Dragonvorelover135 wrote:Myconid32 wrote:Dragonvorelover135 wrote:I noticed a couple of predators being rewritten and finished on the Trello. Is there a goal you were planning on reaching before the next beta?
It will take a while and it may not be particularly wise, but I was planning to just finish all of the existing creatures and release them at once.
I mean that is a lot of work. You did release updates with one or two rewritten enemies a couple of times so you could always just spread it out more and put a update out when there's like 6-8 new ones instead to give folks a chance to find any possible problems that might need to be fixed along the way.
Currently testing for any other crashes, haven't found any but here's the only issues I have submitted and already had Myconid32 fix:
Wand of Empowerment grants new skills. If too many are given, the game risks crashing. The new skills are not ever granted after the fix, but
the wand can grant more powerful strength. (already fixed, reworked to where it only increases amount of hits required to take to defeat you)
Wand of Plenty at certain angles can clone copies of you if they bounce on you (this is hard to do, but not sure if it can be fixed, only way to fix
is to code the whole thing and remove the wand of plenty) (Tested via debug on level 30, and certain seeds). Only positive thing about it is that
it reduces enemy health in process.
Note: I haven't confirmed this with Staff of Healing yet as well, if this happens as well, the developer can remove it as well to make the game
more challenging.
Wand of Polymorph needs to change beings, or it's useless. Either should be removed or can be thrown on switches.
Scroll of summon monsters on random choice (Shift+R) doesn't do anything, just summons rats and troggs. In other debugs, ie: direwolfdebug for
example, it does nothing, won't summon rats, won't summon troggs, won't even summon dire wolves or alpha ones.
A weapon of plenty risks crashing the game if attacking Apex predators at high health.
Also a issue, if you save the bandit before it gets digested and it has a stolen item, you don't get the item back. Not sure if you need to use staff of firebolt
to get it back, but you probably don't, need to reconfirm this.
+30 ring of awareness in debug doesn't seem to do anything as much as I think.
Wyvern dialog is currently being reworked if he says he's working on it, but I'd suggest to wait for anything further, since there's no knowing what's to offer. I
like the willing and unwilling AV dialog before death, but the death dialog shouldn't be the same as the warlock. Would be looking to wait on this update personally
since I'd like to see more for the wyvern and apex beings.