Being the bad guy 1.01 (EvilOverlord)Updated 04.04.2021

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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby Bright » Sat Dec 31, 2016 10:18 am

I was going to get a version 0.6 out before newyears, but I've failed you.
Sorry guys, I had neither the energy nor the inspiration needed.
Will try harder next year.
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby SirThumpsyernuts » Sat Dec 31, 2016 9:56 pm

S'Fine, it's not like you're obligated to do this. This is your own project and you have the right to do whatever you want to it, whenever you want, even dropping it completely. I'm just glad you choose to continue work on this game, it's quite a fun experience.
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby viore » Mon Jan 02, 2017 10:08 am

how do i find the key to free the succubus
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby Bright » Mon Jan 02, 2017 11:56 am

Check the room you're in.
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby viore » Tue Jan 03, 2017 6:42 pm

does any one know how to calm down the dragon
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby Bright » Wed Jan 04, 2017 7:44 am

That's a secret.
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby jchris12000 » Fri Jan 20, 2017 10:33 pm

Been a while since I have seen an update. Glad you are still at it :)
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Re: Being the bad guy 0.55 Updated 09.11.2016

Postby Bright » Sun Jun 25, 2017 5:08 pm

Version 0.60
Chapter update. (At the end of this you'll be able to return to mainland.)
Fixed various stuff.
I have played through it, so it should work.

https://www.dropbox.com/s/ikf37pjdofjh4 ... 0.exe?dl=0
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Re: Being the bad guy 0.6 Updated 26.06.2017

Postby danmatt » Sun Jun 25, 2017 11:45 pm

Eowold's fight feels really unfair. There's not even a reasonable place to grind levels at. I'm not sure how you're supposed to deal with a casual Weapon Break + Armor Break + Swing for a total of 2000 damage that guarding doesn't seem to mitigate followed by him making the first move on the next turn. The centaur mentioned that I could infiltrate the place with a ticket then immediately went to plan B. If I find the fighter's ticket can do I get to bring Taila with me? Where do I find the ticket? I saw an earlier comment saying it's stolen from someone in town, but poking around every building and talking to everyone has turned up nothing.

I've also noticed a character named Jeeves who I've never actually met seems to have some dialogue. Did I manage to miss a character?
Last edited by danmatt on Mon Jun 26, 2017 2:23 pm, edited 3 times in total.
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Re: Being the bad guy 0.6 Updated 26.06.2017

Postby 0Anesthetic4u » Mon Jun 26, 2017 6:19 am

Well I didn't expect to see this when I logged in today.
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Re: Being the bad guy 0.6 Updated 26.06.2017

Postby Azirovka » Mon Jun 26, 2017 7:00 am

Is it a bug or do you actually start the game in the sea monster ?
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Re: Being the bad guy 0.6 Updated 26.06.2017

Postby masterrrrr » Mon Jun 26, 2017 10:10 am

Why is Captain Rackert so strong? :?:
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Re: Being the bad guy 0.6 Updated 26.06.2017

Postby Bright » Mon Jun 26, 2017 2:24 pm

Azirovka wrote:Is it a bug or do you actually start the game in the sea monster ?

Oh damn, I had worked so long on the game I forgot to reset the starting position to the actual beginning of the game.
That explains the issues you guys have.

I'll put up a new link ASAP.
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Re: Being the bad guy 0.6 Updated 26.06.2017

Postby Bright » Mon Jun 26, 2017 2:37 pm

Updated link.
This will make a lot more sense if you start the game for the first time.

https://www.mediafire.com/?7yq6azgyoru524q
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Re: Being the bad guy 0.61 Updated 26.06.2017

Postby Azirovka » Wed Jun 28, 2017 3:47 pm

There seems to be a bug with steve the skeleton. Once you collect all his bones his dialogue is stuck in an endless loop.
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Re: Being the bad guy 0.61 Updated 26.06.2017

Postby masterrrrr » Thu Jun 29, 2017 1:42 pm

How do you fix the landslide if everybody in that magic academy is already eaten... ^^;
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Re: Being the bad guy 0.61 Updated 26.06.2017

Postby Bright » Thu Jun 29, 2017 4:15 pm

masterrrrr wrote:How do you fix the landslide if everybody in that magic academy is already eaten... ^^;



Go around and talk with the NPCs.
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Re: Being the bad guy 0.61 Updated 26.06.2017

Postby jacobgr05 » Fri Jun 30, 2017 7:08 am

Steve the skeleton is bugged, when you pick up his last bones his message just repeats infinitely
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Re: Being the bad guy 0.61 Updated 26.06.2017

Postby Cakepony » Sun Jul 02, 2017 4:39 pm

Okay just completed the build, I'm assuming the landslide is the end in this case, and here's what I've found.

Spoiler: show
Noted bugs

1: The desert town boss doesn't count towards prisoner count, and remains stuck unmoving in a far corner of the cell rendering him uninteractable.

2: When attempting to recruit Hassad as Eris his throne room has another clone of him and Eris in there.

3: It's possible to travel to places such as the Dryad forest and re-recruit Lilah as Eris, presumably this would hold with other characters but I haven't tested this. Incidentally, despite retaining her HP/MP and current level from the pirate ship fights, she had accsess to spells like Ice 2 even though she wouldn't learn them for several levels in this build.

4: As soon as you make your hide-out the size where each party member has a room to themselves, the 2nd floor with the Bandit King, Efreet and Vlad already has them there.

5: During the scene where Harpies chase down fleeing soldiers you can still move. No major problem as a result, but you can see that the soldiers continue to run off-screen as the harpies return from capturing them.

6: When, as Eris, you recruit people going back to the Heir both Chuck and the Hermit transfered over.

7: When you find the last part of Steve the Skellengton he repeats how 'it's the final part' ad infitum rendering the game unplayable and forcing you to exit out.

8: After freeing the magic academy and city both the Giant and Harpy continue to ask you wether you want to spare or pilliage. Pilliage works, although they will still continue to ask.

9: Aside from the mansion the rest of the city acts as it did with the baron still in power, the drunk man and Heir repeat their lines about leaving a note by the statue, the bar still has the baron's men in it, the person blocking you from continuing the church sidequest is still in place. On a related note, the magic academy city remains in it's ruined state, along with the two teachers acting like there was still danger, but I wasn't sure if that was in error or just not in the build.

As an aside, what's the deal with the Ratking Chambers? All I got was blocked off by rats saying I 'wasn't going to get to the cheese'. I thought I might have to get the gather food mission from the mayor's wife to force my way through but that didn't seem to work.

As another, what's with the ruined lighthouse on the Giant/Harpy/Centaur continent? Is there anything to be done with that as it dosen't seem to serve a purpose.


EDIT: Just double checking something and had the Baron's city pillaged, when I left the church screen after taking the 'angel?' prisoner the city and the church screen had reverted back into the normal village one, though after I left it reverted back.
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Re: Being the bad guy 0.61 Updated 26.06.2017

Postby Bright » Sun Jul 02, 2017 5:11 pm

Good job Cakepony, this is the kind of feedback I desire!
Spoiler: show
1. Hmm, I'll look into that.

2. Hate it when time travellers do that.

3. Well, that's a weird one.

4. Those doors should get a lock event.

5. Considering that it is a cutscene, I actually didn't consider doing anything about that.

6. Whoops.

7. Parallell event that needed an off switch. It'll be fixed in the next version.

8. They're quite hungry, so they'll ask to be sure! (Or I just forgot an off switch somewhere.)

9. Not exactly errors, more me not putting in the work on it.
The academy will still be in ruins as it takes time to rebuild.

10. You should be able to get the "gold" cheese by pressing enter on it.

11. I am not exactly sure, the lighthouse originally had a purpose for ship travelling purposes, but I put it in ruins because you were not going to use without a ship. Kinda just felt needed to have something because I felt it would be there in an actual world.

12. Must be some travel events.

Did you talk to Charles while in the Academy tower?

Any feelings about locations/bossbattles/characters/story?
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