Seifens wrote:Glad to hear it's working for you!
As for the conversation scripts, all that is controlled in the game data which unfortunately isn't as straightforward to edit with the newest versions of this mod so I'm not sure there's a simple way to do what you want. One of the trade-offs for the improved compatibility. But maybe there's a way to get around it... Why exactly do you want to disable the interaction script for a particular npc?
When I have a lot of them(or even just two) following me(using cheats, and they WEREN'T monsters before.) whenever I enter a screen from the left, one gets in the way and a conversation automatically starts up, but I'm still stuck on one of the spaces to go back to the screen I came from, so I have to use one of the directional buttons that lead to the left, problem is, it almost always bumps me into one of the npcs following me, until they get out of the way, which when there aren't any hostiles(like in a city), it's just from wandering, which could take forever fro them to get out of the way, it's worse when I'm leaving a building that's entrance is in the middle of the field.
Now they still get in the way just from me having a large party, but at least without conversations, I can keep pressing one of the left keys until I'm free, and NOT have to navigate a conversation EACH TIME.