Project:
I've made a wide range of cosmetic changes to the interface, but the engine underneath is still the same, which means this client can just be dropped in to replace the existing one. To use the client, just grab the attached .zip file, unzip it and drop vgame.jar and vgame.dat into your Production directory, then double-click it to start the game.
Screenshot!

Update 1.1.0:
Is it possible to necro your own posts? I guess I won't worry about it... So as many (several? some? a few?) of you know, this game has always had problems with 64 bit java, and on top of that java 1.8 seems to have broken things completely for users of the 1.04 and earlier versions. This was due to bad support for mdb databases in newer operating systems. To this end, I've made some tweaks (read: sweeping changes) to the game's data saving and loading, and everything should now work without any of those pesky odbc errors (or actually any of the old mdb files). I've tested it under 64 bit and java 1.8, even. Theoretically the game should even work on mac and linux now, as it was the mdb stuff that was making it windows only, though I don't have any way to test that locally.
Disclaimer:
This mod is not compatible with old saved games, and will require you to start a new game in order to use it. Additionally if you go back to the original client, the saved games you create with this one will not be visible.
Installation:
This has come up a lot over the years, so here are some detailed installation instructions for VGame and this mod.
1) Go to the downloads area here on Eka's Portal.
2) Download the four vgame chapter packages (1-4, 5, 6, and 7), as well as the latest version of my mod either from there or down below.
3) Unzip the chapters in order (1-4, then 5, then 6, finally 7) into the same directory, overwriting files with the same name.
At this point you should have a directory called 'production' with a bunch of subdirectories in it. If there is a subdirectory named final2, take its contents and move them into the directory named final.
4) Unzip my mod into the production directory. This will add files named vgame.jar and vgame.dat. You may need to overwrite an existing vgame.jar, as an older version of my mod was included with the game at one point.
5) Double click vgame.jar to start the game.
Troubleshooting:
Some of the common issues that come up when people try using VGame or this mod.
Game won't start - Java must be installed and configured to run executable jar files. Ensure you have correctly installed java 1.8 or later and that the default action for jar files in your operating system is to run them as executables. You'll have to figure this out on your own, as instructions will vary depending on your system and configuration. But in general the default installation options for the current version of java should get you what you need.
Missing graphics/sounds - This is a mod, and requires the assets from the original VGame to run. Follow the installation instructions above to ensure you have the game and all of its parts.
MDB/ODBC errors - The original game doesn't support newer versions of java or newer operating systems. My mod fixes these and other problems. Be sure you're running the mod and not the original game. e.g., make sure you're double clicking on vgame.jar to start the game, not run.bat, test2.jar, or any of the other files that are in the production directory.
Other mods aren't working - As of v1.1.0, the game data's format has been changed. This means that mods to VData.mdb won't work until they are re-exported. This can be done by the maintainer of the mod or by individual users by renaming or deleting vgame.dat and running vgame.jar. This will cause the engine to attempt to re-export the existing VData.mdb. However in order for this to work you have to be set up to read the mdb files, which means running with 32 bit jportable7 or some other java backwards compatibility.
I found a bug in the game - This game is no longer being updated. I did not write the original game, haven't touched this mod in the last several years, and Krishna3ca has not made any updates since chapter 7 came out. It's best to assume that new bugs will not be fixed at this point.
Files:
The current version is 1.1.3 (Uploaded 8/3/2017) and can be obtained here, or in the Vore Downloads section:
In the spirit of Krishna3ca's original release, I'm also releasing the source code. This includes all of the icons, and the scripts I used to pack the .jar file, which may or may not work out of the box on your machine. The source is officially unsupported - you're on your own as far as getting it to work - but if there are any simple questions let me know, and I'll probably try and answer them.
So enjoy, and let me know what you think!
The most up to date version that still uses the old data format is 1.04, and I'm leaving it up for legacy support purposes. Though it's no longer the active version, differences between it and the newer stuff should be minimal with the exception of the odbc dependencies in 1.04:
Change History: