darkevilme wrote:I've converted your demon and your troll(from the older mod pack) to work with OVRL version 4 and it took me ten minutes to do. So I am baffled by how it is 'quite annoying' to use larger sprites with OVRL R4.
(although apparently you set the demons strength high enough they can outright kill a level one character in a single blow, which was certainly interesting)
As for the goblin bug...there's a goblin bug?
I didn't create that, ask Challace for true credits. And its a little bit annoying because some sprites have to be stretched. Druiji's stinger, when expanded, is larger and more oval like. But sprites that are already square like aren't affected that much. It's not like I'm growling in frustration at Paint.NET or something
Look at the giantess from that modpack, also put in by Challace, from VGame I believe. Based on your examples, I should probably shrink her sprite, which would nullify the point of her towering over the player character like her original sprite. It's a new format, and its annoying to adapt to it, that's all. It wasn't too clear if height had a factor in the images.
Before, you mentioned, the goblin pretty much had to be there, where you left him, otherwise the smooth butter would explode. I think the word you used was "hard-coded". In V2, I had no issues putting any enemy wherever I wanted it. If I wanted a game with no female monsters or no M/cockvore I could change it how I wanted. I had issues the first time I fiddled with V3. HAHA DISREGARD THAT! I have no idea where I thought of that...
The other reason I focus on V2 when I mod is because each file has its own purpose. It felt simpler.
As for the strength its because Druiji is the matriarch of a type of fly demon and I have no idea how those stats work. I can edit her and the others for balancing if you wish.