updates : well, I'm going off for a week and leaving this poll. Generally only thinkning of macro / micro stuff at the moment and if I missed anything, just put it there. The levels going to be based around the pred, too (giant village for giantess and such) so I guess the poll makes some difference to the outcome.

now with breast vore (and updated pet engine- 120 lines o' script on that pet) A little more to go before I can say its far enough to be ver 1.0

Pets skins, new movement and a gun. WASD to move L/R arrow keys to attack if you make it out of the UB scene (mouse bashing ahead) you get to be dinoman, yes dinoman. Also, some annoying pet (I've done some fixing to get this working properly, post if anything goes wrong) which nom's on enemies. Gun added makes the game extremely easy, as does the pet, so expect enemies to much harder next time round. Also, apart from becoming dinoman, there are no new vore scenes :c

was an RPG, now a platformer. also made scenes easier to get to and added a second meter.. which doesnt go anywhere yet. (also some crazy challenge could be to kill anything using a bare fist at lv1... I got the jungle one, but I'm starting to doubt the one in cave's even possible)
to attackupdate to engine.

added more to the UB scene, still has work to do on it, no links in the new parts yet, other than clicking on the bottom of the sceen to change area, but there will be soon.

Fairly small. Yes, animated UB scene, well the start of it, also cum-o-meter where lag probably helps button mashing slightly. Nothing past this yet, so when you reach the line at the top, you get linked to back to the first fight.

so I got unlazy for a for a bit... (unfinished) start of UB scene (after you get back out)- no animation for it yet, you can jump (in cave)- hold down up to jump, stomach acid added (someone asked for this?), your HP drops while your inside (but you cant die there... yet). quality change buttons added, this will make it look ugly :( but will reduce lag, if lag continues, especially during the vore scene, try to make the screen or flash player smaller I think thats it.

unequip fixed, magical power added: (megid, has 1/4 chance of 1hit ko, it looks lame and doesnt do much at the moment 'I'll work on this) can change hair(the brown and blue colour boxes at the start) again, ideas on hair accessories (tophat and monacle, maybe) would be usefull.

Fixed ->now you can controll movement in the cave by left / right keys. Right click, play to skip this. moan if I should iether change which keys are for movement (L/R/U/D for W/A/S/D etc. or arrows for movement)

Currently working on: Vore scene + techniques/magic junk+ customizable chars
Spoiler: show
gts for gts vore scene
:silly: ^- yes, I'm still working on this

So, I'm making a new flash vore game. anyway, as I said before somewhere,
....... ok, its official then, I'm making a flash RPG/semi realtime RPG depending on how lazy I am I've got a good base, a character design and an enemy or so (also a vore scene already made) and a few backgrounds, music made exclusively for a game I never made and one of the worlds best flash scripters at hand (though he's a good freind and I cant bring myself to say I'm a voraphile, so I probably wont ask for help on this)... just need a few opinions on how to make it, I guess considering its made for a community this time...
(also this means I'm out of the colab)

anyway, its at the earliest stages, and is currently just a simple RPG format, as my AS skills suck due to not actually doing any for over a year. Normally I wouldnt release this (yet) publically but I'll need opinions before I get into making anything and more importantly (for now) how it should be made. Due to being lazy, I'm thinking of making of making it fairly similar to Dragon Fable (contact enemy encounters are pretty easy). Difference is, you can mash the attack button rather than wait for a lame animation. (exp tnl stands for expierience to next lv, seems easier than working it out) you can also right click to 'cheat' but I'll remove this when its passed basic testing.
need to work on that walking animation(doing this properly before I make the character human controlled)
colourfull... thing button means you leveled
that 'dont use this...' weapons just in for the alpha, I'll nerf it later
Enemy doesnt get stronger yet
will add more enemies and bosses, your opinions between what happens here- this may relate to the current only vore scene in there atm, might make it iether a press this button within x time limit to avoid vore (like anyone would want to do that) or inevitable, or a ' fight to get out' or a stage inside the host, the list goes on...
Attachments

Untitled-fail2.swf [ 268.55 KiB | Viewed 34162 times ]

Last edited by SinowZoa on Sat Mar 27, 2010 8:41 pm, edited 34 times in total.
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Re: Vore flash game(alpha test)

Postby SinowZoa » Sat May 09, 2009 12:42 pm

also, heres something I made with my scripter about a year ago, never released after the .fla version was lost from a drive wipe(this was a semi early version, but near all thats left), so couldnt be finished. Only 1 character done (white thing), WASD movement, P for long range, WASD+P for rape spec atk and O for normal attack... also I cant be asked to fbf animate anymore. No enemies, missiles dont work properly. Just put it here keep peoples amused,I guess... if it makes people lag, I'll take it down.


taken down duke it out because my connection hates me.
Last edited by SinowZoa on Tue Jun 09, 2009 2:15 pm, edited 1 time in total.
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Re: Vore flash game(alpha test)

Postby Eka » Sat May 09, 2009 1:58 pm

Doesn't know what to test against at the moment, do you have a list of features you need tested on? Or is this just a show case?
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Re: Vore flash game(alpha test)

Postby SinowZoa » Sat May 09, 2009 2:42 pm

So far as I know, it should be glitch free, but as I do more, the likelyhood of glitches occuring increases. (If theres a glitch I havnt written, you should say) Also I dont know if the preloader works. Notice list of things to get fixed. Apart from that, I need suggestions on how to make the game, making it for the community apposed to one person.
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Re: Vore flash game(alpha test)

Postby Liz » Sat May 09, 2009 8:48 pm

It's very smooth compared to a few test Side on fighting games that I have played perilously.

If you keep up that style of combat you should have a good game. The first and only Monster had no attack animation.

If you want struggling inside the monster make sure it attempts to swallow you with some hp left.
If you plan on Hard Vore I'm not into that so I cant offer much advice other than good luck :)

Otherwise it looks promising – I need to see more of it before I can really give hints on it though :/
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Re: Vore flash game(alpha test)

Postby Deioth » Sun May 10, 2009 1:10 am

Certainly seem to have put a lot of work into it. I hope you don't overload yourself, it looks to have potential ]:8)
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Re: Vore flash game(alpha test)

Postby SinowZoa » Mon May 11, 2009 7:02 pm

update, vore scene added (trying filters for a more... realistic view)

need to know:
bosses, your opinions between what happens here- this may relate to the current only vore scene in there atm, might make it iether a press this button within x time limit to avoid vore (like anyone would want to do that) or inevitable, or a ' fight to get out' or a stage inside the host, the list goes on...
special attacks- standard spec attacks or something vorish- if so, what? (by standard I mean it'd be pretty flashy)
enemy types- I have 2 non voring enemies (inc. the one you can fight atm) done, but what other enemies should be aded (this seems rhetorical, I know)
thats about all for now, but say whatever, I'll add if its a good enough idea
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Re: Vore flash game(alpha test)0.02

Postby Rayen » Mon May 11, 2009 7:42 pm

It looks rather nice but the system is a bit weird. I'm not a very big fan of flash, but I do like the art in the game.

Don't take offense to the following paragraph. It's more of a rant than anything.

This is more of a Technical Demo than an Alpha Test. An Alpha Test is the full game, or as full as it would be on the "Full" release. An Alpha Test is much like a Beta Test except it usually only includes the "official" testers and the people who actually worked on the game. While a Beta Test is a general public testing.

Okay, I'm done. Anyway, as far as enemies go... There's always the "standard" vore enemies (i.e. snake). But, what I'd like to see is some enemies like the one you already have in there. Ones that are very original, and don't really have a place in reality. What is that thing anyway? It sure is colorful.

Anyway, nice work. Keep it up. Also, if you don't want people to use a "hacking" weapon, don't include one with such a nice big button. :P
Disclaimer: I am a lazy bastard.
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Re: Vore flash game(test)0.02

Postby SinowZoa » Mon May 11, 2009 7:52 pm

As for the system, the 'wierdness' has only just begun(only difference is you can skip through repetitive attack mashing fights ...atm anyway)... also I changed the title to just test :< and where would the world be without the big (normally red) 'dont touch this...' buttons?
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Re: Vore flash game(test)0.02

Postby Jeice » Mon May 11, 2009 11:37 pm

Eagerly awaiting everything that has to do with this
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Re: Vore flash game(test)0.02

Postby Deioth » Tue May 12, 2009 12:18 am

I don't suppose you'll be using any male monsters or is this to be purely female stuff? Because if you're interested in both possibilities, I'd love to see both used, or a potential choice between one or the other or both once a more finished product is ready.
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Re: Vore flash game(test)0.02

Postby SinowZoa » Wed May 13, 2009 7:51 pm

update: addition to vore scene and U/D/L/R arrow key movement in cave.
want to know: worth putting an enemy fight inside the vore scene, or does this 'ruin it'
Also, designable characters. I'm gonna add these, interchangeable clothes etc. say what you want, providing a picture makes it easier. Cant make changeable char sizes (well I can, but I cant be asked to remake animations for everything) but otherwise anything goes.
Spoiler: show
Further note: anyone like minigames? might try adding some crazy side scrolling shoot em up minigame from some old AS file I got from my ASer, just make it more... vorish.
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Re: Vore flash game(test)0.02

Postby Firon » Wed May 13, 2009 8:46 pm

I'd say don't put enemies into the vore scene......seems out of place
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Re: Vore flash game(test)0.03

Postby Firon » Fri May 15, 2009 8:11 am

here's a thought.....since your current vore creature happens to be a rather horny looking female lizard......why not throw in unbirth too?

I know a number of members here would enjoy seeing it
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Re: Vore flash game(test)0.02

Postby SinowZoa » Fri May 15, 2009 3:49 pm

Deioth wrote:I don't suppose you'll be using any male monsters or is this to be purely female stuff? Because if you're interested in both possibilities, I'd love to see both used, or a potential choice between one or the other or both once a more finished product is ready.

it may do yet, but its in early development, I'll add if request if high enough

Firon wrote:here's a thought.....since your current vore creature happens to be a rather horny looking female lizard......why not throw in unbirth too?

I know a number of members here would enjoy seeing it

I dont know why I didnt think of this myself, I'll get to it soon.

Firon wrote:I'd say don't put enemies into the vore scene......seems out of place

I'll leave it for now.


fixed the cave movement, but I'll update it later with some other stuff.
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Re: Vore flash game(test)0.03

Postby Firon » Sun Jun 07, 2009 2:51 am

I just wanna do a progress check with you Sinow.....does the game coming along?
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Re: Vore flash game(test)0.03

Postby Kinne » Sun Jun 07, 2009 8:04 am

i found tokyo. instead of pressing play, press forward
and some weird animation when i beat the insect 0.0
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Re: Vore flash game(test)0.03

Postby SinowZoa » Sun Jun 07, 2009 2:41 pm

sorry, been way too busy to work on this so much recently (though I should get some time relatively soon), though I have fixed the walking in the cave and added a few other things, generic japanese city area is something I put in for later use.. wierd animation I guess is the 'gradient tweening' I stuck in, actually happens every time you lv. (also added an enemy to the cave, will update after a few bugs are fixed (mainly that unequip after a battle one))
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Re: Vore flash game(test)0.03

Postby SinowZoa » Tue Jun 09, 2009 2:33 pm

update: fixed movement in cave, added an enemy in cave (slightly stronger than normal enemy) and slightly extended vore scene.

>.> please tell me if the thing actually shows, my computer no longer shows swf's up.. cant even check if its the right one.

unequip still needs fixing.
magic / techs still need adding
changeable clothes, characters and teamates need adding- unequip needs fixing first.
could improve on the movement of a few things

also got a few more enemies I'll add when the time comes.

duke it out removed to reduce lag and loading times
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Re: Vore flash game(test)0.03

Postby Firon » Tue Jun 09, 2009 2:45 pm

it's looking better I must say......personally I'd want more work with the vore section but then that wouldn't really make it a better game.......I am pretty much in love with that lizard now
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