0.19.0: Details in the changelog.
I don't usually like to release new creatures alone, but this one had some complicated features. There are also a few bug fixes.
The Minotaur is guaranteed to appear at least once in an area I am calling the Labyrinth (floor 18-22). He should never appear twice in one level, but can appear multiple times in one playthrough. I'm saving something special for floor 20, but the other floors of the Labyrinth will have more humanoid enemies, blocky rooms and corridors, and traps.
This new creature is mainly defined by how he screws with your interface. Shortly after entering a floor with a Minotaur, the player will be unable to see the stairs (but can still use them) or identify equipment (possessed or otherwise). To end this effect (known as Mindfog), you must leave the floor or kill the minotaur. He does not move, but will entrap you with hypnosis on sight, preventing you from moving directly away from him, randomly causing you to drop your equipped items, and having an increased chance to daze you (like the Smiling Orb) the closer you get to him. This powerful effect can actually be removed from the Minotaur by damaging him, with more damaging attacks being more effective (so a staff of lightning works better than a dart). After losing his Hypnosis ability, the Minotaur behaves like a normal enemy. Let me know if any of these abilities don't work as advertised!
The Minotaur is a normal predator (albeit a strong one), so it is entirely possible an apex predator may get to him before you do. However, I intend the Labyrinth to have few to no apex predators once it is done.
Also, as requested by betacygni, your preferences will now automatically save after they are changed! New games will load your most recent set of preferences. However, you will need to reset your preferences with each new download. If you are daring, you can manipulate your preferences manually in the "configPrefs.txt" file.
Edit: You can now use rations to placate hungry allies, and they will be less likely to turn on you if they manage to eat other creatures. However, they get hungrier the deeper they delve into the dungeon.
betacygni wrote:Possible bug- I don't remember the T-Rexaur being invisible...?
It's definitely not supposed to be... it's tough enough as it is! This is weird and I can't reproduce it. Let me know if it happens again in this version.