Thagrahn wrote:@Mark
That setup with the player as prey wouldn't work well, that's why I chose to try and do a Text Based with the player as pred. I still need to finish it up, but haven't had time do to the fact I'm moving and in college.
The game will only take a few hours to finish, but it has to wait until after school work, and working on moving.
Hm. Well, to be honest, I was looking for slightly more useful feedback than just "it'll never work, forget about it".
That said, I've managed to come up with a few random thought bubbles in the interim.
-- If I want to make being swallowed (past the point where escape might still be somehow plausible) an inescapable doom, then jumping straight to the "You have been digested" message might well be entirely appropriate for at least some of the preds the player runs into. (Not every pred encountered is necessarily going to be an important major NPC, after all.) And where I do want to draw it out, I should probably aim to (a) make it clear to the player in some fashion that there honestly
is no escape past that point so he or she doesn't waste time and energy getting frustrated looking for some secret exit puzzle that I genuinely didn't implement and (b) make the 'digestion' part interesting in and of itself; say, perhaps by turning it into a mini-game that might even allow the player to score a few extra consolation points to their final score before dying.
-- Conversely, maybe I do want vore to be survivable at least some of the time. In that case, the parts above about making the experience entertaining still hold; interacting with your pred's digestive tract may not speed the process along in the slightest, but should at least earn some interesting responses anyway. Also, unless I'm really just shooting for a happy vore-themed joyride -- not that that's somehow a
bad thing, of course --, some element of risk and consequently challenge should probably remain. Maybe escaping being turned into lunch uses up a limited resource each time and once that's gone, the player character is meat after all. (A variant of this would be one where 'feeding', while not intrinsically lethal, still comes at a cost to the character's health that makes it unsafe to get caught too often in a given timespan.) Or if none of these apply, the player character could always simply be operating under a time limit so that wasting too many hours in some tempting belly or other would lose the game even if nothing else bad ever happens... (Hey, maybe what's on the line is a dinner date with the PC's absolute favorite pred! Who'd want to risk being late for
that?
)
With that off my mind and before I forget, best of luck with your game. I'm at the very least curious about it myself.