Being the bad guy 1.01 (EvilOverlord)Updated 04.04.2021

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Re: Being the bad guy - Brainstorming thread

Postby LordStorm » Thu Jul 05, 2012 9:47 pm

This sounds like it has a lot of potential :-D and yes I agree a mix of male and female preds...and potential meals is probably the best way to go. Just remember don't go to crazy on the overall amount of possible choices in the game or your going to create an insne amount of work for yourself :silly:
on the game front....recruiting allies dosent neccesarily have to be party members....say you help out a Gremlin scrap dealer (by eating his elven rival :wink: )
Well then...he opens a shop in your base....or something like that :-D Could make for a fun optional quest :)
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Re: Being the bad guy - Brainstorming thread

Postby Uryx » Fri Jul 06, 2012 9:10 am

I suggest you befriend or commission an artist/spriter so you can get some custom sprites going for your unique characters. I'm an amateur spriter, though not terribly skilled, I suppose I can see what sort of support I can provide on that front too (as well as my prior offer for the dialogue). Can you PM me an example set of the sprites included with the RPGMaker you're using, please? I make no promises that my sprites will be good (definitely look for an expert), but I'm really enthusiastic about helping out with this project of yours ^^
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Fri Jul 06, 2012 9:22 am

Terastas wrote:Playing the bad side isn't actually that novel of a concept. Truthfully, I'd find it much more entertaining and original if you gave us a protagonist(s) with a sort of Yoshi-like or Kirby-like power as the outlet for vore in the game.


It might not be novel, but I`ll be going with it anyway. Besides, I have no idea of to make a protagonist with a yoshi-like, or kirby-like power.


Hitman707 wrote:3.
Name: Elea
Gender: Female
Class: Ghost
Character focuses on buffs and debuff's through
demonic rituals, and possessions. Allows the ability
to summon previously defeated monsters. (kindda like a blue mage mixed with a summoner)
Motivation: Wishes to see more of the world and Devour soul's of deifferent monsters.

4.
Name: Gusto
Gender: Male
Class: Shadow
Character focuses on protection as he is cursed on
absorbing half the damage of the Heir do to the
Betrayal of his late father. (overall tank)
Motivation: If the heir dies so does he.

I could go on but, no one listens to me anyways. :lol:



THose are pretty good concepts. I might tweak them a little bit, but nicely done.


LordStorm wrote:This sounds like it has a lot of potential :-D and yes I agree a mix of male and female preds...and potential meals is probably the best way to go. Just remember don't go to crazy on the overall amount of possible choices in the game or your going to create an insne amount of work for yourself :silly:
on the game front....recruiting allies dosent neccesarily have to be party members....say you help out a Gremlin scrap dealer (by eating his elven rival :wink: )
Well then...he opens a shop in your base....or something like that :-D Could make for a fun optional quest :)


Hehe, I am thinking about, y'know, saving minions in prison which then appears at your home place.


Uryx wrote:I suggest you befriend or commission an artist/spriter so you can get some custom sprites going for your unique characters. I'm an amateur spriter, though not terribly skilled, I suppose I can see what sort of support I can provide on that front too (as well as my prior offer for the dialogue). Can you PM me an example set of the sprites included with the RPGMaker you're using, please? I make no promises that my sprites will be good (definitely look for an expert), but I'm really enthusiastic about helping out with this project of yours ^^


I`m an amateur myself. If you want to help, that is cool. I`ll PM you some sprites.
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Re: Being the bad guy - Brainstorming thread

Postby Heady9 » Fri Jul 06, 2012 9:49 am

Hey Bright, just so you know, there are a few games like this (where you play an evil master) that I suggest you check out. Both are nsfw:

1st up: Conquest of Avindale, a game where you play a futa demon: http://avindale.blogspot.com/?zx=5bfec174c79d5891

2nd: Overlord, whence you play, well an evil overlord! Capture and sex up more girls to increase your powah! http://www.ulmf.org/bbs/showthread.php?t=17637
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Fri Jul 06, 2012 10:26 am

Thanks for the links.

I guess I can at least take a look at them.
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Fri Jul 06, 2012 2:31 pm

I tried the conquest of Avindale. It was...interesting.

Overlord, not able to play due to picky virus protection program.
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Fri Jul 06, 2012 8:26 pm

Just giving you guys an idea on how it is going.

Steadily going forward.

Spoiler: show
progress1.png


Anyway, come up with a solution on how to recruit Gusto and Elea.

Gusto is in the castles dungeon and one will be able to recruit him after you return to the castle.

Elea is in a haunted house.


I think I am getting a good grip on the maker, though it will take some time before I have a demo to show you.
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Re: Being the bad guy - Brainstorming thread

Postby Hitman707 » Fri Jul 06, 2012 11:24 pm

Glad to see someone uses my ideas :lol:

wait a minute... I thought you were using rpgmaker VX ACE?

It has it's own character maker on it!
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Re: Being the bad guy - Brainstorming thread

Postby Liz » Sat Jul 07, 2012 3:43 am

Terastas wrote:Playing the bad side isn't actually that novel of a concept. Truthfully, I'd find it much more entertaining and original if you gave us a protagonist(s) with a sort of Yoshi-like or Kirby-like power as the outlet for vore in the game.


Played RPG maker game like that with the main hero being able to swallow and absorb powers like you said it was fun to some degree to play but it was too short and lacked backing story so I stopped looking for updates on it.

Yes I have played a few games where you the player is on the bad side but overall the other ideas coming into this Brainstorm have set the corner stone for a very good game regardless of how many times it has been done.
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Sat Jul 07, 2012 6:16 am

Hitman707 wrote:Glad to see someone uses my ideas :lol:

wait a minute... I thought you were using rpgmaker VX ACE?

It has it's own character maker on it!



WEll, it works somehow. You can make some stuff, but it is rather limited.
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Re: Being the bad guy - Brainstorming thread

Postby Maexam2 » Sat Jul 07, 2012 11:52 am

Is there a demo or something?
I would like to download it, so I can play the game!!!
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Re: Being the bad guy - Brainstorming thread

Postby Eolwin » Sat Jul 07, 2012 12:03 pm

If you want a rgss3 scripter for ace i'd be glad to help
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Sat Jul 07, 2012 8:13 pm

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Re: Being the bad guy - Brainstorming thread

Postby Shadowlyger » Sat Jul 07, 2012 11:38 pm

Looks good so far. Always appreciate some good villainous dialogue. :lol:

"Didn't my dad hire someone to clear all these adventurers out of the sewers?"
"I think this is him, sire."
"Fair enough."

The ambient dripping sound continues after you've left the sewer, though.
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Re: Being the bad guy - Brainstorming thread

Postby Maexam2 » Sun Jul 08, 2012 12:34 am

Thanks, dude!
Now...
I'm stuck.
I went through the sewers, defeated the Mega Slime (twice) and got out of the sewers.
I tried to go through the gray path, but I couldn't.
What now?
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Re: Being the bad guy - Brainstorming thread

Postby warbrand4 » Sun Jul 08, 2012 12:56 am

I have some ideas for this (not well thought out though)

location idea

volcano lair
this is a home to many possible minions and a possible "pet" the volcano lair contains fire elementals, succubi and a dragon. the elementals can be hired for gold why they need it is unknown once acquired they can be used as a temp party member (if dies vanishes from party) or to clear one area from hostiles for a time. the succubi can be hired by giving them a slave or minion, the succubi... k no clue what you could do with them.

the dragon
name:Dragon (named by player)
gender: ??? (selected by player)
class: its a dragon so fire mage that can eat things in battle
dragon is a eliminator of sorts when first recruited into the party the dragon has 2 abilities eat and fire breath (can only eat things with less than 50% hp even then not a high chance, things eaten faint and the dragon gains a health and mana boost)
special abilities: eat things, fire magic, etc.

motivation
please its master.... eat things varies based on situation
just an RPG maker mapper,
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Sun Jul 08, 2012 6:38 am

Well, the demo ends once you get out of the sewers. There should be a last trigger when you get out that allows you to make a camp, but you have to walk into it.
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Re: Being the bad guy - Brainstorming thread

Postby Maexam2 » Sun Jul 08, 2012 7:20 am

I see. Thanks.
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Re: Being the bad guy - Brainstorming thread

Postby Bright » Sun Jul 08, 2012 10:58 am

Eolwin wrote:If you want a rgss3 scripter for ace i'd be glad to help


Why, I\d be glad for your help, though I am not sure how you can help.

I am trying to make a sign that holds count on your population, but I am not sure how. Is that something you could do?

Edit:
Just posting this for my own reference.
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Re: Being the bad guy - Brainstorming thread-Demo within

Postby Bright » Wed Jul 11, 2012 7:10 pm

http://www.mediafire.com/?3lo74bvau5l18q6

Newest version.

All sorts of feedback, bug reports, suggestions are welcome.
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