Myconid32 wrote:Actually I was planning to be able to toggle between ASCII and graphics
Well never mind my hot take, this sounds like there's literally no downside!
Myconid32 wrote:Actually I was planning to be able to toggle between ASCII and graphics
wetcardboardbox wrote:Myconid32 wrote:Actually I was planning to be able to toggle between ASCII and graphics
Well never mind my hot take, this sounds like there's literally no downside!
Myconid32 wrote:I am glad you like what we have so far! I'm not sure "years of inactivity" counts as keeping the project going, but I haven't given up on it and interest from you guys keeps me motivated.
Jinnee wrote:also, is this mod based on an older version of brogue?
Or did myconid just remove those features (traps, altars, treasure rooms) some how?
Jinnee wrote:hmmm, what story elements did you plan to add, myconid?
Myconid32 wrote:Jinnee wrote:hmmm, what story elements did you plan to add, myconid?
My idea was to add journal entries you can read to explain what the dungeon is and some quirks about how it works, like why enemies can appear out of nowhere and why you can't die by normal means. Journal pages would not replace any existing item spawns, have their own icon, and not have gameplay value, so people are free to ignore them if they want. They will be written from the perspective of Yendor, the person whose amulet you need to find to escape.