Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby wetcardboardbox » Sun Apr 25, 2021 9:43 am

Myconid32 wrote:Actually I was planning to be able to toggle between ASCII and graphics

Well never mind my hot take, this sounds like there's literally no downside!
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Myconid32 » Sun Apr 25, 2021 11:04 am

wetcardboardbox wrote:
Myconid32 wrote:Actually I was planning to be able to toggle between ASCII and graphics

Well never mind my hot take, this sounds like there's literally no downside!

The downside is that there is still going to be a lot of time diverted away from this specific version of the game, so you guys will continue to not see many updates. At least this way, though, the work is more engaging for me.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Duke The Wolf » Mon Apr 26, 2021 9:58 am

Myconid32 wrote:I am glad you like what we have so far! I'm not sure "years of inactivity" counts as keeping the project going, but I haven't given up on it and interest from you guys keeps me motivated.


I suppose just the fact that this project got started in 2013 and still receives updates 8 years later is impressive on its own, even if there have been gaps of time between those years. I'm used to projects like this dying after a short amount of time, so props for that.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Jinnee » Mon Apr 26, 2021 4:38 pm

So, myconid plans to make his own version of falcons eye... but for brogue
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Jinnee » Fri Apr 30, 2021 3:23 pm

also, is this mod based on an older version of brogue?
Or did myconid just remove those features (traps, altars, treasure rooms) some how?
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Tetrahedra » Fri Apr 30, 2021 4:03 pm

Haven't played this in years but thought I'd download and check back up on it and hoo boy this game's still as fun as I remember. I think all of the descriptions got longer and more detailed since the last time I played, too? Incredibly good content here.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Myconid32 » Fri Apr 30, 2021 8:19 pm

Jinnee wrote:also, is this mod based on an older version of brogue?
Or did myconid just remove those features (traps, altars, treasure rooms) some how?

I did remove those because they can spawn non-vore monsters that are not supposed to exist. The idea was to keep the features code and study it so I could make my own (which I have successfully tested!).
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Duke The Wolf » Thu May 06, 2021 9:57 am

I know it's been mentioned before, and I'm not sure if it's just a worse problem in the current version of the game but falling through the floor (whether due to drinking potion of descent, or the floor falling away) has proved to be a death sentence for most runs. Maybe it's poor luck but for me just about every time this happens, there's vore between two monsters happening that makes the game crash.

Wondering if this was something you're looking into for a future update, obviously not the end of the world but can be frustrating when it happens on the later floors.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby Myconid32 » Thu May 06, 2021 4:02 pm

That is specific enough for me to look into. In fact, I'm pretty sure debug mode starts you off with potions of descent for that reason (or used to). I'll poke around with it while I am working on the port on my ~rare three days off~<3
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

Postby SomeDonkus » Sat May 08, 2021 2:48 pm

Thank you, Based Fungus.
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