Foxxy 2 by Ilied Games

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Foxxy 2 by Ilied Games

Postby psvorefan1520 » Tue Jan 22, 2013 6:40 pm

Image Visit the Ilied Games blog for more info on updates and etc.

Foxxy 2 is a 2-D action platformer by Ilied Games featuring Jenna, a Fox Girl character with a lot of spunk and a lot of sexual drive. In this game, players will find themselves solving puzzles, racing time, eluding danger, and of course, enjoying the various creatures littered around the area.

Every enemy has one animation sequence, and other things in the game are interactive. The game also loops around on itself at the end, allowing the player the freedom to explore and experiment until they've found themselves satisfied.

All animation, programming, story, sound effects, and visuals done by psvorefan1520, music composed and formatted by Heady9jd. All respective rights to content belong to these.

Thanks for looking. :-D

Updates:

Updates have been moved to the Ilied Games FC2 Blog.

Those who are interested are encouraged to leave comments at their leisure.

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Bug Report Score (after 3/14/13):

Junogray:ImageImageImageImageImage

Ryan_Drakel:ImageImageImageImageImageImageImageImageImageImageImage

Nibor:ImageImageImageImageImageImageImageImageImage

Pachirisu_And_Asmodeus:Image

RavenXeo: ImageImageImageImageImageImageImage

ehur: Image

Aickavon12:ImageImageImage

ForgottenOne: Image
Last edited by psvorefan1520 on Thu May 11, 2017 9:36 pm, edited 132 times in total.
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Re: Foxxy Related - I Hate My Attention Span

Postby Pachirisu_And_Asmodeus » Tue Jan 22, 2013 6:49 pm

I'd be interested.
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Re: Foxxy Related - I Hate My Attention Span

Postby AeroBlaze » Tue Jan 22, 2013 7:33 pm

Interested as Well.. The Animation is Cute also..
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Re: Foxxy Related - I Hate My Attention Span

Postby Ryan-Drakel » Tue Jan 22, 2013 7:47 pm

count me in! *salutes*
I'll happily beta-test... here and there. <.<; roomies permitting.
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Re: Foxxy Related - I Hate My Attention Span

Postby no_one_you_know » Tue Jan 22, 2013 8:05 pm

I'd be willing to help with the programming (assuming you still use gamemaker). I really like the first Foxxy game and one time (out of sheer boredom) decompiled the exe to try my hand at modding it. (I managed to hack-in the "LostDS" character)
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Re: Foxxy Related - I Hate My Attention Span

Postby geostig » Tue Jan 22, 2013 8:21 pm

I'd most certainly love to see more of that yes! Interrested quite much so ^.^, though clueless on helping around >.<
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Re: Foxxy Related - I Hate My Attention Span

Postby gamemaster1236 » Tue Jan 22, 2013 8:40 pm

I've done some basic sprite work. PM me if you want a look at some of the gif's I've made.

Again, they are quite basic.
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Re: Foxxy Related - I Hate My Attention Span

Postby DrKigano » Tue Jan 22, 2013 8:54 pm

I'd be very interested! I love to see people working on these sorts of things, there's not too much like it I can find. If you need any help, I'd be glad to lend a hand!
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Re: Foxxy Related - I Hate My Attention Span

Postby Ralmar » Tue Jan 22, 2013 8:54 pm

Hm, I can safely say I know my way around dialogue and the like, and I know a bit of code, so I may as well offer my services. No experience with gamemaker, but hey, I'm willing to learn.
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Re: Foxxy Related - I Hate My Attention Span

Postby Heady9 » Tue Jan 22, 2013 10:19 pm

Ah, you probably know my answer: Yes! I'd love to see another Foxxy game. As a fan of your work in general, I'd always like to see more from you.
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Re: Foxxy Related - I Hate My Attention Span

Postby psvorefan1520 » Tue Jan 22, 2013 11:55 pm

Thank you all for your input. As desired, I have the very little that I have done compiled and presented here.

It's not much, but it's all I could get done tonight. ^^;

Stuff added:

-Jenna
-Kazeken
-"Sperm"
-Basic Beta Level Design

Stuff to add:

-Background
-Foreground
-Platforms
-'Walking' animation for "Sperm"
-Jumping/Running animations for Jenna
-Walking/Jumping/Running/Slashing animations for Kazeken
-Level 1

Enjoy, all. First post as usual.
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Re: Foxxy Related - I Hate My Attention Span

Postby psvorefan1520 » Thu Jan 24, 2013 12:34 am

I really wish someone had posted. I don't really like double-posts. >.>

Oh well, flagging an update. First post as always.

Stuff added:

-Jump Speed slowed down
-"Walk" cycle added for "Sperm"
-Left and right sprites added for Jenna and "Sperm"
-Added Run. Press and hold X to use.
-Added Help Menu. Press F1 to use.
-Added Loading Screen. Cute little Jenna.
-Added .ico icon.
-Added background.
-Added foreground.

Stuff to add:

-Uses for Kazeken besides sitting there and looking pretty.
-At least one more vore enemy.
-Status bar
-Platforms
-Level 1
-Title Screen
-Game Over screen

There weren't any vore updates this time, more technical and aesthetic updates. Sorry, guys, but that run animation for Jenna took ages to research and outline. >.> Didn't really have time for anything else afterwards.

As per usual, post any bugs and/or glitches you find in this topic. I'll review and try to fix them.

Have fun~
Last edited by psvorefan1520 on Thu Jan 24, 2013 10:21 pm, edited 2 times in total.
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Re: The Official Foxxy 2 Topic

Postby Heady9 » Thu Jan 24, 2013 2:27 am

Ha! I love Jenna's run animation. Its adorable. Also, the dreaded Game Maker can't tell when I've changed direction glitch is popping up. Says you don't need programing knowledge to use, need it to get things to work right. :?
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Re: The Official Foxxy 2 Topic

Postby xega888 » Thu Jan 24, 2013 5:09 am

welp that just made my day... week...month....
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Re: The Official Foxxy 2 Topic

Postby Ryan-Drakel » Thu Jan 24, 2013 2:04 pm

Managed to try it out myself.
Jenna's animations are so fluid! You did very well.
...
Wonder if you should put in some idle animations.
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Re: The Official Foxxy 2 Topic

Postby Bright » Thu Jan 24, 2013 2:15 pm

I like the first game.

I guess I have to try this one as well.
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Re: The Official Foxxy 2 Topic

Postby psvorefan1520 » Thu Jan 24, 2013 3:23 pm

xega888 wrote:welp that just made my day... week...month....


I know what you're getting at, mate. I apologize for my recent lack of game conduct. After my first game got discovered, I kinda got discouraged and more or less stopped trying. I tried to work on Brittany プラース, but discovered the sprites were too big for me to handle alone, so I gave up on that one, too.

But I didn't stop trying entirely. During my break, I worked on still illustrated images, and found several methods to improve at least those, so the title and Game Over screens should, at least, be better than they were in the first game.

But as for the fluidity of the sprites themselves... We'll have to see. I'm a little out-of-practice when it comes to spriting, but we'll see what comes of it.

I don't intend to give up on this until I've at least finished the first level, all the way up to the boss. Anything past that will be just bonus, and I do hope against hope that my attention span will last long enough to get at least there. I have quite a few interesting ideas cooked up for the schematics of the game to make gameplay more fun, even if the comedy/vore aspect ends up lacking.

So until then, I hope you all enjoy... The beta room. So far. Lol. :silly:

I will have to say, though, I got a lot of stuff done last night... BUT FORGOT TO SAVE, so I have to do it all over. >.> Pain-in-the-ass...
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Re: The Official Foxxy 2 Topic

Postby psvorefan1520 » Fri Jan 25, 2013 1:43 am

Another double-post, another flagged update. This one doesn't have much since I was working to finish the new enemy... And still didn't get him finished.

It's taking a strangely huge amount of time. >.>

Stuff added:

-Kazeken now actually -does- something. Have fun finding out what.
-Game Over screen added
-New enemy implemented (incomplete)
-Status bar implemented and functional, but its full potential has yet to be realized.

Stuff to add:

-Finished title screen
-Implement finished title screen.
-Still need some damn platforms
-Level 1... Kinda gonna slack off on that for now.
-Finished vore enemy.
-More functions for Kazeken

I'm thinking of having Kazeken follow Jenna around like Tails used to in the old Sonic games, but I can't even begin to imagine how I'd go about programming the AI for it. I'll have to do some research later.

You may not see another vore enemy besides the new one for awhile. Sorry, gang. :?

Have fun with the new version, at least, yeah?
Last edited by psvorefan1520 on Fri Jan 25, 2013 8:14 pm, edited 1 time in total.
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Re: The Official Foxxy 2 Topic

Postby Ryan-Drakel » Fri Jan 25, 2013 3:00 am

I'll give it a try later.
But yeah. If Kazeken follows Jenna around...
What the heck is he gonna do? Slash at various enemies?
What's he gonna do if Jenna gets nabbed???

So many questioooons! *thuds*
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Re: The Official Foxxy 2 Topic

Postby psvorefan1520 » Fri Jan 25, 2013 2:49 pm

Ryan-Drakel wrote:I'll give it a try later.
But yeah. If Kazeken follows Jenna around...
What the heck is he gonna do? Slash at various enemies?
What's he gonna do if Jenna gets nabbed???

So many questioooons! *thuds*


I have set up a preview in the current version of one function of Kazeken. Further functionality will depend on whether I can implement him with the same general AI as Tails from the previous Sonic games (I think the ones on the Genesis?).

If I can't, then all those functions just go *poof!* so eh. >.>
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