Seeing that people do have some strong feelings about this very basic and general topic relevant for many creators of vore games, I am starting this thread in hope that a) the disruption of threads ends, b) people's opinions are voiced in such a way that they can actually help improve something (if such improvement is necessary).
So, if you have some general thoughts on game design using specific engines, this is the place to explain your position. Likewise, if you are considering writing a game, I recommend you look through the comments as they may give you hints about pit falls you want to avoid. So, this thread is aimed at players and game creators alike.
The rules of this site still apply for this thread! Especially the following:
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2) This page only allow adult over 18 of age to visit!
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4) Be respectful of others at all times.
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5) Ranting is prohibited
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6) Personal attacks are prohibited.
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7) Trolling is prohibited.
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16) Post constructively.
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In order to have this thread run smoothly, there are a few things I would like contributors to take into consideration (in other words, rules for this thread):
1. All criticism must contain something that people can do something about. So, posting just "Me hatez RPGMaker!" is NOT ENOUGH. Likewise, posting "Me hatez RPGMaker because Enterbrain is evil." is also not useful as people can't do anything about that. Instead, explain why you are dissatisfied with the way people create games, for instance: "I have the impression that too many users of RPGMaker neglect spell checking and using complete and correct sentences in their games.".
2. All negative examples/comments must remain abstract/fictional in order to avoid flame wars. So, no posting "The spelling in game XXXX by YYYY is just horrid!" as is "The way character UUU behaves in game XXX when doing YYY is just absurd!". If you have suggestions for individual games, I recommend you use the creator's thread or PM the creator to respectfully inform them. After all, there is no guarantee they will read this general thread.
3. Positive examples are welcome, though. So, you could point out "Taito's games show how radically you can change the impression of the engine by using original graphics."
4. No evaluating comparison. You can compare that one game focuses more on story while the other more on nifty design, thus giving radically different impressions, but you should not say one game is better than the other. Especially no "XXX's graphics are better than YYY's"
5. Remember that everything posted here are opinions. Thus, there is no ultimate truth and arguments may lead to dead ends. Be respectful of both the posters AND the game creators! Even if you feel strongly about something, that is still your opinion, and it does not give you the right to verbally abuse others.
6. No whining about lack of certain preference material; for instance, no "There are not enough games with male predators!" or "There are not enough same-size vore games.".
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So, to start us off, I want to say that I actually like the games created using Enterbrain's engine. However, I do feel that people sometimes are negligent about spell checking their texts. I don't know how the engine handles such input, but I would think it should be possible to use some automatic spell checker to go over a draft version before putting it into the game. And those who are not native speakers of English, please do ask people for help - I am sure that there are native speakers here who would be more than happy to proofread your texts and point out anything that could be misunderstood.
I don't belong to the faction who believes that original graphics are a must in an RPG. However, I do recommend that there is something unique/special about your game. Something that people will remember. Graphics (sprite animations, cut scenes, stand up graphics) and music/sound/voices are just one way to impress people. Other good ways include having a proper plot/consistent world, making a parody of something, having characters that are special in their personality. Given the nature of this site, an important aspect is the vore/UB/endo content, and there are many ways of how to integrate it and what to focus on. There are also some cliches/expectations people have and you may wish to subvert them in order to entertain.
Finally, remember that it is a dedicated engine, meaning that it has several default patterns that fit very well the main stream in that genre. However, all engines usually allow you to somehow give things a personal touch, so, once you have made yourself familiar with the basic structure of the engine, I recommend you check what things you can change about the default settings. These can be in-game things like elemental systems or special procedures for learning spells on levelling up, but it can also be meta-game aspects like having many save slots (personally, I recommend having a great number of save slots so as to allow the players to explore your game thoroughly).
Deathworks