Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby MikhailOberchav » Sun Jul 08, 2018 11:40 pm

been enjoying the game very much, but man is it challenging. I would expect nothing less from a rogue like and just have a few questions. for when stealth range is displayed i constantly feel like i'm getting detected when a monster is sleeping or wandering, so is there a specific option to see like a vision cone to either dodge or stick behind them? and lastly is there a way to edit flavor text yourself in the game files, like a text document of some sort with all the lines. If not that's okay i just really want to know. Keep up the great work this game is quite the fun time.
User avatar
MikhailOberchav
Somewhat familiar
 
Posts: 62
Joined: Mon Mar 23, 2015 3:01 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Bradleymiddler » Wed Jul 18, 2018 9:20 pm

I know this probably goes against the spirit of the game, but I've written up a bunch of M/F versions of the game's scenes over the years and would like to know if a gender-selection feature is ever on the table.
Bradleymiddler
Somewhat familiar
 
Posts: 75
Joined: Wed Jun 06, 2018 1:11 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Crazyman536 » Thu Jul 19, 2018 12:35 am

Bradleymiddler wrote:I know this probably goes against the spirit of the game, but I've written up a bunch of M/F versions of the game's scenes over the years and would like to know if a gender-selection feature is ever on the table.


If the frequently asked questions list on the first page is an indicator, then no it's not an option. Mind you, it does say that when the game is done, the source code will be released, allowing further modding.
Crazyman536
Somewhat familiar
 
Posts: 97
Joined: Sun Sep 13, 2009 11:12 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Jadex » Tue Sep 18, 2018 8:15 pm

I'm sure you know already but it seems you can't struggle anymore, probably from the icon change unless I'm just missing something

Edit: Actually never mind you just can't click your way out anymore, now you gotta use the arrow keys to get out
User avatar
Jadex
Somewhat familiar
 
Posts: 144
Joined: Mon Mar 21, 2016 1:10 am
Location: Somewhere in Cheeseland

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby pocketpie » Thu Sep 27, 2018 1:17 am

Happy to see this is still being worked on. Been following since 2013!
pocketpie
New to the forum
 
Posts: 7
Joined: Sun Jun 15, 2014 9:15 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Myconid32 » Sun Sep 30, 2018 3:40 pm

pocketpie wrote:Happy to see this is still being worked on. Been following since 2013!

I'm surprised anyone is looking at the Trello (which I assume is how you know things are happening). Yeah, I'm picking away at it little by little in my free time.

Jadex wrote:you just can't click your way out anymore, now you gotta use the arrow keys to get out

I thought this was always the case, but I'll add click-struggling (back?) in.
User avatar
Myconid32
Intermediate Vorarephile
 
Posts: 594
Joined: Wed Aug 19, 2009 1:08 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby NorthernFish » Mon Oct 01, 2018 1:44 pm

Myconid32 wrote:I'm surprised anyone is looking at the Trello (which I assume is how you know things are happening). Yeah, I'm picking away at it little by little in my free time.


Been a while since I checked trello, but this comment made me take a look. Certainly looks like you've been busy! Awesome to see you're still chipping away at the game.
NorthernFish
New to the forum
 
Posts: 3
Joined: Tue Jul 23, 2013 8:15 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Chiaroscuro » Thu Dec 20, 2018 11:06 pm

So I was wondering if this was still being worked on. It's probably my favorite game on here, and I'd be interested in seeing more from it.
User avatar
Chiaroscuro
Participator
 
Posts: 193
Joined: Mon Jun 11, 2018 5:03 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby xmarkx » Fri Dec 21, 2018 11:37 pm

invidiasyren wrote:So I was wondering if this was still being worked on. It's probably my favorite game on here, and I'd be interested in seeing more from it.


Check the Trello link, it shows that work was done on it yesterday.
xmarkx
Somewhat familiar
 
Posts: 88
Joined: Tue Dec 05, 2017 11:54 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Chiaroscuro » Sat Dec 22, 2018 1:35 am

xmarkx wrote:
invidiasyren wrote:So I was wondering if this was still being worked on. It's probably my favorite game on here, and I'd be interested in seeing more from it.


Check the Trello link, it shows that work was done on it yesterday.


Oh wow. I had checked that recently and there hadn’t been any progress in a while, hence the post. Cool to know it’s being worked on, but I guess I just had bad timing.
User avatar
Chiaroscuro
Participator
 
Posts: 193
Joined: Mon Jun 11, 2018 5:03 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby MarkusFreeman320 » Sat Dec 22, 2018 6:17 am

Is there any way to make a custom map and choose what monsters are in it?
User avatar
MarkusFreeman320
Participator
 
Posts: 238
Joined: Sat Aug 10, 2013 11:30 am
Location: Western Scotland (That's as much detail as you're getting)

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Nouvi » Sat Dec 22, 2018 7:06 am

MarkusFreeman320 wrote:Is there any way to make a custom map and choose what monsters are in it?

Not last time I checked, aside from some older releases featuring specific trial versions. Afaik it needs compiling the game with the monsters you want which... well, needs source. I don't think Myconid32 intend to release that until game is done though.
Still, using the test build's debug.exe should work pretty well as an alternative still. Just use > and < on your keyboard to quickly skip floors, while using clairvoyance ring you start with to quickly find your desired monster.
Lurked for Years!
Nouvi
Participator
 
Posts: 276
Joined: Sat Oct 10, 2015 11:08 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Myconid32 » Sat Dec 22, 2018 9:36 am

MarkusFreeman320 wrote:Is there any way to make a custom map and choose what monsters are in it?

The debug mode gives you an amulet to clear a floor of monsters and has commands that let you spawn any creature you want. I included it to help people test enemy behaviors and description grammar/spelling.
User avatar
Myconid32
Intermediate Vorarephile
 
Posts: 594
Joined: Wed Aug 19, 2009 1:08 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.15.9]

Postby Nouvi » Sat Dec 22, 2018 11:14 am

Aw hell... completely failed to notice the text file relevant to that...

As, Myconid32 says, check out the SpawnCodes.txt for the specifics. "release charm" is the item used to remove all enemies - should be near the bottom of the inventory.
Lurked for Years!
Nouvi
Participator
 
Posts: 276
Joined: Sat Oct 10, 2015 11:08 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.16.0]

Postby Myconid32 » Fri Dec 28, 2018 9:01 pm

0.16.0: Details in the changelog.

Pushing this one out because of some updates to game mechanics. There are also a few creatures whose lines have been updated.
User avatar
Myconid32
Intermediate Vorarephile
 
Posts: 594
Joined: Wed Aug 19, 2009 1:08 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.16.0]

Postby Deioth » Fri Dec 28, 2018 9:43 pm

Ooooh very good very good, glad you're still making progress on this ]:8D

Curious, did you ever decide on what to use when/if you're ready to full convert into an ideally less bug prone engine rather than modding the original game? Wonder if that Vore War game might be a good base, uses Unity I think?
Deioth
The second "Our One and Only" Minotaur
 
Posts: 248
Joined: Wed May 24, 2006 11:00 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.16.0]

Postby Myconid32 » Sat Dec 29, 2018 12:00 am

Deioth wrote:Ooooh very good very good, glad you're still making progress on this ]:8D

Curious, did you ever decide on what to use when/if you're ready to full convert into an ideally less bug prone engine rather than modding the original game? Wonder if that Vore War game might be a good base, uses Unity I think?

I'm in the middle of porting it to Game Maker (and giving it some sprite-based graphics instead of ASCII), but it's being a bit slow. I may consider using something else, but it would take time to learn how to use it.
User avatar
Myconid32
Intermediate Vorarephile
 
Posts: 594
Joined: Wed Aug 19, 2009 1:08 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.16.0]

Postby Deioth » Sat Dec 29, 2018 1:06 am

I'll wish you all the best luck with it. Plan to try and convert straight to the Game Maker version or are you still going to finish this one first?
Deioth
The second "Our One and Only" Minotaur
 
Posts: 248
Joined: Wed May 24, 2006 11:00 pm

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.16.0]

Postby Myconid32 » Sat Dec 29, 2018 2:00 am

Deioth wrote:I'll wish you all the best luck with it. Plan to try and convert straight to the Game Maker version or are you still going to finish this one first?

I have a tendency to get distracted for months on end, so I'm trying to put all my energy into finishing this first. It will also be easier to port if the main code is done.
User avatar
Myconid32
Intermediate Vorarephile
 
Posts: 594
Joined: Wed Aug 19, 2009 1:08 am

Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.16.0]

Postby Deioth » Sat Dec 29, 2018 2:19 am

Apparent bugs:

Almost every melee attack appears to catch everyone unaware, even when they are aware, even enemies attacking the player.

Enemies also no longer seem to attack, they just suddenly make a vore attempt seemingly at random and it always hits.
Deioth
The second "Our One and Only" Minotaur
 
Posts: 248
Joined: Wed May 24, 2006 11:00 pm

PreviousNext

Return to Vore game

Who is online

Users browsing this forum: adrian98, Aesthetix, Andromeda42, AnonBlank, anonpls, cbk, Cyberneticous, daeway, Druid, Einmen334, foxy63638, FunnyNyandroid, Gladiator, Google [Bot], Helpfulsnare, hexcorsist, IddlerItaler, jeff998866, jeveasy, Lackey2, lenny101, LucifugeRufocale666, Luzhukk, Mitsukiboozle, Moo00se7769, morcego016, Mrcoolfuzz, MrHobo, normalnorman85, phantomrode, Piknmix, princejaxonhellsing, rbdrachir, Rollingpie, SegaCD, Sharcade, ShushMan, sidelingknave5, slpowerhouse, Something101, SquishySofty, SwagBelly, t2rosa, tesslynx, TheEtherealKnight, theonewhoislost, theveggie3, trippy321, Turudelas, UnknownNoData, Unnötig, varien, vintious, Xentinova, zhaiwuyaV