FUbN (V1.2, 4/16/10)

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Re: FUbN (V1.2, 4/16/10)

Postby Slayerhero90 » Sat Mar 09, 2019 5:57 pm

I think we've belabored the point enough. Unless there's more discussion to be had on the game, let it be reburied.
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Re: FUbN (V1.2, 4/16/10)

Postby LoroB » Sat Mar 09, 2019 6:41 pm

Didn't read 31 pages of posts but would like to say nice platforming. Wasn't that hard since im used to arcades. Enjoyed :gulp: hope to see similar :D
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Re: FUbN (V1.2, 4/16/10)

Postby Anesthetic » Mon Mar 25, 2019 4:00 am

LoroB wrote:Didn't read 31 pages of posts but would like to say nice platforming. Wasn't that hard since im used to arcades. Enjoyed :gulp: hope to see similar :D


You realize the game came out in like 2010 right? And the thread has been abandoned for like years.
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Re: FUbN (V1.2, 4/16/10)

Postby ninjajoeman » Mon Mar 25, 2019 4:51 am

fun game, stealth got a little slow though.
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Re: FUbN (V1.2, 4/16/10)

Postby Turbotowns » Wed Apr 10, 2019 10:01 pm

Since it's been out for so long, I wanted to ask, what does the secret cheat even do?(Not asking for the code, just the effect)

Is it even worth getting?
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Re: FUbN (V1.2, 4/16/10)

Postby RC8015 » Thu Apr 11, 2019 6:07 am

Cant say for sure what even the secret cheat was, but I still know that most cheats just made the runs more fun (like faster cumification or more juices)or let you play other chars.
So yea, to add a bit more extras they are fun but not really worth grinding for.
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Re: FUbN (V1.2, 4/16/10)

Postby Exdeath27 » Thu Apr 11, 2019 7:05 am

Multiple jumps thats all the secret code is
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Re: FUbN (V1.2, 4/16/10)

Postby Turbotowns » Thu Apr 11, 2019 9:11 am

Exdeath27 wrote:Multiple jumps thats all the secret code is


Interesting... I guess it's mostly for bragging rights I guess...
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Re: FUbN (V1.2, 4/16/10)

Postby Ryan-Drakel » Thu Apr 11, 2019 1:32 pm

Turbotowns wrote:
Exdeath27 wrote:Multiple jumps thats all the secret code is


Interesting... I guess it's mostly for bragging rights I guess...

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Re: FUbN (V1.2, 4/16/10)

Postby Anesthetic » Fri Apr 12, 2019 2:21 am

Hillariously enough back when I first played this game. I was trying to enter the code to fight the first boss, because I had lost to her and just wanted to jump back to where I was, and FUCKED up colossal style, and I ended up fighting and beating the final boss.

To be clear the only code I knew was the one to fight the first boss.
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Re: FUbN (V1.2, 4/16/10)

Postby Just4comments » Tue Feb 04, 2020 3:53 am

I did beat Very Hard mode, but it only allowed me to play the up to the first boss for some reason. Is that all there is for it?
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Re: FUbN (V1.2, 4/16/10)

Postby Turbotowns » Tue Feb 04, 2020 2:49 pm

There are 3 bosses, each with a few levels before each one.
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Re: FUbN (V1.2, 4/16/10)

Postby Just4comments » Tue Jun 02, 2020 3:28 am

What program could I use to view the sprites and sound files?
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Re: FUbN (V1.2, 4/16/10)

Postby YHL6965 » Fri Jan 15, 2021 4:45 am

Hi everyone, I can't get this game to work. I ran the set up, got the requirements put the app does not work. Every time I launch the game exe, I can see the process in the task manager for a few seconds and then it disappears. Does anyone know a potential fix? Thank you!
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Re: FUbN (V1.2, 4/16/10)

Postby bloodle8 » Sun Jan 24, 2021 7:05 am

YHL6965 wrote:Hi everyone, I can't get this game to work. I ran the set up, got the requirements put the app does not work. Every time I launch the game exe, I can see the process in the task manager for a few seconds and then it disappears. Does anyone know a potential fix? Thank you!


The issue is that, although it's supposed to be backwards-compatible, the version of Microsoft .NET Framework on modern PCs doesn't play nice with FUbN. Unfortunately, the only way to get it working is to run it on a virtual machine on an older OS.
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Re: FUbN (V1.2, 4/16/10)

Postby INeedADrink » Fri Jun 18, 2021 1:30 am

Hey. Sorry for posting on such an old thread, but if anyone is having a problem running the setup file, or the game in general, make sure to install Microsoft XNA Framework Version 3.1, and specifically 3.1.
The file for that can be found here: https://www.microsoft.com/en-us/downloa ... x?id=15163
That seemed to be the root cause of most of the backwards compatibility issues, as Framework 3.1 and later versions used the same file names for some items, leading to conflict when attempting to run setup on a device with a later version of the XNA Framework.
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Re: FUbN (V1.2, 4/16/10)

Postby YHL6965 » Wed Nov 24, 2021 10:38 pm

It would be nice if this game was rebuilt to run on more modern PC and OS. For some reason, it works fine on my other laptop but I can't get it to work on my newer one. It seems that the issue could come from 32 bits vs 64 bits as running Depends on the exe shows the requirements to be in x64 while the exe is x86. I just hope that someone still has the sources to rebuild for more compatibility for different CPUs as I heard XNA had such an option.
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